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project.xml
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63 lines (37 loc) · 1.96 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<meta title="Defective Engine" package="com.detectivebaldi.defectiveengine" version="0.0.1" company="Detective Baldi" />
<app main="Main" file="DEFECTIVE" />
<!-- The Flixel preloader is not accurate in Chrome.
You can use it regularly if you embed the SWF into an HTML file,
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal" -->
<app preloader="flixel.system.FlxPreloader" />
<!-- Minimum requirements:
- Without FLX_NO_GAMEPAD: 11.8
- Without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<window width="1280" height="720" background="#000000" />
<!-- ______________________________ Defines, Haxedefs, and Libraries _____________________________ -->
<haxelib name="flixel" />
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<haxedef name="FLX_NO_HEALTH" />
<haxelib name="flixel-addons" />
<haxelib name="haxeui-flixel" />
<haxedef name="haxeui_flixel_no_custom_cursors" />
<haxelib name="haxeui-core" />
<define name="FEATURE_GPU_CACHING" unless="html5" />
<define name="FEATURE_SOUND_STREAMING" unless="html5" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="bin/debug" if="debug" />
<set name="BUILD_DIR" value="bin/stable" unless="debug" />
<!-- `preload='false'` might be not be necessary, but just to be safe. -->
<assets path="assets" preload="false" />
<source path="source" />
<!-- Automatically compiles all of the level classes with a macro. -->
<haxeflag name="--macro" value="include('game.levels')" />
<!-- _____________________________ Resources ____________________________ -->
<icon path="resources/logo.png" />
</project>