In my case, Godot editor always tries to change Color in editor/theme.tres, which makes the submodule dirty.
I searched for a solution but couldn't find a good solution.
If the repository owner has changed the interface/inspector/default_float_step setting, it may be a good idea to restore it to the default and continue development.
Or maybe changing the repository to include .res instead of .tres would solve the problem, but I'm not sure.
I reported it, but it's not a serious issue so you can probably ignore it.
In my case, Godot editor always tries to change
Colorineditor/theme.tres, which makes the submodule dirty.I searched for a solution but couldn't find a good solution.
If the repository owner has changed the
interface/inspector/default_float_stepsetting, it may be a good idea to restore it to the default and continue development.Or maybe changing the repository to include
.resinstead of.treswould solve the problem, but I'm not sure.I reported it, but it's not a serious issue so you can probably ignore it.