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save_game_reset.php
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277 lines (239 loc) · 12.4 KB
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<?php
// ini_set('display_errors', 1);
// ini_set('display_startup_errors', 1);
// error_reporting(E_ALL);
date_default_timezone_set('Europe/Berlin');
session_start();
require('./logger.php');
require_once('./db.php');
$gid = isset($_GET["gid"]) ? filter_var($_GET["gid"], FILTER_VALIDATE_INT) : "";
$pid = isset($_GET["pid"]) ? filter_var($_GET["pid"], FILTER_VALIDATE_INT) : "";
$leaveGame = isset($_GET["leaveCurrentGame"]) ? filter_var($_GET["leaveCurrentGame"], FILTER_VALIDATE_BOOLEAN) : 0;
$joinGame = isset($_GET["joinGame"]) ? filter_var($_GET["joinGame"], FILTER_VALIDATE_BOOLEAN) : 0;
$accessCode = isset($_GET["accessCode"]) ? filter_var($_GET["accessCode"], FILTER_VALIDATE_INT) : "";
$currentPlayerId = $_SESSION['playerid'];
$hgameid = $_SESSION['hostedgameid'];
echo "<!DOCTYPE html>\n";
echo "<html lang='en'>\n";
echo "<body>\n";
echo "<p style='font-family:Arial,sans-serif;font-size:14px;color:yellow;'>\n";
echo "GameId: ".$gid."<br>\n";
echo "Current hgid: ".$hgameid."<br>\n";
echo "PlayerId: ".$pid."<br>\n";
echo "LeaveGame: ".$leaveGame."<br>\n";
echo "JoinGame: ".$joinGame." (boolean)<br>\n";
echo "AccessCode: ".$accessCode."<br>\n";
echo "---------------------------------------------<br>\n";
if ($joinGame && $leaveGame) {
echo "Raise error! Cannot join and leave at the same time!<br>\n";
die('ERROR 32');
}
if ($joinGame && !$accessCode) {
echo "Raise error! Cannot join without access code!<br>\n";
die('ERROR 34');
}
$joinAsOpfor = -1;
$newgameid = 0;
if ($joinGame) {
// join a new game
echo "Player ".$pid." to JOIN game ".$gid.".<br>\n";
// Check access code. If wrong, do nothing, go to error page
// Select accessCode from the target game
$sql_asc_accesscode = "SELECT SQL_NO_CACHE accessCode FROM asc_game where gameid=".$gid.";";
$result_asc_accesscode = mysqli_query($conn, $sql_asc_accesscode);
if (mysqli_num_rows($result_asc_accesscode) > 0) {
while($row333 = mysqli_fetch_assoc($result_asc_accesscode)) {
$foundAccessCode = $row333["accessCode"];
}
}
mysqli_free_result($result_asc_accesscode);
if ($foundAccessCode == $accessCode) {
$newgameid = $gid;
$joinAsOpfor = 1;
} else {
echo "<br>";
echo "Accesscode does not match<br>";
echo "Raise error! Cannot join without access code!<br>\n";
echo "<script>top.window.location = './gui_message_game_joined_error_01.php'</script>\n";
die('ERROR 38');
}
} else {
if ($leaveGame) {
// leave the current game, revert back to the players own game
// ATTENTION: select owned game for this userId! It is not always the logged in user (e.g. "-" Button when removing user!)
// Get the gameId of the player, set him back to his own gameId
$ownedGameId = 0;
$sql_ownedGame = "SELECT SQL_NO_CACHE gameId FROM asc_game where ownerPlayerId=".$pid.";";
$result_ownedGame = mysqli_query($conn, $sql_ownedGame);
if (mysqli_num_rows($result_ownedGame) > 0) {
while($row667 = mysqli_fetch_assoc($result_ownedGame)) {
$ownedGameId = $row667["gameId"];
}
}
mysqli_free_result($result_ownedGame);
echo "Player ".$pid." LEAVES game ".$gid.", revert to his own game ".$ownedGameId.".<br>\n";
$joinAsOpfor = 0;
$newgameid = $ownedGameId; // the game to revert all units to and reset the given player to
} else {
// stay in current game, just reset to round 1
echo "Player ".$pid." stays in the same game ".$gid.", just reset round and units.<br>\n";
$newgameid = $gid; // gameId stays the same in this case
}
}
echo "<br>\n";
echo "---------------------------------------------<br>\n";
echo "newgameid to be stored: ".$newgameid.", for player: ".$pid."<br>\n";
echo "joining as opfor: ".$joinAsOpfor."<br>\n";
echo "---------------------------------------------<br>\n";
// ---------------------------------------------------------------------------------------------------------
// exit(0); // doing nothing here, just testing
if (!empty($pid) || !empty($newgameid)) {
echo "Reseting playerid ".$pid.".\n";
$sqlDeleteUnitstatusEntries = "";
$sqlDeleteUnitstatusEntries = $sqlDeleteUnitstatusEntries . "DELETE from asc_unitstatus ";
$sqlDeleteUnitstatusEntries = $sqlDeleteUnitstatusEntries . "WHERE playerid=".$pid." ";
$sqlDeleteUnitstatusEntries = $sqlDeleteUnitstatusEntries . "AND gameid=".$newgameid." ";
$sqlDeleteUnitstatusEntries = $sqlDeleteUnitstatusEntries . "AND initial_status=0; ";
echo $sqlDeleteUnitstatusEntries;
if (mysqli_query($conn, $sqlDeleteUnitstatusEntries)) {
echo "<br>\n";
echo "Records (asc_unitstatus) deleted successfully<br>\n";
} else {
echo "<br>\n";
echo "Error (asc_unitstatus) deleting records: " . mysqli_error($conn) . "<br>\n";
echo "<script>top.window.location = './gui_message_round_reset_error_01.php'</script>\n";
die('ERROR 17');
}
$sqlSelectUnitWithStatus = "";
$sqlSelectUnitWithStatus = $sqlSelectUnitWithStatus . "SELECT * from asc_unitstatus us, asc_unit u ";
$sqlSelectUnitWithStatus = $sqlSelectUnitWithStatus . "WHERE u.playerid=".$pid." ";
$sqlSelectUnitWithStatus = $sqlSelectUnitWithStatus . "AND us.playerid=u.playerid ";
$sqlSelectUnitWithStatus = $sqlSelectUnitWithStatus . "AND us.unitid=u.unitid ";
//$sqlSelectUnitWithStatus = $sqlSelectUnitWithStatus . "AND us.gameid=".$newgameid." "; // delete all unitstatus entries, there is only one game per user
$sqlSelectUnitWithStatus = $sqlSelectUnitWithStatus . "AND initial_status=1;";
$result_selectUnitWithStatus = mysqli_query($conn, $sqlSelectUnitWithStatus);
if (mysqli_num_rows($result_selectUnitWithStatus) > 0) {
while($row = mysqli_fetch_assoc($result_selectUnitWithStatus)) {
$unittype = $row["as_tp"];
$unitstatusid = $row["unitstatusid"];
$sqlUpdateInitialUnitstatusEntry = "";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "UPDATE asc_unitstatus ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "SET ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "round = 1, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "gameid = ".$newgameid.", ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "heat = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "armor = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "`structure` = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_engine = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_fc = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_mp = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_weapons = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "usedoverheat = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_engine_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_fc_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_mp_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_weapons_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "heat_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_engine = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_firecontrol = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_weapons = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_motiveA = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_motiveB = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_motiveC = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_engine_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_firecontrol_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_weapons_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_motiveA_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_motiveB_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "crit_CV_motiveC_PREP = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "active_bid = 1, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "active_narc = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "unit_status = 'fresh', ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "mounted_unitid = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "mounted_on_unitid = 0, ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "unit_statusimageurl = 'images/DD_".$unittype."_01.png' ";
$sqlUpdateInitialUnitstatusEntry = $sqlUpdateInitialUnitstatusEntry . "WHERE unitstatusid = ".$unitstatusid;
echo $sqlUpdateInitialUnitstatusEntry;
if (mysqli_query($conn, $sqlUpdateInitialUnitstatusEntry)) {
echo "<br>";
echo "Records (asc_unitstatus) updated successfully<br>";
} else {
echo "<br>";
echo "Error (asc_unitstatus) updating records: ".mysqli_error($conn)."<br>";
echo "<script>top.window.location = './gui_message_round_reset_error_01.php'</script>";
die('ERROR 17');
}
}
}
// Update player
$sqlUpdatePlayerRound = "";
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "UPDATE asc_player ";
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "SET ";
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "round=1, ";
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "active_ingame=1, ";
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "teamid=1, ";
if ($joinAsOpfor != -1) {
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "opfor=".$joinAsOpfor.", ";
}
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "gameId=".$newgameid." ";
$sqlUpdatePlayerRound = $sqlUpdatePlayerRound . "WHERE playerid=".$pid.";";
echo $sqlUpdatePlayerRound;
if (mysqli_query($conn, $sqlUpdatePlayerRound)) {
echo "<br>";
echo "Record (asc_player) updated successfully<br>";
if ($_SESSION['playerid'] == $pid) {
$_SESSION['gameid'] = $newgameid;
}
} else {
echo "<br>";
echo "Error (asc_player) updating record: ".mysqli_error($conn)."<br>";
echo "<script>top.window.location = './gui_message_round_reset_error_01.php'</script>";
die('ERROR 7');
}
// Update game timestamp
$sqlUpdateGame = "";
$sqlUpdateGame = $sqlUpdateGame . "UPDATE asc_game ";
$sqlUpdateGame = $sqlUpdateGame . "SET ";
$sqlUpdateGame = $sqlUpdateGame . "Updated=now() ";
$sqlUpdateGame = $sqlUpdateGame . "WHERE gameid in (".$newgameid.",".$gid.");";
echo $sqlUpdateGame;
if (mysqli_query($conn, $sqlUpdateGame)) {
echo "<br>";
echo "Record (game) updated successfully<br>";
mysqli_commit($conn);
} else {
echo "<br>";
echo "Error (game) updating record: ".mysqli_error($conn)."<br>";
die('ERROR 17');
}
// Update Assignment
$sqlUpdateAssignment = "";
$sqlUpdateAssignment = $sqlUpdateAssignment . "UPDATE asc_assign ";
$sqlUpdateAssignment = $sqlUpdateAssignment . "SET ";
$sqlUpdateAssignment = $sqlUpdateAssignment . "round_moved=0, ";
$sqlUpdateAssignment = $sqlUpdateAssignment . "round_fired=0 ";
$sqlUpdateAssignment = $sqlUpdateAssignment . "where playerid=".$pid.";";
echo $sqlUpdateAssignment;
if (mysqli_query($conn, $sqlUpdateAssignment)) {
echo "<br>";
echo "Record (assignment) updated successfully<br>";
mysqli_commit($conn);
//echo "<script>alert(".$joinGame.");</script>\n";
if ($joinGame == 0) { // && $currentPlayerId == $pid) {
echo "<script>top.window.location = './gui_message_round_reset.php'</script>";
} else {
echo "<script>top.window.location = './gui_message_game_joined.php'</script>";
}
} else {
echo "<br>";
echo "Error (assignment) updating record: ".mysqli_error($conn)."<br>";
echo "<script>top.window.location = './gui_message_round_reset_error_01.php'</script>";
die('ERROR 7');
}
} else {
echo "NOT reseting, no playerid and/or gameid";
}
echo "</p>\n";
echo "</body>\n";
echo "</html>\n";
?>