There is something new in Unity6 that prevents the UI Images (all Graphics actually) from previewing their real (it just does not animate) state without being marked dirty.
I made this slight adjustment (with some extension methods, but you get the idea) in PreviewUpdate method in DOTweenEditorPreview on my side to make it work
foreach (var graphic in CurrentTweens.GetAllTargets<Graphic>())
EditorUtility.SetDirty(graphic);
But this solution is not very great as it requires the object set dirty ...
There is something new in Unity6 that prevents the UI Images (all Graphics actually) from previewing their real (it just does not animate) state without being marked dirty.
I made this slight adjustment (with some extension methods, but you get the idea) in
PreviewUpdatemethod inDOTweenEditorPreviewon my side to make it workBut this solution is not very great as it requires the object set dirty ...