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makeWindows
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46 lines (29 loc) · 1.89 KB
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CC = g++
CFLAGS = -std=c++17 -I./external -I./external/glm -I./external/gli -I./base -O2
LDFLAGS = -L./libs/vulkan/lib32 -L./base -L./libs/assimp/32bit -L./libs/assimp/zlib -lvulkan-1 -static -lassimp -lgdi32 -static-libgcc -static-libstdc++ -static -lpthread
ZLIBOBJS = libs/zlib/adler32.o libs/zlib/compress.o libs/zlib/crc32.o libs/zlib/deflate.o libs/zlib/gzclose.o libs/zlib/gzlib.o libs/zlib/gzread.o \
libs/zlib/gzwrite.o libs/zlib/infback.o libs/zlib/inffast.o libs/zlib/inflate.o libs/zlib/inftrees.o libs/zlib/trees.o libs/zlib/uncompr.o libs/zlib/zutil.o
DEFS = -D _WIN32 -D VK_USE_PLATFORM_WIN32_KHR
BASE_SOURCES = base/vulkanexamplebase.cpp base/VulkanTools.cpp base/VulkanDebug.cpp base/VulkanUIOverlay.cpp external/imgui/imgui.cpp external/imgui/imgui_draw.cpp external/imgui/imgui_widgets.cpp external/imgui/imgui_demo.cpp
CODE_DIRECTORY = code
ALL_SOURCES = $(BASE_SOURCES) $(CODE_DIRECTORY)/main.cpp $(CODE_DIRECTORY)/VulkanExample.cpp $(CODE_DIRECTORY)/drawer.cpp
ALL_OBJECTS = $(ALL_SOURCES:.cpp=.o)
SHADER_DIR = ./shaders
SHADERS = $(SHADER_DIR)/background.vert $(SHADER_DIR)/background.frag $(SHADER_DIR)/uioverlay.vert $(SHADER_DIR)/uioverlay.frag
TEMP = $(SHADERS:.vert=.vert.spv)
COMP_SHADERS = $(TEMP:.frag=.frag.spv )
OBJECTS_TO_CLEAN = $(ALL_OBJECTS)
EXEC = Fractal
$(EXEC): $(ALL_OBJECTS)
$(CC) $(CFLAGS) $(ALL_OBJECTS) $(ZLIBOBJS) -o $@ $(LDFLAGS) $(DEFS)
include .depend
all: $(EXEC) compile_shaders
.cpp.o:
$(CC) $(CFLAGS) -c -o $@ $< $(LDFLAGS) $(DEFINES) $(DEFS)
compile_shaders:
./shaders/glslc.exe ./shaders/background.vert -o ./shaders/background.vert.spv
./shaders/glslc.exe ./shaders/background.frag -o ./shaders/background.frag.spv
./shaders/glslc.exe ./shaders/uioverlay.vert -o ./shaders/uioverlay.vert.spv
./shaders/glslc.exe ./shaders/uioverlay.frag -o ./shaders/uioverlay.frag.spv
clean:
rm -f $(OBJECTS_TO_CLEAN) *.o $(COMP_SHADERS) $(MAZE_EXEC)