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You will have to make some adjustments to existing resource bars in your project. Follow this [migration documentation](https://wiki.gdevelop.io/gdevelop5/objects/custom-objects-prefab-template/migrate-to-variants/) to do these changes." + } + ], + "dependencies": [], + "globalVariables": [], + "sceneVariables": [], + "eventsFunctions": [ + { + "description": "left anchor", + "fullName": "Left anchor", + "functionType": "ExpressionAndCondition", + "name": "LeftEdgeAnchor", + "private": true, + "sentence": "Left anchor of _PARAM1_", + "events": [ + { + "type": "BuiltinCommonInstructions::JsCode", + "inlineCode": [ + "gdjs._TiledUnitsBarExtension = gdjs._TiledUnitsBarExtension || {", + " anchors: [\"None\", \"Min\", \"Max\", \"Proportional\", \"Center\"]", + "}", + "const { anchors } = gdjs._TiledUnitsBarExtension;", + "", + "const object = objects[0];", + "/** @type {gdjs.AnchorRuntimeBehavior} */", + "const anchor = object.getBehavior(eventsFunctionContext.getBehaviorName(\"Anchor\"));", + "eventsFunctionContext.returnValue = anchors[anchor._leftEdgeAnchor] || 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