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---@class Zenitha.MathExt: mathlib
local MATH={}
for k,v in next,math do MATH[k]=v end
MATH.e=math.exp(1)
MATH.tau=2*math.pi
MATH.phi=(1+5^.5)/2
MATH.inf=1/0
MATH.nan=0/0
local floor,ceil=math.floor,math.ceil
local sin,cos=math.sin,math.cos
local max,min=math.max,math.min
local rnd=math.random
local log=math.log
local abs=math.abs
--------------------------------------------------------------
--- Hyperbolic functions
function MATH.asinh(x)
return log(x+(x^2+1)^.5)
end
function MATH.acosh(x)
return log(x+(x^2-1)^.5)
end
function MATH.atanh(x)
return .5*log((1+x)/(1-x))
end
--------------------------------------------------------------
--- Round
---Just `floor(n+0.5)`, round a number to nearest integer
---@param n number
function MATH.round(n)
return floor(n+.5)
end
---Round a number with specified unit
---@param n number
---@param u number
---@return number
---@nodiscard
function MATH.roundUnit(n,u)
return floor(n/u+.5)*u
end
---Round a number with its fractional part as possibility
---@param n number
---@return integer
---@nodiscard
function MATH.roundRnd(n)
return rnd()<n%1 and ceil(n) or floor(n)
end
---Round a number with specified unit
---@param x number
---@param base number
---@return number
---@nodiscard
function MATH.roundLog(x,base)
return floor(log(x,base)+.5)
end
--------------------------------------------------------------
-- Random
---Select random one between a and b (50% - 50%)
---@generic A, B
---@param head A
---@param tail B
---@return A | B
---@nodiscard
function MATH.coin(head,tail)
if rnd()<.5 then
return head
else
return tail
end
end
---Get a random boolean with specified chance, 50% if not given
---@param chance? number [0,1]
---@return boolean
---@nodiscard
function MATH.roll(chance)
return rnd()<(chance or .5)
end
---Get a random real number in [a, b)
---@param a number
---@param b number
---@return number
---@nodiscard
function MATH.rand(a,b)
return a+rnd()*(b-a)
end
local randNormBF
---Get a random numbers follows normal distribution (μ=0, σ=1, Box-Muller algorithm + stream buffer)
---@return number
---@nodiscard
function MATH.randNorm()
if randNormBF then
local res=randNormBF
randNormBF=nil
return res
else
local r=rnd()*6.283185307179586
local d=(-2*log(1-rnd()))^.5
randNormBF=sin(r)*d
return cos(r)*d
end
end
---Get a random integer with specified frequency list
---@param fList number[] positive numbers
---@return integer randomIndex
---@nodiscard
function MATH.randFreq(fList)
local sum=MATH.sum(fList)
local r=rnd()*sum
for i=1,#fList do
r=r-fList[i]
if r<0 then return i end
end
error("MATH.randFreq(fList): Need simple positive number list")
end
---Get a random key with specified frequency table
---@generic K
---@param fList {[K]:number} positive numbers
---@return K randomIndex
---@nodiscard
function MATH.randFreqAll(fList)
local sum=MATH.sumAll(fList)
local r=rnd()*sum
for k,v in next,fList do
r=r-v
if r<0 then return k end
end
error("MATH.randFreqAll(fList): Need simple positive number list")
end
--------------------------------------------------------------
-- Lerp, Clamp, Interpolate
---Restrict a number in a range
---@generic T
---@param v T
---@param low T
---@param high T
---@return T
---@nodiscard
function MATH.clamp(v,low,high)
return v<=low and low or v>=high and high or v
end
---Get mix value (linear) of two numbers with a ratio (not clamped)
---@param v1 number
---@param v2 number
---@param t number
---@return number
---@nodiscard
function MATH.lerp(v1,v2,t)
return v1+(v2-v1)*t
end
---Inverse function of MATH.lerp (not clamped)
---@param v1 number
---@param v2 number MUSTN'T equal to v1
---@param value number
---@return number
---@nodiscard
function MATH.iLerp(v1,v2,value)
return (value-v1)/(v2-v1)
end
---Similar to MATH.lerp (clamped)
---@param v1 number
---@param v2 number
---@param t number
---@return number
---@nodiscard
function MATH.cLerp(v1,v2,t)
return
t<=0 and v1 or
t>=1 and v2 or
v1+(v2-v1)*t
end
---Inverse function of MATH.cLerp (clamped)
---@param v1 number
---@param v2 number MUSTN'T equal to v1
---@param value number
---@return number
---@nodiscard
function MATH.icLerp(v1,v2,value)
return v1<v2 and (
value<=v1 and 0 or
value>=v2 and 1 or
(value-v1)/(v2-v1)
) or (
value>=v1 and 0 or
value<=v2 and 1 or
(value-v1)/(v2-v1)
)
end
local lerp=MATH.lerp
---Get mix value (linear) of a list of numbers with a ratio (clamped)
---@param list number[]
---@param t number
---@return number
---@nodiscard
function MATH.lLerp(list,t)
if t<=0 then
return list[1]
elseif t>=1 then
return list[#list]
else
local index=(#list-1)*t+1
return lerp(list[floor(index)],list[ceil(index)],index%1)
end
end
---Inverse function of MATH.lLerp (clamped)
---@param list number[] need #list>2 and STRICTLY ascending, otherwise result is undefined
---@param value number
---@return number
---@nodiscard
function MATH.ilLerp(list,value)
local i,j=1,#list
if value<=list[1] then return 0 end
if value>=list[j] then return 1 end
while j-i>1 do
local mid=floor((i+j)/2)
if value<list[mid] then
j=mid
else
i=mid
end
end
local k=MATH.iLerp(list[i],list[j],value)
return (i-1+k)/(#list-1)
end
---Specify a line pass (x1,y1) and (x2,y2), got the y value when x=t
---
---Same to the combination of MATH.iLerp and MATH.lerp
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param t number
---@return number
---@nodiscard
function MATH.interpolate(x1,y1,x2,y2,t)
return y1+(t-x1)*(y2-y1)/(x2-x1)
end
---Same to MATH.interpolate but clamped
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@param t number
---@return number
---@nodiscard
function MATH.clampInterpolate(x1,y1,x2,y2,t)
return x1<x2 and (
t<=x1 and y1 or
t>=x2 and y2 or
y1+(t-x1)*(y2-y1)/(x2-x1)
) or (
t<=x2 and y2 or
t>=x1 and y1 or
y1+(t-x1)*(y2-y1)/(x2-x1)
)
end
---Get a closer value from a to b with difference d until reach b
---@param s number
---@param e number
---@param d number
---@return number
---@nodiscard
function MATH.linearApproach(s,e,d)
return s<e and min(s+d,e) or max(s-d,e)
end
---Get a closer value from a to b with "exponential speed" k
---
---Can be called multiple times, you'll get same result for same sum of k
---
---Reference: k=.1 -> 10%, k=.3 -> 26%, k=.7 -> 50%, k=2 -> 86%, k=4 -> 98%
---@param a number
---@param b number
---@param k number
---@return number
---@nodiscard
function MATH.expApproach(a,b,k)
return b+(a-b)*2.718281828459045^-k
end
--------------------------------------------------------------
-- Vector
---Get absolute value of a 1D-3D vector
---@param x number
---@param y number
---@param z number
---@return number, number, number
---@nodiscard
---@overload fun(x:number): number
---@overload fun(x:number, y:number): number, number
function MATH.vecAbs(x,y,z)
if z then
return (x*x+y*y+z*z)^.5
elseif y then
return (x*x+y*y)^.5
else
return x>0 and x or -x
end
end
---Get normalized 1D-3D vector
---@param x number
---@param y number
---@param z number
---@return number, number, number
---@nodiscard
---@overload fun(x:number): number
---@overload fun(x:number, y:number): number, number
function MATH.vecDir(x,y,z)
if z then
local r=(x*x+y*y+z*z)^.5
if r==0 then return 0,0,0 end
return x/r,y/r,z/r
elseif y then
local r=(x*x+y*y)^.5
if r==0 then return 0,0 end
return x/r,y/r
else
return x>0 and 1 or x<0 and -1 or 0
end
end
---Get distance between two points
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@return number
---@nodiscard
function MATH.distance(x1,y1,x2,y2)
return ((x1-x2)^2+(y1-y2)^2)^.5
end
---Get Minkowski distance between two 2D points
---@param p 0 | number 0 for Chebyshev distance
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@nodiscard
function MATH.mDist2(p,x1,y1,x2,y2)
return
p==0 and max(abs(x1-x2),abs(y1-y2)) or
p==1 and abs(x1-x2)+abs(y1-y2) or
p==2 and ((x1-x2)^2+(y1-y2)^2)^.5 or
(abs(x1-x2)^p+abs(y1-y2)^p)^(1/p)
end
---Get Minkowski distance between two 3D points
---@param p 0 | number 0 for Chebyshev distance
---@param x1 number
---@param y1 number
---@param z1 number
---@param x2 number
---@param y2 number
---@param z2 number
---@nodiscard
function MATH.mDist3(p,x1,y1,z1,x2,y2,z2)
return
p==0 and max(abs(x1-x2),abs(y1-y2),abs(z1-z2)) or
p==1 and abs(x1-x2)+abs(y1-y2)+abs(z1-z2) or
p==2 and ((x1-x2)^2+(y1-y2)^2+(z1-z2)^2)^.5 or
(abs(x1-x2)^p+abs(y1-y2)^p+abs(z1-z2)^p)^(1/p)
end
---Get Minkowski distance between two vectors
---@param p 0 | number 0 for Chebyshev distance
---@param v1 number[]
---@param v2 number[]
---@nodiscard
function MATH.mDistV(p,v1,v2)
assert(#v1==#v2,"MATH.mDistV(p,v1,v2): Need #v1==#v2")
if p==0 then
local maxD=0
for i=1,#v1 do
maxD=max(maxD,abs(v1[i]-v2[i]))
end
return maxD
else
local sum=0
for i=1,#v1 do
sum=sum+abs(v1[i]-v2[i])^p
end
return sum^(1/p)
end
end
--------------------------------------------------------------
-- Polygon
---Check if a point is in a polygon (By Pedro Gimeno, donated to the public domain)
---@param x number
---@param y number
---@param poly number[] {x1,y1,x2,y2,...}
---@param evenOddRule boolean
---@return boolean
---@nodiscard
function MATH.pointInPolygon(x,y,poly,evenOddRule)
local x1,y1,x2,y2
local len=#poly
x2,y2=poly[len-1],poly[len]
local wn=0
for idx=1,len,2 do
x1,y1=x2,y2
x2,y2=poly[idx],poly[idx+1]
if y1>y then
if y2<=y and (x1-x)*(y2-y)<(x2-x)*(y1-y) then
wn=wn+1
end
else
if y2>y and (x1-x)*(y2-y)>(x2-x)*(y1-y) then
wn=wn-1
end
end
end
if evenOddRule then
return wn%2~=0
else -- non-zero winding rule
return wn~=0
end
end
---Calculate the area of a polygon with the Shoelace formula
---@param points number[] {x1,y1,x2,y2,...}
function MATH.polygonArea(points)
local area=0
local len=#points
local x1,y1,x2,y2
x2,y2=points[len-1],points[len]
for i=1,len,2 do
x1,y1=x2,y2
x2,y2=points[i],points[i+1]
area=area+x1*y2-x2*y1
end
return abs(area/2)
end
--------------------------------------------------------------
-- Statistic
---Sum [1-#] values in a table
---@param data number[]
---@param s? integer start pos (default 1)
---@param e? integer end pos (default #t)
---@return number
---@nodiscard
function MATH.sum(data,s,e)
local sum=0
for i=s or 1,e or #data do sum=sum+data[i] end
return sum
end
---Sum all values in a table
---@param t Map<number>
---@return number
---@nodiscard
function MATH.sumAll(t)
local sum=0
for _,v in next,t do sum=sum+v end
return sum
end
---@param data number[]
---@param s? integer start pos (default 1)
---@param e? integer end pos (default #t)
---@return number
---@nodiscard
function MATH.average(data,s,e)
if not s then s=1 end
if not e then e=#data end
return MATH.sum(data,s,e)/(e-s+1)
end
---@param data number[]
---@param pow number 0: geometric mean, 1: arithmetic mean, -1: harmonic mean, etc.
function MATH.pAverage(data,pow)
if pow==0 then
local product=1
for i=1,#data do
product=product*data[i]
end
return product^(1/#data)
else
local sum=0
for i=1,#data do
sum=sum+data[i]^pow
end
return (sum/#data)^(1/pow)
end
end
---**Warning:** very low performance
---@param data number[]
---@param quant number [0,1]
---@return number
---@nodiscard
function MATH.quantile(data,quant)
local sorted={}
for i=1,#data do sorted[i]=data[i] end
table.sort(sorted)
return MATH.lLerp(sorted,quant)
end
---@param data number[]
---@return number
---@nodiscard
function MATH.totalSquareSum(data)
local avg=MATH.average(data,1,#data)
local sum=0
for i=1,#data do
sum=sum+(data[i]-avg)^2
end
return sum
end
---STATISTIC
---@param data number[]
---@return number
---@nodiscard
function MATH.variance(data) return MATH.totalSquareSum(data)/#data end
---STATISTIC
---@param data number[]
---@return number
---@nodiscard
function MATH.sampleVariance(data) return MATH.totalSquareSum(data)/(#data-1) end
---STATISTIC
---@param data number[]
---@return number
---@nodiscard
function MATH.stdDev(data) return MATH.variance(data)^.5 end
---STATISTIC
---@param data number[]
---@return number
---@nodiscard
function MATH.sampleStdDev(data) return MATH.sampleVariance(data)^.5 end
--------------------------------------------------------------
-- Misc
---Just `n~=n`, Check if a number is NaN
---@param n number
---@return boolean
---@nodiscard
function MATH.isnan(n)
return n~=n
end
---Get a number's sign
---@param a number
---@return -1 | 0 | 1
---@nodiscard
function MATH.sign(a)
return a>0 and 1 or a<0 and -1 or 0
end
---Get the greatest common divisor of two positive integers
---@param a number
---@param b number
---@return number
---@nodiscard
function MATH.gcd(a,b)
repeat
a=a%b
a,b=b,a
until b<1
return a
end
---Check if a number is in a range
---@param v number | string
---@param low number | string
---@param high number | string
---@return boolean
---@nodiscard
function MATH.between(v,low,high)
return v>=low and v<=high
end
---Find which interval the number is in
---
---### Example
---```
---MATH.selectFreq(50,{10,20,30,40}) -- 3, because 50 will drop into the 3rd interval [30,60)
---```
---@param v number
---@param fList number[] positive numbers
---@nodiscard
function MATH.selectFreq(v,fList)
for i=1,#fList do
v=v-fList[i]
if v<0 then return i end
end
error("WTF")
end
local function qmul(a,b,mod)
local c=floor(a/mod*b)
return (a*b-c*mod)%mod
end
local function qpow(a,n,mod)
local res=1
while n>0 do
if n%2==1 then
res=qmul(res,a,mod)
end
a=qmul(a,a,mod)
n=floor(n/2)
end
return res
end
local ud={2,7,61}
---Miller-Rabin primality test
---
---Guaranteed correct for n<2^32
---@param n integer
---@return boolean
function MATH.MRtest(n)
n=abs(n)
if n==2 or n==3 then return true end
if n%1~=0 or n<=1 or n%2==0 then return false end
local u,t=n-1,0
while u%2==0 do
u=u/2
t=t+1
end
for i=1,#ud do
local v=qpow(ud[i],u,n)
if not (v==1 or v==n-1 or v==0) then
local con=false
for j=1,t do
v=qmul(v,v,n)
if v==n-1 and j~=t then
con=true
break
elseif v==1 then
return false
end
end
if not con and v~=1 then return false end
end
end
return true
end
return MATH