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PanelScript.cs
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54 lines (45 loc) · 1.07 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PanelScript : MonoBehaviour
{
public List<GameObject> panels = new List<GameObject>();
private Animator animator;
private bool isPanelOpened = false;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
public void PanelOpen()
{
if(!isPanelOpened)
{
animator.SetBool("open", true);
isPanelOpened = true;
}
}
public void PanelClose()
{
animator.SetBool("open", false);
isPanelOpened= false;
}
public void CloseAllPanelsExcept(string panelTag)
{
foreach (GameObject panel in panels)
{
if (panel.CompareTag(panelTag))
{
panel.SetActive(true);
}
else
{
panel.SetActive(false);
}
}
}
}