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mainmenu.gui
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520 lines (504 loc) · 41.9 KB
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Constants
//
// All sizes are relative to 640 by 480 on 4:3, and are adjusted at runtime (left justified) if the aspect ratio is changed.
// Some constants here are for the convinence of the developer, god help you if you want to change them.
//
// ALL OF THE THESE ARE PLANNED TO BE FIXED IN LATER VERSIONS - AND ARE CURRENTLY ONLY DESIGNED TO WORK WITH A VANILLA DOOM 3
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define LOGO_X 20
#define LOGO_Y 20
#define LOGO_WIDTH 304
#define LOGO_HEIGHT 153.6
#define TEXT_X_4BY3 25
#define TEXT_X_16BY9 15.555
#define TEXT_X_16BY10 22.222
#define TEXT_Y 9.5
#define TEXT_SIZE 0.06
#define TEXT_COLOR_ 0.6,0.6,0.6,1
#define TEXT_COLOR "0.6,0.6,0.6,1"
#define TEXT_16BY9 "fonts/negotiate169"
#define TEXT_4BY3 "fonts/negotiate"
#define TEXT_16BY10 "fonts/negotiate"
#define BUTTON_HEIGHT 40
#define BUTTON_COLOR "0.85,0.425,0,1"
#define BUTTON_BLANK "0,0,0,0"
#define BUTTON_TEXT_COLOR "0,0,0,1"
#define BUTTON_COLUMN_SPACING (0.6666 * MENU_BUTTON_WIDTH)
#define MENU_BUTTON_WIDTH 340
#define MENU_BUTTON_X 110
#define MENU_BUTTON_Y 0
#define MENU_BUTTON_ALIGNMENT 0
#define MENU_BUTTON_RECT(n) MENU_BUTTON_RECT_(n,"desktop::scaleAspect")
#define MENU_BUTTON_RECT_(n,s) MENU_BUTTON_Y * s,MENU_BUTTON_X + (n * BUTTON_HEIGHT),MENU_BUTTON_WIDTH * s,BUTTON_HEIGHT
#define OVERLAY_TEXT_ALIGN 1
#define OVERLAY_MAXDARK 0.9
#define OVERLAY_TEXT_Y 200
#define OVERLAY_HEADING_Y 2 //OVERLAY_TEXT_Y - (OVERLAY_BORDER / 2)
#define OVERLAY_BORDER 5
#define OVERLAY_BUTTON_HEIGHT 16
#define OVERLAY_BUTTON_WIDTH 100
#define OVERLAY_BUTTON_X 0
#define OVERLAY_BUTTON_Y 0
#define OVERLAY_TEXT_AREA_Y
#define CHOICE_ALIGN_X_4BY3 226.644 //Should be (0.6666 * MENU_BUTTON_WIDTH)
#define CHOICE_ALIGN_X_16BY9 176.261 //Should be (0.6666 * MENU_BUTTON_WIDTH * 0.7777)
#define CHOICE_ALIGN_X_16BY10 201.4444
#define CHOICE_ALIGN_Y TEXT_Y
#define SLIDER_SHADER "guis/assets/element_slider_control.tga"
#define SLIDER_COLOR TEXT_COLOR
#define SLIDER_COLOR_ TEXT_COLOR_
#define SLIDER_COLOR_HIGHLIGHT "0.4,0.4,0.4,1"
#define SLIDER_BACKING_PADDING 5
#define SLIDER_LENGTH (MENU_BUTTON_WIDTH - BUTTON_COLUMN_SPACING + SLIDER_BACKING_PADDING)
#define SLIDER_RECT (MENU_BUTTON_Y + BUTTON_COLUMN_SPACING + SLIDER_BACKING_PADDING) * "desktop::scaleAspect",MENU_BUTTON_X + number_down * BUTTON_HEIGHT + SLIDER_BACKING_PADDING,(SLIDER_LENGTH - SLIDER_BACKING_PADDING) * "desktop::scaleAspect",BUTTON_HEIGHT - (SLIDER_BACKING_PADDING * 2)
#define CVAR_VOLUME "s_volume_dB"
#define CVAR_ASPECTRATIO "r_aspectRatio"
#define CVAR_NUMBEROFSPEAKERS "s_numberOfSpeakers"
#define CVAR_USEEAXREVERB "s_useEAXReverb"
#define VOLUME_LOW -60
#define VOLUME_HIGH 0
#define VOLUME_STEP 1
#define CAPTION_PLAYMULTIPLAYER "#str_00000"
#define CAPTION_HOSTMULTIPLAYER "#str_00001"
#define CAPTION_TRAINING "#str_00002"
#define CAPTION_OPTIONS "#str_00003"
#define CAPTION_QUIT "#str_00004"
#define CAPTION_DONE "#str_00006"
#define CAPTION_BACK "#str_00005"
#define CAPTION_AUDIO "#str_00008"
#define CAPTION_VIDEO "#str_00009"
#define CAPTION_KEYBOARDMOUSE "#str_00010"
#define CAPTION_CONTROLLER "#str_00011"
#define CAPTION_VOLUME "#str_00012"
#define CAPTION_SPEAKERLAYOUT "#str_00014"
#define CAPTION_SOUNDQUALITY "#str_00015"
#define CAPTION_PUSHTOTALKKEY "#str_00016"
#define CAPTION_SETUPMICROPHONE "#str_00017"
#define CAPTION_QUITPROMPT "#str_00061"
#define CHOICES_SPEAKERLAYOUT "#str_00018"
#define CHOICES_SOUNDQUALITY "#str_00020"
#define VALUES_SPEAKERLAYOUT "2;6"
#define VALUES_SOUNDQUALITY "1;0"
#define COMMAND_SPEAKERLAYOUT "sound speakers"
#define COMMAND_RESTARTSOUND "restart sound"
#define BIND_PUSHTOTALK "savegame quick"
#define LINE_HEIGHT_PERCENT 0.1
#define LINE_HEIGHT LINE_HEIGHT_PERCENT * BUTTON_HEIGHT
#define LINE_WIDTH MENU_BUTTON_WIDTH
#define AUDIO_CLICK "play menu_click3"
#define AUDIO_MUSIC "music music_tachi"
#define AUDIO_MUSIC_LENGTH 330
#define MENU_IN_SPEED "500"
#define MENU_OUT_SPEED "300"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Macros
//
// On lines of the macros ending in a single quote (") a plus zero (+ 0) is added because the scripting language can't seem to
// recognize the eol backslashes without it.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define menuDef(name,hide) \
windowDef name{ \
rect 0,0,hide * 640,480
#define lineDef(number_down,name) \
windowDef name{ \
rect MENU_BUTTON_Y,MENU_BUTTON_X + number_down * BUTTON_HEIGHT,LINE_WIDTH * "desktop::scaleAspect",LINE_HEIGHT \
backColor TEXT_COLOR_ \
noEvents 1 \
}
#define textDef(y,x,w,h,align_x,x2,x3,align_y,alignment,name1,name2,name3,caption, s) \
windowDef name1{ \
rect y,x,w * s,h \
font TEXT_4BY3 + 0 \
textScale TEXT_SIZE \
textAlignY align_y \
textAlignX align_x \
textAlign alignment \
foreColor TEXT_COLOR_ \
text caption \
visible ("cvarAspectRatio::text" == 0) \
noEvents 1 \
} \
windowDef name2{ \
rect y,x,w * s,h \
font TEXT_16BY9 + 0 \
textScale TEXT_SIZE \
textAlignY align_y \
textAlignX x2 \
textAlign alignment \
foreColor TEXT_COLOR_ \
text caption \
visible ("cvarAspectRatio::text" == 1) \
noEvents 1 \
} \
windowDef name3{ \
rect y,x,w * s,h \
font TEXT_16BY10 + 0 \
textScale TEXT_SIZE \
textAlignY align_y \
textAlign X x3 \
textAlign alignment \
foreColor TEXT_COLOR_ \
text caption \
visible ("cvarAspectRatio::text" == 2) \
noEvents 1 \
}
#define menuSliderDef(number_down,cvar_,step_,low_,high_,name0,name1,name2,name3,name4,name5,caption) \
menuButtonDef(number_down,name0,name1,name2,name3,caption) \
windowDef name4{ \
rect SLIDER_RECT \
backColor SLIDER_COLOR_ \
} \
sliderDef name5{ \
rect SLIDER_RECT \
low low_ \
high high_ \
step step_ \
thumbShader SLIDER_SHADER + 0 \
cvar cvar_ + 0 \
}
#define menuChoiceDef(number_down,choice,values_,choices_,cvar_,cmd,v,name0,name1,name2,name3,name4,name5,name6,caption) \
windowDef name0{ \
rect MENU_BUTTON_RECT(number_down) \
noEvents 1 \
} \
textDef(MENU_BUTTON_RECT_(number_down,1),TEXT_X_4BY3,TEXT_X_16BY9,TEXT_X_16BY10,TEXT_Y,0,name1,name2,name3,caption,"desktop::scaleAspect") \
choiceDef name4{ \
rect MENU_BUTTON_RECT(number_down) \
choices choices_ \
values values_ \
textAlignX CHOICE_ALIGN_X_4BY3 \
textAlignY CHOICE_ALIGN_Y \
cvar cvar_ \
choiceType choice \
font TEXT_4BY3 + 0 \
textscale TEXT_SIZE \
forecolor TEXT_COLOR_ \
visible ("cvarAspectRatio::text" == 0) \
onAction{ \
set "cmd" cmd; \
set v "1"; \
} \
} \
choiceDef name5{ \
rect MENU_BUTTON_RECT(number_down) \
choices choices_ \
values values_ \
textAlignX CHOICE_ALIGN_X_16BY9 \
textAlignY CHOICE_ALIGN_Y \
cvar cvar_ \
choiceType choice \
font TEXT_16BY9 + 0 \
textscale TEXT_SIZE \
forecolor TEXT_COLOR_ \
visible ("cvarAspectRatio::text" == 1) \
onAction{ \
set "cmd" cmd; \
set v "1"; \
} \
} \
choiceDef name6{ \
rect MENU_BUTTON_RECT(number_down) \
choices choices_ \
values values_ \
textAlignX CHOICE_ALIGN_X_16BY10 \
textAlignY CHOICE_ALIGN_Y \
cvar cvar_ \
choiceType choice \
font TEXT_16BY10 + 0 \
textscale TEXT_SIZE \
forecolor TEXT_COLOR_ \
visible ("cvarAspectRatio::text" == 2) \
onAction{ \
set "cmd" cmd; \
set v "1"; \
} \
}
#define menuButtonDef(number_down,name0,name1,name2,name3,caption) \
windowDef name0{ \
rect MENU_BUTTON_RECT(number_down) \
noEvents 1 \
} \
textDef(MENU_BUTTON_RECT_(number_down,1),TEXT_X_4BY3,TEXT_X_16BY9,TEXT_X_16BY10,TEXT_Y,0,name1,name2,name3,caption,"desktop::scaleAspect")
#define menuBindDef(number_down,bind_,name0,name1,name2,name3,name4,name5,name6,caption) \
windowDef name0{ \
rect MENU_BUTTON_RECT(number_down) \
noEvents 1 \
} \
textDef(MENU_BUTTON_RECT_(number_down,1),TEXT_X_4BY3,TEXT_X_16BY9,TEXT_X_16BY10,TEXT_Y,0,name1,name2,name3,caption,"desktop::scaleAspect") \
bindDef name4{ \
rect MENU_BUTTON_RECT(number_down) \
bind bind_ \
textAlignX CHOICE_ALIGN_X_4BY3 \
textAlignY CHOICE_ALIGN_Y \
font TEXT_4BY3 + 0 \
textscale TEXT_SIZE \
forecolor TEXT_COLOR_ \
visible ("cvarAspectRatio::text" == 0) \
} \
bindDef name5{ \
rect MENU_BUTTON_RECT(number_down) \
bind bind_ \
textAlignX CHOICE_ALIGN_X_16BY9 \
textAlignY CHOICE_ALIGN_Y \
font TEXT_16BY9 + 0 \
textscale TEXT_SIZE \
forecolor TEXT_COLOR_ \
visible ("cvarAspectRatio::text" == 1) \
} \
bindDef name6{ \
rect MENU_BUTTON_RECT(number_down) \
bind bind_ \
textAlignX CHOICE_ALIGN_X_16BY10 \
textAlignY CHOICE_ALIGN_Y \
font TEXT_16BY10 + 0 \
textscale TEXT_SIZE \
forecolor TEXT_COLOR_ \
visible ("cvarAspectRatio::text" == 2) \
}
#define listenMenuDef(name,last,hide) \
windowDef name{ \
rect 0,0,640 * hide,480 \
float v last
#define listenMenuButtonDef(number_down,active,name,isActive,current_selection,backing,text1,text2,text3) \
windowDef name{ \
rect MENU_BUTTON_RECT(number_down) \
float v active \
onMouseEnter{ \
if(isActive == 0){ \
set isActive "1"; \
set current_selection number_down; \
} \
} \
onEvent{ \
if(current_selection != number_down && isActive != 0){ \
set isActive "0"; \
set backing BUTTON_BLANK; \
set text1 TEXT_COLOR; \
set text2 TEXT_COLOR; \
set text3 TEXT_COLOR; \
} \
if(isActive == 1){ \
set isActive "2"; \
set backing BUTTON_COLOR; \
set text1 BUTTON_TEXT_COLOR; \
set text2 BUTTON_TEXT_COLOR; \
set text3 BUTTON_TEXT_COLOR; \
} \
}
#define listenMenuSliderDef(number_down,active,name,isActive,current_selection,backing,text1,text2,text3,text4) \
windowDef name{ \
rect MENU_BUTTON_RECT(number_down) \
float v active \
onMouseEnter{ \
if(isActive == 0){ \
set isActive "1"; \
set current_selection number_down; \
} \
} \
onEvent{ \
if(current_selection != number_down && isActive != 0){ \
set isActive "0"; \
set backing BUTTON_BLANK; \
set text1 TEXT_COLOR; \
set text2 TEXT_COLOR; \
set text3 TEXT_COLOR; \
set text4 SLIDER_COLOR; \
} \
if(isActive == 1){ \
set isActive "2"; \
set backing BUTTON_COLOR; \
set text1 BUTTON_TEXT_COLOR; \
set text2 BUTTON_TEXT_COLOR; \
set text3 BUTTON_TEXT_COLOR; \
set text4 SLIDER_COLOR_HIGHLIGHT; \
} \
} \
}
#define listenMenuChoiceDef(number_down,active,name,isActive,current_selection,backing,text1,text2,text3,text4,text5,text6) \
windowDef name{ \
rect MENU_BUTTON_RECT(number_down) \
float v active \
onMouseEnter{ \
if(isActive == 0){ \
set isActive "1"; \
set current_selection number_down; \
} \
} \
onEvent{ \
if(current_selection != number_down && isActive != 0){ \
set isActive "0"; \
set backing BUTTON_BLANK; \
set text1 TEXT_COLOR; \
set text2 TEXT_COLOR; \
set text3 TEXT_COLOR; \
set text4 TEXT_COLOR; \
set text5 TEXT_COLOR; \
set text6 TEXT_COLOR; \
} \
if(isActive == 1){ \
set isActive "2"; \
set backing BUTTON_COLOR; \
set text1 BUTTON_TEXT_COLOR; \
set text2 BUTTON_TEXT_COLOR; \
set text3 BUTTON_TEXT_COLOR; \
set text4 BUTTON_TEXT_COLOR; \
set text5 BUTTON_TEXT_COLOR; \
set text6 BUTTON_TEXT_COLOR; \
} \
} \
}
#define actionDef(previous,previous_listener,current,current_listener,current_activated,current_selected,v) \
onAction{ \
set "cmd" AUDIO_CLICK; \
set current_selected v; \
set current_activated "1"; \
transition previous "0,0,640,480" "-640,0,640,480" MENU_OUT_SPEED; \
transition previous_listener "0,0,640,480" "-640,0,640,480" MENU_OUT_SPEED; \
transition current "-640,0,640,480" "0,0,640,480" MENU_IN_SPEED; \
transition current_listener "-640,0,640,480" "0,0,640,480" MENU_IN_SPEED;
#define overlayTwoOptionDef(name,name0,name1,name2,name3,name4,name5,name6,name7,caption) \
windowDef name{ \
rect 0,0,640,480 \
backColor 0,0,0,OVERLAY_MAXDARK \
} \
textDef(0,OVERLAY_TEXT_Y,640,480,0,0,0,0,OVERLAY_TEXT_ALIGN,name1,name2,name3,caption,1) \
#define listenOverlayDef(previous_listener,v,quoted_name) \
set "cmd" AUDIO_CLICK; \
set v "1"; \
set previous_listener "-640,0,640,480"; \
resetTime quoted_name "0";
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Main
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
windowDef desktop{
menuGui 1
rect 0,0,640,480
float scaleAspect 0
editDef cvarAspectRatio{
cvar CVAR_ASPECTRATIO
noEvents 1
}
windowDef handleAspectResize{
float previousValue -1
onEvent{
if("handleAspectResize::previousValue" != "cvarAspectRatio::text"){
if("cvarAspectRatio::text" == 1){
set "desktop::scaleAspect" "0.7777";
set "handleAspectResize::previousValue" "1";
}else if("cvarAspectRatio::text" == 2){
set "desktop::scaleAspect" "0.8888";
set "handleAspectResize::previousValue" "2";
}else{
set "desktop::scaleAspect" "1.0";
set "handleAspectResize::previousValue" "0";
}
}
}
}
/*windowDef backingMain{
rect 0,0,640,480
windowDef backingMainForeground{
rect 0,0,640,480
background "guis/assets/background.tga"
noEvents 1
}
}*/
windowDef graphiclogo{
rect LOGO_X,LOGO_Y,LOGO_WIDTH * "desktop::scaleAspect",LOGO_HEIGHT
background "guis/assets/logo.tga"
noEvents 1
}
menuDef(MM,1) //menuMain
menuButtonDef(0,MMPM0,MMPM1,MMPM2,MMPM3,CAPTION_PLAYMULTIPLAYER) //PLAY MULTIPLAYER
menuButtonDef(1,MMHM0,MMHM1,MMHM2,MMHM3,CAPTION_HOSTMULTIPLAYER) //HOST MULTIPLAYER
menuButtonDef(2,MMT0,MMT1,MMT2,MMT3,CAPTION_TRAINING) //TRAINING
menuButtonDef(3,MMO0,MMO1,MMO2,MMO3,CAPTION_OPTIONS) //OPTIONS
menuButtonDef(4,MMQ0,MMQ1,MMQ2,MMQ3,CAPTION_QUIT) //QUIT
}
menuDef(MO,-1) //menuOptions
menuButtonDef(0,MOA0,MOA1,MOA2,MOA3,CAPTION_AUDIO) //AUDIO
menuButtonDef(1,MOV0,MOV1,MOV2,MOV3,CAPTION_VIDEO) //VIDEO
menuButtonDef(2,MOKM0,MOKM1,MOKM2,MOKM3,CAPTION_KEYBOARDMOUSE) //KEYBOARD MOUSE
menuButtonDef(3,MOC0,MOC1,MOC2,MOC3,CAPTION_CONTROLLER) //CONTROLLER
lineDef(4.05,MOL) //---------------
menuButtonDef(4.2,MOB0,MOB1,MOB2,MOB3,CAPTION_BACK) //BACK
}
menuDef(MA,-1) //menuAudio
float hasChanged 0
menuSliderDef(0,CVAR_VOLUME,1,-60,0,MAV0,MAV1,MAV2,MAV3,MAV4,MAV5,CAPTION_VOLUME) //Volume
menuChoiceDef(1,0,VALUES_SPEAKERLAYOUT,CHOICES_SPEAKERLAYOUT,CVAR_NUMBEROFSPEAKERS,COMMAND_SPEAKERLAYOUT,"MA::hasChanged",MASL0,MASL1,MASL2,MASL3,MASL4,MASL5,MASL6,CAPTION_SPEAKERLAYOUT)//Speaker Layout
menuChoiceDef(2,0,VALUES_SOUNDQUALITY, CHOICES_SOUNDQUALITY, CVAR_USEEAXREVERB, COMMAND_SOUNDEAX, "MA::hasChanged",MASQ0,MASQ1,MASQ2,MASQ3,MASQ4,MASQ5,MASQ6,CAPTION_SPEAKERLAYOUT)//Sound Quality
menuBindDef(3,BIND_PUSHTOTALK,MAPTTK0,MAPTTK1,MAPTTK2,MAPTTK3,MAPTTK4,MAPTTK5,MAPTTK6,CAPTION_PUSHTOTALKKEY) //Push To Talk Key
menuButtonDef(4, MASM0,MASM1,MASM2,MASM3,CAPTION_SETUPMICROPHONE) //SETUP MICROPHONE
lineDef(5.05,MAL)
menuButtonDef(5.2,MAB0 ,MAB1, MAB2, MAB3, CAPTION_BACK) //BACK
}
//overlayTwoOptionDef(OQ,OQ0,OQ1,OQ2,OQ3,OQ4,OQ5,OQ6,OQ7,CAPTION_QUITPROMPT)
windowDef handleLaunchFade{
rect 0,0,640,480
backColor 0,0,0,1
onActivate{
transition "handleLaunchFade::backColor" "1,1,1,1" "0,0,0,1" "1500";
transition "handleLaunchFade::backColor" "0,0,0,1" "0,0,0,0" "1500";
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Listeners
//
// Listeners have to go after regular window definitions because onMouse actions will not work otherwise. I have no idea if
// there is a way to get around this, or if I am doing something sub-optimal. The only documentation avaliable for the gui
// subsystem is examples from the game files and community websites like modwiki.
//
// The reason for having to extend out the variables edited (i.e "MMPM0::backColor","MMPM1::foreColor", etc) is that the
// scripting language can't find macro identifiers next to (::) or quotes ("").
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
listenMenuDef(LMM,0,1) //listenMenuMain
listenMenuButtonDef(0,1,LMMPM,"LMMPM::v","LMM::v","MMPM0::backColor","MMPM1::foreColor","MMPM2::foreColor","MMPM3::foreColor")
}
listenMenuButtonDef(1,0,LMMHM,"LMMHM::v","LMM::v","MMHM0::backColor","MMHM1::foreColor","MMHM2::foreColor","MMHM3::foreColor")
}
listenMenuButtonDef(2,0,LMMT,"LMMT::v","LMM::v","MMT0::backColor","MMT1::foreColor","MMT2::foreColor","MMT3::foreColor")
}
listenMenuButtonDef(3,0,LMMO,"LMMO::v","LMM::v","MMO0::backColor","MMO1::foreColor","MMO2::foreColor","MMO3::foreColor")
actionDef("MM::rect","LMM::rect","MO::rect","LMO::rect","LMOC::v","LMO::v",3)
}
}
listenMenuButtonDef(4,0,LMMQ,"LMMQ::v","LMM::v","MMQ0::backColor","MMQ1::foreColor","MMQ2::foreColor","MMQ3::foreColor")
}
}
listenMenuDef(LMO,3,-1) //listenMenuOptions
listenMenuButtonDef(0,0,LMOA,"LMOA::v","LMO::v","MOA0::backColor","MOA1::foreColor","MOA2::foreColor","MOA3::foreColor")
actionDef("MO::rect","LMO::rect","MA::rect","LMA::rect","LMAV::v","LMA::v",0)
}
}
listenMenuButtonDef(1,0,LMOV,"LMOV::v","LMO::v","MOV0::backColor","MOV1::foreColor","MOV2::foreColor","MOV3::foreColor")
}
listenMenuButtonDef(2,0,LMOKM,"LMOKM::v","LMO::v","MOKM0::backColor","MOKM1::foreColor","MOKM2::foreColor","MOKM3::foreColor")
}
listenMenuButtonDef(3,1,LMOC,"LMOC::v","LMO::v","MOC0::backColor","MOC1::foreColor","MOC2::foreColor","MOC3::foreColor")
}
listenMenuButtonDef(4.2,0,LMOB,"LMOB::v","LMO::v","MOB0::backColor","MOB1::foreColor","MOB2::foreColor","MOB3::foreColor")
actionDef("MO::rect","LMO::rect","MM::rect","LMM::rect","LMMQ::v","LMM::v",4)
}
}
}
listenMenuDef(LMA,1,-1)
listenMenuSliderDef(0,1,LMAV,"LMAV::v","LMA::v","MAV0::backColor","MAV1::foreColor","MAV2::foreColor","MAV3::foreColor","MAV4::backColor")
listenMenuChoiceDef(1,0,LMASL,"LMASL::v","LMA::v","MASL0::backColor","MASL1::foreColor","MASL2::foreColor","MASL3::foreColor","MASL4::foreColor","MASL5::foreColor","MASL6::foreColor")
listenMenuChoiceDef(2,0,LMASQ,"LMASQ::v","LMA::v","MASQ0::backColor","MASQ1::foreColor","MASQ2::foreColor","MASQ3::foreColor","MASQ4::foreColor","MASQ5::foreColor","MASQ6::foreColor")
listenMenuChoiceDef(3,0,LMAPTTK,"LMAPTTK::v","LMA::v","MAPTTK0::backColor","MAPTTK1::foreColor","MAPTTK2::foreColor","MAPTTK3::foreColor","MAPTTK4::foreColor","MAPTTK5::foreColor","MAPTTK6::foreColor")
listenMenuButtonDef(4,0,LMASM,"LMASM::v","LMA::v","MASM0::backColor","MASM1::foreColor","MASM2::foreColor","MASM3::foreColor")
staticNoticeDef()
}
}
listenMenuButtonDef(5.2,1,LMAB,"LMAB::v","LMA::v","MAB0::backColor","MAB1::foreColor","MAB2::foreColor","MAB3::foreColor")
actionDef("MA::rect","LMA::rect","MO::rect","LMO::rect","LMOA::v","LMO::v",0)
}
}
}
}