From ecbf047b61ffcc4aa93a4785dde3923c6f2405e3 Mon Sep 17 00:00:00 2001 From: HelperWesley <72082749+HelperWesley@users.noreply.github.com> Date: Thu, 26 Mar 2026 23:02:23 -0230 Subject: [PATCH] Adding Variants for the continuous resource bar object. I added a bitmap text object to the default variant of the resource bar object and put both the Label text object and the new BitmapLabel text object into an object group called Labels, and then changed all of the actions inside of the extension to use Labels instead of of Label. Added an object called Border to the default variant to use with higher resolution borders, so the resource bar can have both a background to sit behind the bar and a border to lay above the bar to cover rough edges on bars with a gradient or smoothing. -Added variants of the object. --- .../assets/8BitOperatorPlus8Regular.fnt | 95 + .../assets/8BitOperatorPlus8Regular.png | Bin 0 -> 2626 bytes .../assets/Blue TinySwords Pixel Border.png | Bin 0 -> 472 bytes .../assets/Blue TinySwords Pixel Fill Bar.png | Bin 0 -> 243 bytes .../assets/Red TinySwords Pixel Border.png | Bin 0 -> 477 bytes .../Red TinySwords Pixel Buffer Fill Bar.png | Bin 0 -> 242 bytes .../assets/Red TinySwords Pixel Fill Bar.png | Bin 0 -> 243 bytes .../assets/Rounded Square Blue Fill Bar.png | Bin 0 -> 368 bytes .../assets/Rounded Square Green Fill Bar.png | Bin 0 -> 372 bytes .../assets/Rounded Square Grey Fill Bar.png | Bin 0 -> 356 bytes .../assets/Rounded Square Red Fill Bar.png | Bin 0 -> 347 bytes .../Rounded Square Transparent Border.png | Bin 0 -> 293 bytes .../assets/Rounded Square Yellow Fill Bar.png | Bin 0 -> 351 bytes .../assets/Tiny Square Blue Fill Bar.png | Bin 0 -> 191 bytes .../assets/Tiny Square Green Fill Bar.png | Bin 0 -> 191 bytes .../assets/Tiny Square Orange Fill Bar.png | Bin 0 -> 191 bytes .../assets/Tiny Square Red Fill Bar.png | Bin 0 -> 191 bytes .../assets/Tiny Square White Border.png | Bin 0 -> 584 bytes .../assets/Tiny Square White Fill Bar.png | Bin 0 -> 592 bytes .../assets/White 1Bit Square Border.png | Bin 0 -> 171 bytes .../White 1Bit Square Buffer Fill Bar.png | Bin 0 -> 172 bytes .../assets/White 1Bit Square Fill Bar.png | Bin 0 -> 155 bytes .../White Fantasy Pixel Buffer Fill Bar.png | Bin 0 -> 235 bytes .../assets/White Fantasy Pixel Fill Bar.png | Bin 0 -> 231 bytes ...e Fantasy Pixel Transparent Bar Border.png | Bin 0 -> 344 bytes .../variants-resource-bar-continuous.json | 8654 +++++++++++++++++ 26 files changed, 8749 insertions(+) create mode 100644 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mode 100644 examples/variants-resource-bar-continuous/assets/Rounded Square Red Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/Rounded Square Transparent Border.png create mode 100644 examples/variants-resource-bar-continuous/assets/Rounded Square Yellow Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/Tiny Square Blue Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/Tiny Square Green Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/Tiny Square Orange Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/Tiny Square Red Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/Tiny Square White Border.png create mode 100644 examples/variants-resource-bar-continuous/assets/Tiny Square White Fill Bar.png create mode 100644 examples/variants-resource-bar-continuous/assets/White 1Bit Square Border.png create mode 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You will have to make some adjustments to existing resource bars in your project. Follow this [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) to do these changes." + } + ], + "dependencies": [], + "globalVariables": [], + "sceneVariables": [], + "eventsFunctions": [], + "eventsFunctionsFolderStructure": { + "folderName": "__ROOT" + }, + "eventsBasedBehaviors": [ + { + "description": "A bar that represents a resource in the game (health, mana, ammo, etc).", + "fullName": "Resource bar", + "name": "ResourceBar", + "objectType": "", + "private": true, + "eventsFunctions": [ + { + "fullName": "", + "functionType": "Action", + "name": "doStepPostEvents", + "sentence": "", + "events": [ + { + "type": "BuiltinCommonInstructions::Comment", + "color": { + "b": 109, + "g": 230, + "r": 255, + "textB": 0, + "textG": 0, + "textR": 0 + }, + "comment": "This is done after the events to allow users to read the previous value at the end of the change." + }, + { + "type": "BuiltinCommonInstructions::Standard", 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