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detiled.js
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66 lines (52 loc) · 2.46 KB
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#!/usr/bin/env node
//
// ___ ___ ___ ___ ___ ___
// /\ \ /\ \ /\ \ ___ /\__\ /\ \ /\ \
// /::\ \ /::\ \ \:\ \ /\ \ /:/ / /::\ \ /::\ \
// /:/\:\ \ /:/\:\ \ \:\ \ \:\ \ /:/ / /:/\:\ \ /:/\:\ \
// /:/ \:\__\ /::\~\:\ \ /::\ \ /::\__\ /:/ / /::\~\:\ \ /:/ \:\__\
// /:/__/ \:|__| /:/\:\ \:\__\ /:/\:\__\ __/:/\/__/ /:/__/ /:/\:\ \:\__\ /:/__/ \:|__|
// \:\ \ /:/ / \:\~\:\ \/__/ /:/ \/__/ /\/:/ / \:\ \ \:\~\:\ \/__/ \:\ \ /:/ /
// \:\ /:/ / \:\ \:\__\ /:/ / \::/__/ \:\ \ \:\ \:\__\ \:\ /:/ /
// \:\/:/ / \:\ \/__/ \/__/ \:\__\ \:\ \ \:\ \/__/ \:\/:/ /
// \::/__/ \:\__\ \/__/ \:\__\ \:\__\ \::/__/
// ~~ \/__/ \/__/ \/__/ ~~
//
const fs = require("fs");
const path = require("path");
const tilesets_generator = require("./detiled_exporter/scripts/generate_tilesets");
const export_tiled = require("./detiled_exporter/scripts/export_tiled");
let COMMANDS = {
"help": help,
"generate_tilesets": tilesets_generator.start,
"export": export_tiled.start,
}
function help() {
console.log(`
_|_|_| _|_|_|_|_| _| _| _|
_| _| _|_| _| _| _|_| _|_|_|
_| _| _|_|_|_| _|_|_|_|_| _| _| _| _|_|_|_| _| _|
_| _| _| _| _| _| _| _| _|
_|_|_| _|_|_| _| _| _| _|_|_| _|_|_|
Hi! The Detiled exporter available commands:
detiled generate_tilesets [defold_assets_folder_path] [output_folder_path]
-- Export assets from Defold asset folder to Tiled's tilesets
detiled export [tilesets_folder_path] [maps_folder_path] [output_folder_path]
-- Generate Defold collections and other assets from Tiled's maps and tilesets
`);
};
function start() {
if (!fs.existsSync(path.join(process.cwd(), "game.project"))) {
console.log("Error: you should run Detiled inside the root of game.project");
console.log("Current folder is:", process.cwd());
return;
}
let args = process.argv;
let command = args[2];
if (command && COMMANDS[command]) {
COMMANDS[command](args[3], args[4], args[5], args[6]);
} else {
help();
}
}
start()