@@ -7,7 +7,7 @@ GlobalDefaultGameMode=/Game/Blueprints/BP_Gamemode.BP_Gamemode_C
77MinimumiOSVersion =IOS_14
88
99[/Script/Engine.RendererSettings]
10- r.Shadow.Virtual.Enable =1
10+ r.Shadow.Virtual.Enable =0
1111r.Mobile.EnableNoPrecomputedLightingCSMShader =1
1212r.GenerateMeshDistanceFields =True
1313r.DynamicGlobalIlluminationMethod =2
@@ -22,6 +22,32 @@ AppliedDefaultGraphicsPerformance=Maximum
2222
2323[/Script/WindowsTargetPlatform.WindowsTargetSettings]
2424DefaultGraphicsRHI =DefaultGraphicsRHI_DX12
25+ -D3D12TargetedShaderFormats =PCD3D_SM5
26+ +D3D12TargetedShaderFormats =PCD3D_SM6
27+ -D3D11TargetedShaderFormats =PCD3D_SM5
28+ +D3D11TargetedShaderFormats =PCD3D_SM5
29+ Compiler =Default
30+ AudioSampleRate =48000
31+ AudioCallbackBufferFrameSize =1024
32+ AudioNumBuffersToEnqueue =1
33+ AudioMaxChannels =0
34+ AudioNumSourceWorkers =4
35+ SpatializationPlugin =
36+ SourceDataOverridePlugin =
37+ ReverbPlugin =
38+ OcclusionPlugin =
39+ CompressionOverrides =(bOverrideCompressionTimes =False,DurationThreshold =5.000000,MaxNumRandomBranches =0,SoundCueQualityIndex =0)
40+ CacheSizeKB =65536
41+ MaxChunkSizeOverrideKB =0
42+ bResampleForDevice =False
43+ MaxSampleRate =48000.000000
44+ HighSampleRate =32000.000000
45+ MedSampleRate =24000.000000
46+ LowSampleRate =12000.000000
47+ MinSampleRate =8000.000000
48+ CompressionQualityModifier =1.000000
49+ AutoStreamingThreshold =0.000000
50+ SoundCueCookQualityIndex =-1
2551
2652[/Script/Engine.Engine]
2753+ActiveGameNameRedirects =(OldGameName =" TP_ThirdPerson" ,NewGameName =" /Script/MassAITesting" )
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