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!!
!! UI so it's in a window instead of a menu
loading bar
add ChangePos param
clean up params (group the platform-related ones?)
test both ways (several UVmaps vs several textures) and compare performance with 500+ objs (also do a test with heavier meshes)
documentation
make a script that fixes "Material Editing is not supported on multiple selection" (for each mesh, either it copies from an origin mesh, in the .meta file, whatever is between "externalObjects:" and "materials:" (if we want Material Location to be "Use Embedded Materials" with a common Remapped Material), or we change "materialLocation" from 1 to 0 (if we want Material Location to be "Use External Materials (Legacy)"))