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The mod loader installation for Linux should overwrite the vanilla executable.
Off the top of my head, the installation could look like this:
Th script detects whether a vanilla FEZ executable is in the folder, whether that is FEZ.exe with a matching signature, or a previously backed up FEZ.vanilla.exe.
The vanilla FEZ executable is backed up.
a. Vanilla executables get backed up as FEZ.vanilla.exe.
b. If a previously patched (MonoModded) FEZ executable already exists, it gets renamed to FEZ.exe.bak1, FEZ.exe.bak2, etc.
The modded executable is renamed from MONOMODDED_FEZ.exe to FEZ.exe, overwriting the original FEZ executable.
This would prevent the need to create duplicate files in the game directory, allowing the vanilla FEZ MonoKickstart runner to launch our patched executable on any supported architecture, even from Steam.
The mod loader installation for Linux should overwrite the vanilla executable.
Off the top of my head, the installation could look like this:
FEZ.exewith a matching signature, or a previously backed upFEZ.vanilla.exe.mono. ([Linux] Bundle proper Mono version with HAT patcher #21)a. Vanilla executables get backed up as
FEZ.vanilla.exe.b. If a previously patched (MonoModded) FEZ executable already exists, it gets renamed to
FEZ.exe.bak1,FEZ.exe.bak2, etc.MONOMODDED_FEZ.exetoFEZ.exe, overwriting the original FEZ executable.This would prevent the need to create duplicate files in the game directory, allowing the vanilla
FEZMonoKickstart runner to launch our patched executable on any supported architecture, even from Steam.See also: #23