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traffic.go
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138 lines (116 loc) · 3.53 KB
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package main
import (
"bytes"
"image"
"image/color"
"github.com/EngoEngine/ecs"
"github.com/EngoEngine/engo"
"github.com/EngoEngine/engo/common"
"golang.org/x/image/font/gofont/gosmallcaps"
// EDIT THE FOLLOWING IMPORT TO YOUR systems package
"github.com/EngoEngine/TrafficManager/systems"
)
const (
KeyboardScrollSpeed = 400
EdgeScrollSpeed = KeyboardScrollSpeed
EdgeWidth = 20
ZoomSpeed = -0.125
)
type myScene struct{}
type HUD struct {
ecs.BasicEntity
common.RenderComponent
common.SpaceComponent
}
type Tile struct {
ecs.BasicEntity
common.RenderComponent
common.SpaceComponent
}
// Type uniquely defines your game type
func (*myScene) Type() string { return "myGame" }
// Preload is called before loading any assets from the disk, to allow you to register / queue them
func (*myScene) Preload() {
engo.Files.Load("textures/citySheet.png", "tilemap/TrafficMap.tmx")
engo.Files.LoadReaderData("go.ttf", bytes.NewReader(gosmallcaps.TTF))
}
// Setup is called before the main loop starts. It allows you to add entities and systems to your Scene.
func (*myScene) Setup(u engo.Updater) {
world, _ := u.(*ecs.World)
common.SetBackground(color.White)
world.AddSystem(&common.RenderSystem{})
world.AddSystem(&common.MouseSystem{})
kbs := common.NewKeyboardScroller(KeyboardScrollSpeed, engo.DefaultHorizontalAxis, engo.DefaultVerticalAxis)
world.AddSystem(kbs)
world.AddSystem(&common.EdgeScroller{EdgeScrollSpeed, EdgeWidth})
world.AddSystem(&common.MouseZoomer{ZoomSpeed})
world.AddSystem(&systems.CityBuildingSystem{})
world.AddSystem(&systems.HUDTextSystem{})
world.AddSystem(&systems.MoneySystem{})
hud := HUD{BasicEntity: ecs.NewBasic()}
hud.SpaceComponent = common.SpaceComponent{
Position: engo.Point{0, engo.WindowHeight() - 200},
Width: 200,
Height: 200,
}
hudImage := image.NewUniform(color.RGBA{205, 205, 205, 255})
hudNRGBA := common.ImageToNRGBA(hudImage, 200, 200)
hudImageObj := common.NewImageObject(hudNRGBA)
hudTexture := common.NewTextureSingle(hudImageObj)
hud.RenderComponent = common.RenderComponent{
Repeat: common.Repeat,
Drawable: hudTexture,
Scale: engo.Point{1, 1},
}
hud.RenderComponent.SetShader(common.HUDShader)
hud.RenderComponent.SetZIndex(1000)
for _, system := range world.Systems() {
switch sys := system.(type) {
case *common.RenderSystem:
sys.Add(&hud.BasicEntity, &hud.RenderComponent, &hud.SpaceComponent)
}
}
resource, err := engo.Files.Resource("tilemap/TrafficMap.tmx")
if err != nil {
panic(err)
}
tmxResource := resource.(common.TMXResource)
levelData := tmxResource.Level
tiles := make([]*Tile, 0)
for _, tileLayer := range levelData.TileLayers {
for _, tileElement := range tileLayer.Tiles {
if tileElement.Image != nil {
tile := &Tile{BasicEntity: ecs.NewBasic()}
tile.RenderComponent = common.RenderComponent{
Drawable: tileElement.Image,
Scale: engo.Point{1, 1},
}
tile.SpaceComponent = common.SpaceComponent{
Position: tileElement.Point,
Width: 0,
Height: 0,
}
tiles = append(tiles, tile)
}
}
}
// add the tiles to the RenderSystem
for _, system := range world.Systems() {
switch sys := system.(type) {
case *common.RenderSystem:
for _, v := range tiles {
sys.Add(&v.BasicEntity, &v.RenderComponent, &v.SpaceComponent)
}
}
}
common.CameraBounds = levelData.Bounds()
}
func main() {
opts := engo.RunOptions{
Title: "TrafficManager",
Width: 800,
Height: 800,
StandardInputs: true,
}
engo.Run(opts, &myScene{})
}