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CircleSprite.java
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266 lines (255 loc) · 9.73 KB
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//imported for using images
import java.awt.*;
public class CircleSprite{
Image img;
int radius;
int midpointX, midpointY;
boolean visible = true;
//setting up the sprite
public CircleSprite(){}
public CircleSprite(Image i, int xCoordinate, int yCoordinate, int r){
img = i;
radius = r;
midpointX = xCoordinate+r;
midpointY = yCoordinate+r;
}
public CircleSprite(Image i, int r){
img = i;
radius = r;
}
public CircleSprite(int xCoordinate, int yCoordinate, int r){
radius = r;
midpointX = xCoordinate+r;
midpointY = yCoordinate+r;
}
//collision detection
public boolean hasCollidedWith(Rectangle other){
double a = Math.sqrt(Math.pow((other.x-midpointX),2)+Math.pow((other.y-midpointY),2));
double b = Math.sqrt(Math.pow((other.x-midpointX),2)+Math.pow((other.y+other.height-midpointY),2));
double c = Math.sqrt(Math.pow((other.x+other.width-midpointX),2)+Math.pow((other.y-midpointY),2));
double d = Math.sqrt(Math.pow((other.x+other.width-midpointX),2)+Math.pow((other.y+other.height-midpointY),2));
//If it hits any of the edges of the rectangle
if(a<=radius || b<=radius || c<=radius || d<=radius){
return true;
}
//Entering from the left
else if(other.x<=midpointX+radius && other.x+other.width>=midpointX+radius && other.y+other.height>=midpointY && other.y<=midpointY){
//System.out.println("RightEntering");
return true;
}
//Entering from the Right
else if(other.x<=midpointX-radius && other.x+other.width>=midpointX-radius && other.y+other.height>=midpointY && other.y<=midpointY){
//System.out.println("RightEntering");
return true;
}
//Entering from above
else if(other.x<=midpointX && other.x+other.getWidth()>=midpointX && other.y<=midpointY+radius && other.y+other.getHeight()>=midpointY+radius){
//System.out.println("AboveEntering");
return true;
}
//Entering from below
else if(other.x<=midpointX && other.x+other.getWidth()>=midpointX && other.y<=midpointY-radius && other.y+other.getHeight()>=midpointY-radius){
//System.out.println("BelowEntering");
return true;
}
//If the rectangle is sretched out horizontally
else if(other.x<=midpointX && other.x+other.getWidth()>=midpointX && other.y>=midpointY-radius && other.y+other.getHeight()<=midpointY+radius){
//System.out.println("HorizontalEntering");
return true;
}
//If the rectangle is stretched out vertically
else if(other.x>=midpointX-radius && other.x+other.width<=midpointX+radius && other.y+other.height>=midpointY && other.y<=midpointY){
//System.out.println("VerticalEntering");
return true;
}
else{
return false;
}
}
public boolean hasCollidedWith(Sprite other2){
Rectangle other = other2.area;
double a = Math.sqrt(Math.pow((other.x-midpointX),2)+Math.pow((other.y-midpointY),2));
double b = Math.sqrt(Math.pow((other.x-midpointX),2)+Math.pow((other.y+other.height-midpointY),2));
double c = Math.sqrt(Math.pow((other.x+other.width-midpointX),2)+Math.pow((other.y-midpointY),2));
double d = Math.sqrt(Math.pow((other.x+other.width-midpointX),2)+Math.pow((other.y+other.height-midpointY),2));
//If it hits any of the edges of the rectangle
if(a<=radius || b<=radius || c<=radius || d<=radius){
return true;
}
//Entering from the left
else if(other.x<=midpointX+radius && other.x+other.width>=midpointX+radius && other.y+other.height>=midpointY && other.y<=midpointY){
//System.out.println("RightEntering");
return true;
}
//Entering from the Right
else if(other.x<=midpointX-radius && other.x+other.width>=midpointX-radius && other.y+other.height>=midpointY && other.y<=midpointY){
//System.out.println("RightEntering");
return true;
}
//Entering from above
else if(other.x<=midpointX && other.x+other.getWidth()>=midpointX && other.y<=midpointY+radius && other.y+other.getHeight()>=midpointY+radius){
//System.out.println("AboveEntering");
return true;
}
//Entering from below
else if(other.x<=midpointX && other.x+other.getWidth()>=midpointX && other.y<=midpointY-radius && other.y+other.getHeight()>=midpointY-radius){
//System.out.println("BelowEntering");
return true;
}
//If the rectangle is sretched out horizontally
else if(other.x<=midpointX && other.x+other.getWidth()>=midpointX && other.y>=midpointY-radius && other.y+other.getHeight()<=midpointY+radius){
//System.out.println("HorizontalEntering");
return true;
}
//If the rectangle is stretched out vertically
else if(other.x>=midpointX-radius && other.x+other.width<=midpointX+radius && other.y+other.height>=midpointY && other.y<=midpointY){
//System.out.println("VerticalEntering");
return true;
}
else{
return false;
}
}
public boolean hasCollidedWith(int x, int y){
Rectangle other = new Rectangle(x, y, 1, 1);
double a = Math.sqrt(Math.pow((other.x-midpointX),2)+Math.pow((other.y-midpointY),2));
double b = Math.sqrt(Math.pow((other.x-midpointX),2)+Math.pow((other.y+other.height-midpointY),2));
double c = Math.sqrt(Math.pow((other.x+other.width-midpointX),2)+Math.pow((other.y-midpointY),2));
double d = Math.sqrt(Math.pow((other.x+other.width-midpointX),2)+Math.pow((other.y+other.height-midpointY),2));
if(a<=radius || b<=radius || c<=radius || d<=radius){
return true;
}else{
return false;
}
}
public boolean hasCollidedWith(CircleSprite other){
int radii = this.radius+other.radius;
if(midpointX == other.midpointX){
if((radii - Math.abs(midpointY-other.midpointY))>0){
return true;
}else{
return false;
}
}else if(midpointY == other.midpointY) {
if((radii - Math.abs(midpointX-other.midpointX))>0){
return true;
}else{
return false;
}
}else{
if(radii -(Math.sqrt(Math.pow(midpointX-other.midpointX,2)+Math.pow(midpointY-other.midpointY,2))) > 0){
return true;
}else{
return false;
}
}
}
//decrease x to move to the left
public void moveLeft(){
midpointX -= 1;
}
//reduce x by number of pixels to move to left
public void moveLeft(int px){
midpointX -= px;
}
//increase x to move to right
public void moveRight(){
midpointX += 1;
}
//increase x by number of pixels to move to right
public void moveRight(int px){
midpointX += px;
}
//reduce y to move up
public void moveUp(){
midpointY -= 1;
}
//reduce y by a number of pixels to move up
public void moveUp(int px){
midpointY -= px;
}
//increase y to move down
public void moveDown(){
midpointY += 1;
}
//increase y by a number of pixels to move down
public void moveDown(int px){
midpointY += px;
}
//changes coordinates of image/char
public void moveTo(int px, int py){
midpointX = radius+px;
midpointY = py+radius;
}
//This paint method is designed to adapt to situations where the collision place is not the whole sprite but rather a
//part of it
public void paint(Graphics g, int distanceXFromMidpoint, int distanceYFromMidpoint){
if(visible == true){
g.drawImage(img, (int)(midpointX-distanceXFromMidpoint), (int)(midpointY-distanceYFromMidpoint), null);
//g.fillOval(getX(), getY(), radius*2, radius*2);
}
}
//the paint method to draw the image on screen
public void paint(Graphics g){
if(visible == true){
g.drawImage(img, (int)(midpointX-radius), (int)(midpointY-radius), null);
//g.fillOval(getX(), getY(), radius*2, radius*2);
}
}
//@Override
public void update(Graphics g){
paint(g);
}
//Get the x co-ordinate
public int getX(){
return midpointX-radius;
}
//Get the y co-ordinate
public int getY(){
return midpointY-radius;
}
//Make the x co-ordinate go to set point
public void setX(int px){
midpointX = px+radius;
}
//Make the y co-ordinate go to set point
public void setY(int py){
midpointY = py+radius;
}
//set the end points
public void setPoints(int px, int py){
midpointX = px+radius;
midpointY = py+radius;
}
//set the mid points
public void setMidpoints(int px, int py){
midpointX = px;
midpointY = py;
}
//getting the radius
public int getRadius(){
return radius;
}
//getting the diameter
public int getDiameter(){
return radius*2;
}
//getting the image
public Image getImage(){
return img;
}
//setting a new image without touching it's dimension
public void setImage(Image newImage){
img = newImage;
}
//changing an image and dimensions
public void setImage(Image newImage, int r){
img = newImage;
//changes size
radius = r;
}
//set the image in/visible
public void setVisible(boolean v){
visible = v;
}
}