Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v0.17.1
- Fixed a bug where pasting an entity would insert those entities twice.
Changed
- Changed the internal filestructure of the project.
v0.17.0
Fixed
- Replaced
hideproperty of NPCs withhidden, which is now saved correctly as a boolean value. - Fixed buggy behaviour when two checkboxes that refer to properties with the same name are visible at the same time (#240).
Changed
- Clicking the label of a property now no longer selects the input for that property.
v0.16.0
Added
- New editor for
langlabelproperties.
v0.15.1
Fixed
WallHorizontalandWallVerticalare now created with the correct default size on their non-resizable axis.
v0.15.0
Fixed
- Typo in settings panel.
- Fixed compatibility with the newer Electron versions.
- Enemy editing popup no longer bugs out when editing enemies inside event steps.
- Fixed copy-pasting of
IFsteps and other steps with branches. - Fixed inability to edit certain
Stringproperties of various event and action steps.
Changed
Stringinputs for event steps, action steps, and entity properties, as well as the map creation dialog now also allow values different from the suggested ones.
v0.14.0
- Add coordinate display for the cursor in entity view
v0.13.0
Added
- Full event editor support for
quest,shop,arenaandtradeevents - Ability to view and edit
OPEN_QUEST_DIALOGevent branches - Ability to view and edit
START_NPC_TRADE_MENUevent branches
Fixed
- Changes in the number of choices of
SHOW_CHOICEevents now update the branches visible in the event editor immediately
v0.12.0
Added
- Setting to wrap long lines in the event editor over multiple lines
v0.11.0
v0.10.2
Fixed
- Fixed crashes on startup when upgrading Electron.