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| 1 | +package cn.coostack.cooparticlesapi.network.particle.emitters.command |
| 2 | + |
| 3 | +import cn.coostack.cooparticlesapi.network.particle.emitters.ClassParticleEmitters |
| 4 | +import cn.coostack.cooparticlesapi.network.particle.emitters.ControlableParticleData |
| 5 | +import cn.coostack.cooparticlesapi.network.particle.emitters.command.curve.ConstantFloatCurve |
| 6 | +import cn.coostack.cooparticlesapi.network.particle.emitters.command.curve.FloatCurve |
| 7 | +import cn.coostack.cooparticlesapi.particles.ControlableParticle |
| 8 | +import cn.coostack.cooparticlesapi.utils.GraphMathHelper |
| 9 | +import net.minecraft.world.phys.Vec3 |
| 10 | +import org.joml.Quaternionf |
| 11 | +import org.joml.Vector3f |
| 12 | +import java.util.function.Supplier |
| 13 | +import kotlin.random.Random |
| 14 | + |
| 15 | +/** |
| 16 | + * 继承速度命令(Inherit Velocity)。 |
| 17 | + * |
| 18 | + * 目标: |
| 19 | + * - 让粒子继承“发射源速度”或任意自定义速度源 |
| 20 | + * - 支持一次性继承(INITIAL)和持续跟随(CURRENT) |
| 21 | + * - 支持按轴屏蔽、生命周期权重、空间转换、阻尼跟随 |
| 22 | + * |
| 23 | + * 常见场景: |
| 24 | + * - 武器挥动拖尾:CURRENT + 适度 damping |
| 25 | + * - 喷射火花:INITIAL + 较高 multiplier |
| 26 | + */ |
| 27 | +class ParticleInheritVelocityCommand() : ParticleCommand { |
| 28 | + /** |
| 29 | + * 速度来源。 |
| 30 | + * |
| 31 | + * 默认返回 `Vec3.ZERO`,通常你会传入: |
| 32 | + * - `Supplier { emitter.emitterVelocity }` |
| 33 | + * - 或任意自定义动态速度源 |
| 34 | + */ |
| 35 | + var source: Supplier<Vec3> = Supplier { Vec3.ZERO } |
| 36 | + |
| 37 | + /** |
| 38 | + * 继承模式。 |
| 39 | + * |
| 40 | + * - INITIAL:只在首次执行时继承,后续保持(或按 damping 衰减) |
| 41 | + * - CURRENT:每 tick 跟随最新来源速度 |
| 42 | + */ |
| 43 | + var mode: ParticleInheritMode = ParticleInheritMode.INITIAL |
| 44 | + |
| 45 | + /** |
| 46 | + * 继承倍率。 |
| 47 | + * |
| 48 | + * - 1.0:等于来源速度 |
| 49 | + * - <1.0:弱继承 |
| 50 | + * - >1.0:强化继承 |
| 51 | + */ |
| 52 | + var multiplier: Double = 1.0 |
| 53 | + |
| 54 | + /** |
| 55 | + * 轴向掩码(逐轴相乘)。 |
| 56 | + * |
| 57 | + * 示例: |
| 58 | + * - (1,0,1):忽略 Y 轴继承 |
| 59 | + * - (0,1,0):只继承竖直方向 |
| 60 | + */ |
| 61 | + var axisMask: Vec3 = Vec3(1.0, 1.0, 1.0) |
| 62 | + |
| 63 | + /** |
| 64 | + * 生命周期权重曲线。 |
| 65 | + * |
| 66 | + * 采样值会乘到继承速度上: |
| 67 | + * - 1 -> 全量继承 |
| 68 | + * - 0 -> 不继承 |
| 69 | + */ |
| 70 | + var overLifetime: FloatCurve = ConstantFloatCurve(1.0) |
| 71 | + |
| 72 | + /** |
| 73 | + * 阻尼强度(用于平滑/衰减继承速度)。 |
| 74 | + * |
| 75 | + * - 0:不平滑,立即跟随 |
| 76 | + * - >0:指数平滑,值越大变化越柔和 |
| 77 | + */ |
| 78 | + var damping: Double = 0.0 |
| 79 | + |
| 80 | + /** |
| 81 | + * 继承速度长度上限。 |
| 82 | + * |
| 83 | + * - <=0:不限制 |
| 84 | + * - >0:超过则截断 |
| 85 | + */ |
| 86 | + var maxContributionSpeed: Double = 0.0 |
| 87 | + |
| 88 | + /** |
| 89 | + * 继承向量所在空间。 |
| 90 | + * |
| 91 | + * - WORLD:按世界轴解释 |
| 92 | + * - LOCAL:按粒子当前旋转解释后再转到世界空间 |
| 93 | + */ |
| 94 | + var space: ParticleMotionSpace = ParticleMotionSpace.WORLD |
| 95 | + |
| 96 | + /** |
| 97 | + * 是否启用按粒子固定随机缩放。 |
| 98 | + */ |
| 99 | + var randomizePerParticle: Boolean = false |
| 100 | + |
| 101 | + /** |
| 102 | + * 随机缩放最小值(按轴独立采样)。 |
| 103 | + */ |
| 104 | + var randomScaleMin: Double = 1.0 |
| 105 | + |
| 106 | + /** |
| 107 | + * 随机缩放最大值(按轴独立采样)。 |
| 108 | + */ |
| 109 | + var randomScaleMax: Double = 1.0 |
| 110 | + |
| 111 | + /** |
| 112 | + * 随机种子偏移。 |
| 113 | + */ |
| 114 | + var randomSeedOffset: Int = 0 |
| 115 | + |
| 116 | + private val stateKey = "inherit_velocity.state.${System.identityHashCode(this)}" |
| 117 | + private val randomScaleKey = "inherit_velocity.random_scale.${System.identityHashCode(this)}" |
| 118 | + |
| 119 | + private data class InheritState( |
| 120 | + var initialized: Boolean = false, |
| 121 | + var applied: Vec3 = Vec3.ZERO |
| 122 | + ) |
| 123 | + |
| 124 | + private data class AxisRandomScale( |
| 125 | + val x: Double, |
| 126 | + val y: Double, |
| 127 | + val z: Double |
| 128 | + ) |
| 129 | + |
| 130 | + /** |
| 131 | + * @param source 速度来源 |
| 132 | + * @param mode 继承模式(INITIAL/CURRENT) |
| 133 | + * @param multiplier 继承倍率 |
| 134 | + * @param axisMask 轴向掩码 |
| 135 | + * @param overLifetime 生命周期权重曲线 |
| 136 | + * @param damping 平滑阻尼 |
| 137 | + * @param maxContributionSpeed 继承速度上限 |
| 138 | + * @param space 继承空间(WORLD/LOCAL) |
| 139 | + */ |
| 140 | + constructor( |
| 141 | + source: Supplier<Vec3>, |
| 142 | + mode: ParticleInheritMode = ParticleInheritMode.INITIAL, |
| 143 | + multiplier: Double = 1.0, |
| 144 | + axisMask: Vec3 = Vec3(1.0, 1.0, 1.0), |
| 145 | + overLifetime: FloatCurve = ConstantFloatCurve(1.0), |
| 146 | + damping: Double = 0.0, |
| 147 | + maxContributionSpeed: Double = 0.0, |
| 148 | + space: ParticleMotionSpace = ParticleMotionSpace.WORLD |
| 149 | + ) : this() { |
| 150 | + this.source = source |
| 151 | + this.mode = mode |
| 152 | + this.multiplier = multiplier |
| 153 | + this.axisMask = axisMask |
| 154 | + this.overLifetime = overLifetime |
| 155 | + this.damping = damping |
| 156 | + this.maxContributionSpeed = maxContributionSpeed |
| 157 | + this.space = space |
| 158 | + } |
| 159 | + |
| 160 | + /** |
| 161 | + * 便捷构造:直接继承指定发射器的每 tick 位移速度。 |
| 162 | + */ |
| 163 | + constructor(emitter: ClassParticleEmitters) : this( |
| 164 | + source = Supplier { emitter.emitterVelocity } |
| 165 | + ) |
| 166 | + |
| 167 | + /** |
| 168 | + * 设置速度来源。 |
| 169 | + */ |
| 170 | + fun source(v: Supplier<Vec3>) = apply { source = v } |
| 171 | + |
| 172 | + /** |
| 173 | + * 设置继承模式。 |
| 174 | + * |
| 175 | + * - INITIAL:一次继承 |
| 176 | + * - CURRENT:持续跟随 |
| 177 | + */ |
| 178 | + fun mode(v: ParticleInheritMode) = apply { mode = v } |
| 179 | + |
| 180 | + /** |
| 181 | + * 设置继承倍率。 |
| 182 | + */ |
| 183 | + fun multiplier(v: Double) = apply { multiplier = v } |
| 184 | + |
| 185 | + /** |
| 186 | + * 设置轴向掩码。 |
| 187 | + */ |
| 188 | + fun axisMask(v: Vec3) = apply { axisMask = v } |
| 189 | + |
| 190 | + /** |
| 191 | + * 设置生命周期权重曲线。 |
| 192 | + */ |
| 193 | + fun overLifetime(v: FloatCurve) = apply { overLifetime = v } |
| 194 | + |
| 195 | + /** |
| 196 | + * 设置阻尼强度。 |
| 197 | + */ |
| 198 | + fun damping(v: Double) = apply { damping = v } |
| 199 | + |
| 200 | + /** |
| 201 | + * 设置继承速度上限。 |
| 202 | + */ |
| 203 | + fun maxContributionSpeed(v: Double) = apply { maxContributionSpeed = v } |
| 204 | + |
| 205 | + /** |
| 206 | + * 设置继承空间(WORLD/LOCAL)。 |
| 207 | + */ |
| 208 | + fun space(v: ParticleMotionSpace) = apply { space = v } |
| 209 | + |
| 210 | + /** |
| 211 | + * 设置是否启用按粒子固定随机缩放。 |
| 212 | + */ |
| 213 | + fun randomizePerParticle(v: Boolean) = apply { randomizePerParticle = v } |
| 214 | + |
| 215 | + /** |
| 216 | + * 设置随机缩放区间。 |
| 217 | + */ |
| 218 | + fun randomScale(min: Double, max: Double) = apply { |
| 219 | + randomScaleMin = min |
| 220 | + randomScaleMax = max |
| 221 | + } |
| 222 | + |
| 223 | + /** |
| 224 | + * 设置随机种子偏移。 |
| 225 | + */ |
| 226 | + fun randomSeedOffset(v: Int) = apply { randomSeedOffset = v } |
| 227 | + |
| 228 | + /** |
| 229 | + * 每 tick 应用继承速度。 |
| 230 | + */ |
| 231 | + override fun execute(data: ControlableParticleData, particle: ControlableParticle) { |
| 232 | + val state = particle.controler.bufferedData.getOrPut(stateKey) { InheritState() } as InheritState |
| 233 | + |
| 234 | + val t = normalizedLifetime(particle) |
| 235 | + val lifeMultiplier = overLifetime.sample(t) |
| 236 | + val randomScale = resolveRandomScale(particle) |
| 237 | + |
| 238 | + var target = source.get() |
| 239 | + target = applyMask(target) |
| 240 | + target = scaleAxis(target, randomScale) |
| 241 | + target = target.scale(multiplier * lifeMultiplier) |
| 242 | + target = transformBySpace(target, space, particle) |
| 243 | + target = clampLength(target, maxContributionSpeed) |
| 244 | + |
| 245 | + target = when (mode) { |
| 246 | + ParticleInheritMode.INITIAL -> { |
| 247 | + if (!state.initialized) { |
| 248 | + state.initialized = true |
| 249 | + target |
| 250 | + } else if (damping > 0.0) { |
| 251 | + state.applied.scale(GraphMathHelper.expDampFactor(damping, 1.0)) |
| 252 | + } else { |
| 253 | + state.applied |
| 254 | + } |
| 255 | + } |
| 256 | + |
| 257 | + ParticleInheritMode.CURRENT -> { |
| 258 | + state.initialized = true |
| 259 | + if (damping > 0.0) { |
| 260 | + val follow = 1.0 - GraphMathHelper.expDampFactor(damping, 1.0) |
| 261 | + state.applied.add(target.subtract(state.applied).scale(follow.coerceIn(0.0, 1.0))) |
| 262 | + } else { |
| 263 | + target |
| 264 | + } |
| 265 | + } |
| 266 | + } |
| 267 | + |
| 268 | + val delta = target.subtract(state.applied) |
| 269 | + if (delta.lengthSqr() > 1e-12) { |
| 270 | + data.velocity = data.velocity.add(delta) |
| 271 | + } |
| 272 | + state.applied = target |
| 273 | + } |
| 274 | + |
| 275 | + private fun applyMask(vec: Vec3): Vec3 { |
| 276 | + return Vec3( |
| 277 | + vec.x * axisMask.x, |
| 278 | + vec.y * axisMask.y, |
| 279 | + vec.z * axisMask.z |
| 280 | + ) |
| 281 | + } |
| 282 | + |
| 283 | + private fun scaleAxis(vec: Vec3, scale: AxisRandomScale): Vec3 { |
| 284 | + return Vec3(vec.x * scale.x, vec.y * scale.y, vec.z * scale.z) |
| 285 | + } |
| 286 | + |
| 287 | + private fun normalizedLifetime(particle: ControlableParticle): Double { |
| 288 | + if (particle.lifetime <= 0) return 0.0 |
| 289 | + return (particle.currentAge.toDouble() / particle.lifetime.toDouble()).coerceIn(0.0, 1.0) |
| 290 | + } |
| 291 | + |
| 292 | + private fun transformBySpace( |
| 293 | + vec: Vec3, |
| 294 | + space: ParticleMotionSpace, |
| 295 | + particle: ControlableParticle |
| 296 | + ): Vec3 { |
| 297 | + if (space == ParticleMotionSpace.WORLD) return vec |
| 298 | + |
| 299 | + val q = Quaternionf().rotateXYZ( |
| 300 | + particle.currentPitch, |
| 301 | + particle.currentYaw, |
| 302 | + particle.currentRoll |
| 303 | + ) |
| 304 | + val v = Vector3f(vec.x.toFloat(), vec.y.toFloat(), vec.z.toFloat()) |
| 305 | + v.rotate(q) |
| 306 | + return Vec3(v.x.toDouble(), v.y.toDouble(), v.z.toDouble()) |
| 307 | + } |
| 308 | + |
| 309 | + private fun resolveRandomScale(particle: ControlableParticle): AxisRandomScale { |
| 310 | + if (!randomizePerParticle) { |
| 311 | + return AxisRandomScale(1.0, 1.0, 1.0) |
| 312 | + } |
| 313 | + val cached = particle.controler.bufferedData[randomScaleKey] |
| 314 | + if (cached is AxisRandomScale) { |
| 315 | + return cached |
| 316 | + } |
| 317 | + |
| 318 | + val minScale = minOf(randomScaleMin, randomScaleMax) |
| 319 | + val maxScale = maxOf(randomScaleMin, randomScaleMax) |
| 320 | + val random = Random(particle.controlUUID.hashCode() + randomSeedOffset) |
| 321 | + val fixed = if (maxScale - minScale <= 1e-9) { |
| 322 | + AxisRandomScale(minScale, minScale, minScale) |
| 323 | + } else { |
| 324 | + AxisRandomScale( |
| 325 | + random.nextDouble(minScale, maxScale), |
| 326 | + random.nextDouble(minScale, maxScale), |
| 327 | + random.nextDouble(minScale, maxScale) |
| 328 | + ) |
| 329 | + } |
| 330 | + particle.controler.bufferedData[randomScaleKey] = fixed |
| 331 | + return fixed |
| 332 | + } |
| 333 | + |
| 334 | + private fun clampLength(vec: Vec3, maxLen: Double): Vec3 { |
| 335 | + if (maxLen <= 0.0) return vec |
| 336 | + val len = vec.length() |
| 337 | + if (len <= 1e-9 || len <= maxLen) return vec |
| 338 | + return vec.scale(maxLen / len) |
| 339 | + } |
| 340 | +} |
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