NOTE: The art being used for the enemy implies that it fires two projectiles.
The first enemy we made does not attack. It needs a simple pattern to fire bullets while it is moving. Something like firing once every second should be adequate.
Pre-flight Checklist
Verify all before submitting
Sub-tasks
Smaller individual tasks required for completion:
Planned procedure
Chronological list of planned work:
Ensure to connect all signals via script
- Copy bullet coding from player
- Modify to shoot moving left (-x)
- Modify to shoot from two positions (based on the game art)
- Define shooting pattern using timers based on examples in the documented link (1)
Task research, planning and notes
Links
- Godot Docs for connecting signals via code
The first enemy we made does not attack. It needs a simple pattern to fire bullets while it is moving. Something like firing once every second should be adequate.
Pre-flight Checklist
Sub-tasks
Smaller individual tasks required for completion:
Planned procedure
Chronological list of planned work:
Task research, planning and notes
Links