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You mentioned C++ programming in your (kinda) farewell post. Do you think it's possible to mod Vic3 AI's using C++ instead of paradox's limited script engine and/or port your mod using C++? I want to focus on game performance.
You mentioned C++ programming in your (kinda) farewell post. Do you think it's possible to mod Vic3 AI's using C++ instead of paradox's limited script engine and/or port your mod using C++? I want to focus on game performance.