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precisions.txt
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92 lines (72 loc) · 3.29 KB
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LISTS :
human list :
humanoid list :
corrupted humans => will have some human origins and different levels and ranks
corrupted elves => dark, high, wood, blood (unique to corrupted ones), crystal (crystal elves are elves imprisoned in stone by an ancient curse, end game enemy)
corrupted dwarves => deep, high, forest, blood (same as elves counterpart), crystal (same)
beastmen => centaur, lizardman, wolfman, foxman, tigerman, lionman, dogman, catman, goatman, cowman
homonculii => homonculus,
pseudohumanoid list :
goblinoids => goblin, hobgoblin, goblin warrior, goblin lieutenant, goblin chief, goblin priest, goblin general, goblin king, goblin emperor
orcoids => orc, high orc, orc warrior, orc priest, orc chief, orc general, orc king
ogres => ogre, red ogre, green ogre, blue ogre, black ogre, white ogre, mutant ogre, demonic ogre, kijin = divine ogre
undead list :
vampire list =>
zombie list => zombie, ghoul, plant zombie (corpse invaded by plants), zombie beast, lich, archlich, dracolich
skeleton list => skeleton, skeleton warrior, skeleton mage, skeleton knight, skeleton general, skeletal beast, skeletal demon, skeletal dragon
ghost list => dead spirit, ghost, fallen spirit, corrupted spirit
specter list => specter, wraith, fantom, poltergheist, animal specter, divine specter
demon list :
demonic beast => demonic animal (choose species),
lesser demon => imp, great imp,
medium demon =>
greater demon =>
high demon =>
lords =>
archdemon =>
spirit list :
elemental => nymph, djinn,
magic => djinn,
divine => djinn (named), Sylphide (wind), Callypso (water), Ifrit (fire),
slimy list :
slime => slime (base), glutton slime, plant slime, carrion slime, poison slime, rocky slime, metal slime, crytal slime (base slime but can harden to protect itself),
mana slime (mana fluid charged base slime)
mud => animated mud, muddy corpse (undead too)
gel =>
beast list :
animal =>
deformed animal =>
animal spirit =>
insectoid list :
flying =>
creeping =>
digging =>
vegetal list :
plants => carnivorous plant,
plant spirit =>
dragon list :
wyvern =>
real dragon =>
draconoid (small dragons or manlike dragons who cannot talk) =>
dracohuman (diluted blooded dragons with humans) =>
for cities towns and villages :
make dictionnaries with few characteristics, as name, country, continent, chief or mayor name, specialty (like a food, drink, type of cloth...)...
...environment type (when hardcoded - will see to use cardinal directions for procedurally generated ones, or select environmeent before to assign after)...
...type : village, town, city, or capital
make new lists in order to randomly assign those when procedurally generated
do double lists : one for only name, for story purposes ; the other for the entire definition and template
*************************************************************************
STATS :
main :
add char stats => strength, dexterity, agility, vitality, energy, luck => dictionary ?
add regeneration for life, stamina and mana, based on class or monster species/type
notes :
=> for certain monsters life regen is not 0 (vampire ?)
=> life regen might be negative for some undead
secondary :
speed
masteries : weapons, armors, magic
derived :
flee factor => from agility
power => strength + weapon mastery + wweapon damage + skills + bonus
defense => armor mastery + skills + bonus