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<h5>- Added a new "Unreal Reflector" window for developers, this tool lets you view game objects and their properties in real time.</h5>
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<h5>- Added a new database dump arguments for offline products, <code>product_attribute_names</code>, which prints its attribute names if any are found.</h5>
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<h5>- Added over 20 new product attribute arguments for the database dumper, check the wiki for a full list of arguments and examples.</h5>
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<h5>- Renamed the database argument <code>online_attribute_string</code> to <code>online_attribute_names</code> for consistency reasons</h5>
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<h5>- Fixed the database dumper not escaping some specific special characters, turns out Psyonix likes to add random escape characters to strings for no reason.</h5>
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<h5>- Fixed the <code>garage_remove_elon</code> setting causing your car to have the "mystery cloth" stuck on it after revealing drops.</h5>
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<h5>- Fixed the connections window not displaying account ids as of the last Rocket League update.</h5>
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<h5>- Internal bug fixes and lots of code refactoring.</h5>
<h2class="section-heading">Post Process Editor</h2>
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<h4>Window Name: <code>effects</code></h4>
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<p>The post process editor is a powerful tool used for creating real-time visual effects. It has a wide range of features such as blurring, coloring, or lighting overrides, and works in all game modes as well as in replay files. You'll have to play around with the settings on your own and see what you come up with, there are two examples by default that I created; one is a simple black and white filter and the other one is a green night vision thing.</p>
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<p>The post process editor is a tool that lets you create real-time visual effects; it has a wide range of features such as blurring, coloring, or lighting overrides, and works in all game modes as well as in replay files. You'll have to play around with the settings on your own and see what you come up with, there are two examples by default that I created; one is a simple black and white filter and the other one is a green night vision thing.</p>
<p>The reflector is a powerful tool that lets you search for object instances and view their property values in real time, it lets you see how the games internal reflection system works related to properties and classes. To prevent abuse, this tool is view only and you cannot modify their values or see what addresses the properties are at.</p>
<p>The tracker window is a little overlay that you can pin to one of the corners of your screen, it displays your current mmr, mmr needed to rank up/down, and win/loss streaks.</p>
<p>The thumbnail render is an experimental tool used to rendering custom 3D scenes of products, it allows you to customize its paints, camera settings, and even export them to an image file.</p>
<p>This window simply draws a clock in the top left corner of your screen. You can change the format from 24 hour to 12 hour with the <code>imgui_clock_24</code> setting.</p>
<p>The OBS window allows for OBS's integration via its text source "read from file" option, you can toggle off an on any specific value listed and it will update in real time.</p>
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