forked from coderwilson/FFX_TAS_Python
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFFX_Miihen.py
More file actions
480 lines (461 loc) · 17.2 KB
/
FFX_Miihen.py
File metadata and controls
480 lines (461 loc) · 17.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
import time
import FFX_Xbox
import FFX_Screen
import FFX_Battle
import FFX_menu
import FFX_memory
FFXC = FFX_Xbox.FFXC
def arrival():
print("Waiting for Yuna/Tidus to stop laughing.")
FFX_memory.awaitControl()
print("Now onward to scenes and Mi'ihen skip. Good luck!")
#FFXC.set_value('AxisLy', 1)
#FFXC.set_value('AxisLx', -1)
#time.sleep(1.4)
#FFXC.set_value('AxisLx', 0)
#FFX_Xbox.SkipDialog(0.4)
#FFXC.set_value('AxisLy', 0)
#print("Touching save sphere. Should be some tutorial dialog popping up.")
#FFX_Screen.awaitPixel(1105,472,(186, 186, 186))
#time.sleep(0.1)
#FFX_Xbox.menuB()
#time.sleep(0.5)
#FFX_Xbox.menuB()
#time.sleep(0.5)
#FFX_Xbox.menuA()
#FFX_Xbox.menuB()
FFXC.set_value('AxisLy', 1)
#FFXC.set_value('AxisLx', 1)
#time.sleep(2)
FFXC.set_value('AxisLx', 0)
time.sleep(10)
FFX_Xbox.SkipDialog(7) #No save sphere touched
FFXC.set_value('AxisLy', 0)
FFX_memory.clickToControl() #Auron piercing tutorial
FFX_menu.miihenStart()
FFX_Battle.healUp(3)
selfDestruct = 0
checkpoint = 0
lastCP = 0
while checkpoint != 100:
pos = FFX_memory.getCoords()
if lastCP != checkpoint:
print("Checkpoint: ", checkpoint)
lastCP = checkpoint
if FFX_memory.getMap() == 58 or FFX_memory.getStoryProgress() >= 750:
checkpoint = 100
elif FFX_memory.userControl():
#print(checkpoint)
if checkpoint == 0:
if pos[1] > 1348:
checkpoint = 3
else:
FFXC.set_value('AxisLy', 1)
if pos[1] > 1230 and pos[0] < -44:
FFXC.set_value('AxisLx', 1)
elif pos[1] > 1230 and pos[0] > -38:
FFXC.set_value('AxisLx', -1)
elif pos[1] > 1080 and pos[1] < 1120 and pos[0] < -30:
FFXC.set_value('AxisLx', 1)
else:
FFXC.set_value('AxisLx', 0)
elif checkpoint == 3:
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
time.sleep(0.3)
checkpoint = 8
#elif checkpoint == 6:
# FFXC.set_value('AxisLy', 1)
# time.sleep(0.05)
# FFXC.set_value('AxisLy', 0)
# checkpoint = 8
elif checkpoint == 8:
if pos[1] > 1359.5:
checkpoint = 10
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
else:
FFXC.set_value('AxisLy', 1)
time.sleep(0.08)
FFXC.set_value('AxisLy', 0)
time.sleep(0.08)
elif checkpoint == 10: #Waiting for the spear guy.
FFXC.set_value('BtnB', 1)
time.sleep(0.03)
FFXC.set_value('BtnB', 0)
time.sleep(0.03)
elif checkpoint == 20:
if pos[1] < 500:
checkpoint = 30
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 0)
elif checkpoint == 30:
if pos[1] > 900:
checkpoint = 40
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1) #Diagonal section (Callie)
elif checkpoint == 40:
if pos[1] < 700:
checkpoint = 50
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1) #Diagonal section (Callie)
elif checkpoint == 50:
if pos[1] > 2770:
checkpoint = 60
else:
if pos[0] < -25:
FFXC.set_value('AxisLy', 0)
else:
FFXC.set_value('AxisLy', 1)
if pos[0] < -20:
FFXC.set_value('AxisLx', 1)
elif pos[0] > 10:
FFXC.set_value('AxisLx', -1)
else:
FFXC.set_value('AxisLx', 0)
elif checkpoint == 60:
if pos[1] > 2900:
checkpoint = 70
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 0)
FFX_Xbox.menuB()
elif checkpoint == 70:
FFXC.set_value('AxisLy', 1)
if pos[1] < 900:
FFXC.set_value('AxisLx', 1)
elif pos[0] < -30:
FFXC.set_value('AxisLx', 1)
elif pos[0] > 10:
FFXC.set_value('AxisLx', -1)
else:
FFXC.set_value('AxisLx', 0)
elif FFX_Screen.BattleScreen():
print("Starting battle")
if selfDestruct == 0:
selfDestruct = FFX_Battle.MiihenRoad(selfDestruct)
if FFX_memory.menuOpen() and FFX_memory.userControl() == False:
FFX_memory.clickToControl() # After-battle screen is still open.
else:
FFX_Battle.MiihenRoad(selfDestruct)
if FFX_memory.menuOpen() and FFX_memory.userControl() == False:
FFX_memory.clickToControl() # After-battle screen is still open.
print("Battle complete")
elif FFX_memory.diagSkipPossible():
FFX_Xbox.menuB()
elif checkpoint == 10 and FFX_Screen.PixelTestTol(478,768,(222, 222, 222),5):
print("Talking to the guy for free spear.")
time.sleep(1.2)
FFX_Xbox.menuB() #Close dialog
time.sleep(0.6)
FFXC.set_value('BtnB', 1)
time.sleep(0.035)
FFXC.set_value('BtnB', 0)
#while not FFX_memory.menuOpen():
# FFXC.set_value('BtnY', 1)
# time.sleep(0.035)
# FFXC.set_value('BtnY', 0)
# time.sleep(0.035)
#time.sleep(2)
#FFXC.set_value('BtnA', 1)
#time.sleep(0.35)
#FFXC.set_value('BtnA', 0)
FFXC.set_value('AxisLy', 1)
time.sleep(0.4)
FFXC.set_value('BtnB', 1)
time.sleep(0.05)
FFXC.set_value('BtnB', 0)
FFXC.set_value('AxisLy', 0)
for x in range(50):
FFXC.set_value('BtnB', 1)
time.sleep(0.035)
FFXC.set_value('BtnB', 0)
time.sleep(0.035)
#Now to try to skip into the next scene
checkpoint = 20
else:
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
print("Travel agency")
if FFX_memory.getStoryProgress() < 750:
FFXC.set_value('AxisLy', 1)
FFX_Xbox.SkipDialog(10)
FFXC.set_value('AxisLy', 0)
return selfDestruct
def midPoint():
#Should now be at the Mi'ihen travel agency.
FFX_memory.clickToControl3()
FFXC.set_value('AxisLy', -1)
time.sleep(0.6)
FFXC.set_value('AxisLx', -1)
time.sleep(20)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
print("Evening scene")
FFX_memory.awaitControl()
FFXC.set_value('AxisLy', -1)
FFXC.set_value('AxisLx', -1)
time.sleep(1)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
FFX_memory.clickToControl3() #Dude gives us some Lv.1 spheres
print("Let's grab some P.downs")
FFXC.set_value('AxisLx', -1)
time.sleep(0.4)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 1)
time.sleep(0.3)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.menuB()
time.sleep(1.5)
FFX_Xbox.menuB()
time.sleep(1.5)
FFX_Xbox.menuDown()
FFX_Xbox.menuB()
time.sleep(1.5)
FFX_Xbox.menuB()
FFX_Xbox.menuDown()
FFX_Xbox.menuB()
FFX_Xbox.menuUp()
FFX_Xbox.menuB() #Extra P.downs
FFX_Xbox.menuA()
FFX_Xbox.menuA()
#Start conversation with Rin
FFXC.set_value('AxisLy', -1)
time.sleep(3)
FFXC.set_value('AxisLy', 0)
print("Conversation with Rin")
FFX_memory.clickToControl()
FFXC.set_value('AxisLy', -1)
FFXC.set_value('AxisLx', -1)
time.sleep(0.5)
FFXC.set_value('AxisLx', 0)
time.sleep(2)
FFXC.set_value('AxisLy', 0) #Leave the shop
FFX_memory.clickToControl()
FFXC.set_value('AxisLy', 1)
time.sleep(3)
FFXC.set_value('AxisLy', 0)
FFX_Battle.chocoEater()
FFXC.set_value('AxisLx', 1)
FFXC.set_value('AxisLy', 1)
time.sleep(2.5)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.menuB()
time.sleep(0.4)
FFX_Xbox.menuB()
time.sleep(0.4)
FFX_Xbox.menuA()
FFX_Xbox.menuB()
time.sleep(0.4)
FFX_Xbox.menuUp()
FFX_Xbox.menuB()
#FFX_Xbox.touchSaveSphere()
FFX_memory.awaitControl()
FFXC.set_value('AxisLx', -1)
FFXC.set_value('AxisLy', 1)
time.sleep(0.5)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
def lowRoad(selfDestruct): #Starts just after the save sphere.
print("Starting low road section.")
if selfDestruct == 0:
print("Self Destruct has not yet been learned.")
else:
print("Self Destruct already learned. Good to go.")
checkpoint = 0
while checkpoint != 100:
if FFX_Screen.BattleScreen():
print("Starting battle")
if selfDestruct == 0:
selfDestruct = FFX_Battle.MiihenRoad(selfDestruct)
else:
FFX_Battle.MiihenRoad(selfDestruct)
print("Battle complete")
else:
#print("Lowroad, Checkpoint: ", checkpoint)
pos = FFX_memory.getCoords()
if pos == [0.0,0.0]: #This means we've lost control of the character for any reason.
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.menuB()
elif checkpoint == 0:
if pos[1] > -350:
checkpoint = 10
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 0)
elif checkpoint == 10:
if pos[0] < 30:
checkpoint = 20
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', -1)
elif checkpoint == 20:
if pos[1] > 0:
checkpoint = 30
else:
if pos[0] < -5:
FFXC.set_value('AxisLy', 0)
else:
FFXC.set_value('AxisLy', 1)
if pos[0] < 0:
FFXC.set_value('AxisLx', 1)
else:
FFXC.set_value('AxisLx', 0)
elif checkpoint == 30:
if pos[0] > 220:
checkpoint = 40
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1) #To the next zone
elif checkpoint == 40:
if pos[0] > 450:
checkpoint = 50
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1)
elif checkpoint == 50:
if pos[0] > 600:
checkpoint = 60
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 0)
elif checkpoint == 60:
FFXC.set_value('AxisLx', 0)
if selfDestruct != 0:
FFXC.set_value('AxisLy', 0)
checkpoint = 70
else:
FFXC.set_value('AxisLy', -1)
time.sleep(1)
FFXC.set_value('AxisLy', 1)
time.sleep(1)
FFXC.set_value('AxisLy', 0) #Wait for SelfDestruct if needed
elif checkpoint == 70:
if pos[1] < 0:
checkpoint = 80
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', -1)
elif checkpoint == 80:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 0)
time.sleep(5.8)
FFXC.set_value('AxisLx', -1)
time.sleep(0.5)
FFXC.set_value('AxisLx', 0)
checkpoint = 100
def unused2():
stepCount = 0
stuckCount = 0
stepMax = 180
complete = 0
while complete == 0:
if FFX_Screen.BattleScreen():
print("Starting battle")
if selfDestruct == 0:
selfDestruct = FFX_Battle.MiihenRoad(selfDestruct)
if FFX_memory.menuOpen() and FFX_memory.userControl() == False:
FFX_memory.clickToControl() # After-battle screen is still open.
else:
FFX_Battle.MiihenRoad(selfDestruct)
if FFX_memory.menuOpen() and FFX_memory.userControl() == False:
FFX_memory.clickToControl() # After-battle screen is still open.
print("Battle complete")
elif FFX_Screen.PixelTestTol(788,325,(255, 253, 99),15):
complete = 1
elif FFX_Screen.Minimap2():
stepCount += 1
print("Mi'ihen pathing: ", stepCount)
if stepCount < 43:
FFXC.set_value('AxisLy', 1)
time.sleep(0.2)
FFXC.set_value('AxisLy', 0)
elif stepCount < 55:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', -1)
time.sleep(0.2)
FFXC.set_value('AxisLy', 0)
FFXC.set_value('AxisLx', 0)
elif stepCount == 55:
FFXC.set_value('AxisLx', 1)
time.sleep(0.2)
FFXC.set_value('AxisLx', 0)
elif stepCount < 115:
FFXC.set_value('AxisLy', 1)
if stepCount % 4 < 2:
FFXC.set_value('AxisLx', 1)
time.sleep(0.1)
FFXC.set_value('AxisLy', 0)
FFXC.set_value('AxisLx', 0)
else:
stuckCount += 1
print("Limit reached.")
if stuckCount > 20:
FFXC.set_value('AxisLy', -1)
time.sleep(1.5)
FFXC.set_value('AxisLx', 1)
time.sleep(1.5)
FFXC.set_value('AxisLx', 0)
FFXC.set_value('AxisLy', 0)
stuckCount = 0
else:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1)
time.sleep(0.3)
FFXC.set_value('AxisLx', 0)
time.sleep(0.3)
FFXC.set_value('AxisLy', 0)
stepCount -= 1
elif FFX_Screen.Minimap1():
stepCount += 1
print("Mi'ihen pathing: ", stepCount)
if stepCount < 120:
FFXC.set_value('AxisLy', 1)
FFXC.set_value('AxisLx', 1)
time.sleep(0.2)
FFXC.set_value('AxisLy', 0)
FFXC.set_value('AxisLx', 0)
elif selfDestruct == 0: #Make sure we learn Self Destruct
print("Self Destruct not yet learned. Extra pathing until we get it.")
stepCount -= 1
FFXC.set_value('AxisLy', 1)
time.sleep(0.5)
FFXC.set_value('AxisLy', -1)
time.sleep(0.5)
FFXC.set_value('AxisLy', 0)
elif stepCount < stepMax:
FFXC.set_value('AxisLy', 1)
time.sleep(0.2)
FFXC.set_value('AxisLy', 0)
elif stepCount >= stepMax:
stepCount -= 1
FFXC.set_value('AxisLy', 1)
time.sleep(0.5)
FFXC.set_value('AxisLy', 0)
print("Highroad North End. Ready to meet Seymour.")
def wrapUp():
print("Now ready to meet Seymour")
FFXC.set_value('AxisLy', 1)
#FFXC.set_value('AxisLx', 1)
#time.sleep(2.5)
#FFXC.set_value('AxisLx', 0)
time.sleep(5)
FFXC.set_value('AxisLy', 0)
FFX_Screen.clickToMap1()
FFXC.set_value('AxisLy', 1)
FFX_Xbox.SkipDialog(4.5)
FFXC.set_value('AxisLy', 0)
FFX_Xbox.SkipDialog(2.5)
FFXC.set_value('AxisLy', -1)
FFX_Xbox.SkipDialog(12)
FFXC.set_value('AxisLy', 0)
FFX_Screen.clickToMap1() #Seymour scene
FFXC.set_value('AxisLy', 1)
time.sleep(12)
FFXC.set_value('AxisLy', 0)