"body": "## What's New in v1.2.3\n\n### Critical Fix\n- **Fixed mod manager breaking** - The voice volume slider was replacing the game's options object, causing CCModManager to lose track of which mods are enabled/disabled on restart. Now inserts the slider in-place without replacing the object.\n\n### Per-Voice Volume Control\n- Each voice now supports an individual volume level (0-100)\n- Balance loud and quiet voices independently\n- Set via debug overlay or mod settings: Voice ID, Pitch, and Volume\n\n### IPA Pronunciations (community contribution by QuieType)\n- Dungeon names now use proper IPA notation for accurate pronunciation\n- Added: Zir'vitar, So'najiz, Krys'kajo, Ku'lero\n- Pronunciations and transcription overrides only apply on the v3 model\n\n### Options Sync Fix\n- Moved CCModManager options sync to after registration to prevent undefined errors",
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