/lfg and /slfg returns "Step 1: ralph-wiggum skill is not available — skipping." by default, if i explicitly add "for phase1, use ralph-loop instead of ralph-wiggum" - it works.
at least for me locally, there's no such thing as ralph-wiggum skill - only ralph-loop, the official one.
should the skills be updated to at least fallback to using ralph-loop before the skip fallback?
what is being lost when phase1 is skipped? less orchestration / completion verification?
/lfg and /slfg returns "Step 1: ralph-wiggum skill is not available — skipping." by default, if i explicitly add "for phase1, use ralph-loop instead of ralph-wiggum" - it works.
at least for me locally, there's no such thing as ralph-wiggum skill - only ralph-loop, the official one.
should the skills be updated to at least fallback to using ralph-loop before the skip fallback?
what is being lost when phase1 is skipped? less orchestration / completion verification?