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Conveyor belts break on world reload #171

@ThunderBear2006

Description

@ThunderBear2006

The Issue

Conveyor belts setup to draw from a machine's output slots will instead remove items from the machine's input slots when the world is closed and re-opened.

Why is this an issue?

This is clearly not intended behavior and makes keeping automation setups tedious as the only way to fix the belts is to remove them, reload and place them back.

How to reproduce the issue?

Place a conveyor belt adjacent to a machine (Like a crusher or fermenter) facing away from it, reload the world (Return to menu, then load the world from the world selection menu) and input an item into said machine's input slot.

CR Version: 0.5.16

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