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level.asm
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305 lines (237 loc) · 6.59 KB
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!zone BuildScreen
.PREVIOUS_BLOCK
!byte $ff
BuildScreen
jsr SetupScreenVector
ldy LEVEL_NR
lda MAPS_LO,y
sta ZEROPAGE_POINTER_1
lda MAPS_HI,y
sta ZEROPAGE_POINTER_1 + 1
lda SCREENS_MAP_EXTRA_DATA_LIST_LO,y
sta ZEROPAGE_POINTER_2
lda SCREENS_MAP_EXTRA_DATA_LIST_HI,y
sta ZEROPAGE_POINTER_2 + 1
ldy #0
lda (ZEROPAGE_POINTER_2),y
asl
sta PLAYER_START_X
iny
lda (ZEROPAGE_POINTER_2),y
asl
sta PLAYER_START_Y
iny
lda (ZEROPAGE_POINTER_2),y
sta PLAYER_COLOR
lda #$ff
sta .PREVIOUS_BLOCK
ldy #0
sty NUM_BLOCKS
ldx #0
-
lda #1
sta PARAM1
lda (ZEROPAGE_POINTER_1),y
bpl .SetTile
;RLE, MSB set, rest is count
and #$7f
sta PARAM1
iny
lda (ZEROPAGE_POINTER_1),y
.SetTile
sta LEVEL_DATA,x
;count blocks to destroy
cmp #TILE_GREY
beq .AddTile
cmp #TILE_BLUE
bcc +
cmp #TILE_BROWN + 1
bcs +
.AddTile
inc NUM_BLOCKS
+
dec PARAM1
beq .RLEDone
inx
jmp .SetTile
.RLEDone
iny
inx
cpx #240
bne -
;fix shadows
ldy #21
--
jsr FixTileShadow
iny
cpy #20 * 12
bne --
lda #<LEVEL_DATA
sta ZEROPAGE_POINTER_1
lda #>LEVEL_DATA
sta ZEROPAGE_POINTER_1 + 1
ldz #$00
lda #0
sta PARAM2
.NextLine
lda #0
ldz #0
sta PARAM1
;ldy PARAM2
;lda SCREEN_LINE_OFFSET_TABLE_LO,y
;sta ZEROPAGE_POINTER_2
;lda SCREEN_LINE_OFFSET_TABLE_HI,y
;sta ZEROPAGE_POINTER_2 + 1
.NextTile
ldy PARAM1
lda (ZEROPAGE_POINTER_1),y
tax
;UL
lda SCREENS_TILE_CHARS_0_0,x
sta [ZP.Screen], z
inz
inz
bne +
inc ZP.Screen + 1
+
;UR
lda SCREENS_TILE_CHARS_1_0,x
sta [ZP.Screen], z
inz
inz
bne +
inc ZP.Screen + 1
+
inc PARAM1
lda PARAM1
cmp #20
bne .NextTile
;lower half of tiles
lda ZP.Screen
clc
adc #80
sta ZP.Screen
bcc +
inc ZP.Screen + 1
+
inc PARAM2
;ldy PARAM2
;lda SCREEN_LINE_OFFSET_TABLE_LO,y
;sta ZEROPAGE_POINTER_2
;lda SCREEN_LINE_OFFSET_TABLE_HI,y
;sta ZEROPAGE_POINTER_2 + 1
lda #0
taz
sta PARAM1
.NextTile2
ldy PARAM1
lda (ZEROPAGE_POINTER_1),y
tax
;LL
lda SCREENS_TILE_CHARS_0_1,x
sta [ZP.Screen], z
inz
inz
bne +
inc ZP.Screen + 1
+
;LR
lda SCREENS_TILE_CHARS_1_1,x
sta [ZP.Screen], z
inz
inz
bne +
inc ZP.Screen + 1
+
inc PARAM1
lda PARAM1
cmp #20
bne .NextTile2
;next line
lda #0
sta PARAM1
lda ZP.Screen
clc
adc #80
sta ZP.Screen
bcc +
inc ZP.Screen + 1
+
lda ZEROPAGE_POINTER_1
clc
adc #20
sta ZEROPAGE_POINTER_1
bcc +
inc ZEROPAGE_POINTER_1 + 1
+
inc PARAM2
lda PARAM2
cmp #24
lbne .NextLine
rts
!zone FixTileShadow
;expect y is tile index in LEVEL_DATA
FixTileShadow
lda LEVEL_DATA,y
jsr IsTileBlocking
bne .TileIsNotBlocking
;blocking tile have no shadows
;combine shadow data
;tile to the left
lda LEVEL_DATA - 1,y
jsr IsTileBlocking
sta PARAM11
;tile to the top
lda LEVEL_DATA - 20,y
jsr IsTileBlocking
asl
ora PARAM11
sta PARAM11
;tile to the top left
lda LEVEL_DATA - 21,y
jsr IsTileBlocking
asl
asl
ora PARAM11
sta PARAM11
tax
lda TILE_SHADOW_TABLE,x
sta LEVEL_DATA,y
.TileIsNotBlocking
rts
!zone IsTileBlocking
;a = tile index
;returns 1 if blocking, 0 if non blocking
IsTileBlocking
cmp #TILE_EMPTY_SHADOW_7 + 1
bcc .NotBlocking
lda #1
rts
.NotBlocking
lda #0
rts
;xxxx xABC
; A = tile to top left is blocking
; B = tile above is blocking
; C = tile to left is blocking
TILE_SHADOW_TABLE
!byte TILE_EMPTY ;no blocking
!byte TILE_EMPTY_SHADOW_5 ;blocked left
!byte TILE_EMPTY_SHADOW_1 ;blocked top
!byte TILE_EMPTY_SHADOW_6 ;blocked top, left
!byte TILE_EMPTY_SHADOW_3 ;blocked top left
!byte TILE_EMPTY_SHADOW_4 ;blocked left, top left
!byte TILE_EMPTY_SHADOW_2 ;blocked top, top left
!byte TILE_EMPTY_SHADOW_7 ;blocked top, left, top left
;!mediasrc "levels.mapproject",SCREENS_,maptile
!src "stages.asm"
!mediasrc "levels.mapproject",SCREENS_,tile
!mediasrc "levels.mapproject",SCREENS_,mapextradata
LEVEL_NR
!byte 0
;LEVEL_DATA_OUTSIDE
!fill 21, TILE_STEEL
LEVEL_DATA
!fill 240
;LEVEL_DATA_OUTSIDE
!fill 21, TILE_STEEL