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Description
Can we access your project?
- I give permission for members of the FlutterFlow team to access and test my project for the sole purpose of investigating this issue.
Current Behavior
Since last week, I've been encountering numerous problems launching local runs on Windows 11.
Following the latest FlutterFlow updates, projects can no longer launch on the emulator, displaying an initial error message indicating the absence of the 'google-services.json' file.
Once I copy this file to the correct directory:
'C:\Users\xxxxxxx\AppData\Roaming\FlutterFlow\flutterflow\s_matchs\android\app'
The application starts correctly on the Android emulator, but no assets are loaded.
****E/flutter(6217): [ERROR:flutter/runtime/dart_vm_initializer.cc(40)] Unhandled Exception: Unable to load asset: "assets/images/iconFilter.svg".
E/flutter(6217): The asset does not exist or has empty data.**
E/flutter (6217): #0 PlatformAssetBundle.load. (package:flutter/src/services/asset_bundle.dart:332:13)**
It's the same thing with .png, .jpg, .webp etc etc... ALL ASSETS TYPE
While they are indeed present in the folder
'C:\Users\xxxxxxx\AppData\Roaming\FlutterFlow\flutterflow\s_matchs\assets\images'
For your information, when I use the localrun version on Mac it works perfectly.
Expected Behavior
How do I get all of this working properly again?
Steps to Reproduce
Start local run on an android emulator
Reproducible from Blank
- The steps to reproduce above start from a blank project.
Bug Report Code (Required)
ITFTk8n65YV2rttE+KryY/psvGE4CUMdXOczitVEew4bCIj4O4YEP/f4bhdBOOqzaH9MIVqinj8H0dbpkeDtOsE6CzKubohiyJZ+TxPPbGehVYuVCKueWkElTONUfnGO36SK2BJdNu1ZZXwC7HGUeuqQaz6Cf9qOYwx5e6fDbOY=
Visual documentation
Environment
- FlutterFlow version: 6.6.11+
- Platform: Windows 11
- Browser name and version: Chrome Version 146.0.7680.80 (Build officiel) (64 bits)
- Operating system and version affected: Windows 11Additional Information
No response