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help.txt
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792 lines (614 loc) · 19.9 KB
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local LocalPlayer = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:FindFirstChildOfClass("ReplicatedStorage")
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local CurrentTab = nil
local CurrentTabOpener = nil
local ScreenGui = script.Parent
local Assets = ScreenGui:WaitForChild("Assets")
local Main = ScreenGui:WaitForChild("Main")
local Top = Main:WaitForChild("Top")
local Centre = Main:WaitForChild("Centre")
local TabsFolder = Centre:WaitForChild("Tabs")
local TabList = Centre:WaitForChild("TabList")
local NewTab = Top:WaitForChild("NewTab")
local RemoveTab = Top:WaitForChild("RemoveTab")
local Clear = Top:WaitForChild("Clear")
local Execute = Top:WaitForChild("Execute")
local Scripts = Top:WaitForChild("Scripts")
local ScriptHub = Top:WaitForChild("ScriptHub")
local UserInputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Top.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = Main.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Top.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
update(input)
end
end)
local function HideTabs()
for _,v in TabsFolder:GetChildren() do
v.Visible = false
end
for _,v in TabList:GetChildren() do
if v:IsA("TextButton") then
v.BackgroundTransparency = 1
end
end
end
local NewTabSignal = NewTab.MouseButton1Down:Connect(function()
local NewTab = Assets:WaitForChild("Tab"):Clone()
local TabOpener = Assets:WaitForChild("TabOpener"):Clone()
local ScrollingFrame = NewTab:WaitForChild("ScrollingFrame")
local Textbox = ScrollingFrame:WaitForChild("TextBox")
local LineCounter = ScrollingFrame:WaitForChild("LineCounter")
HideTabs()
NewTab.Visible = true
TabOpener.Visible = true
TabOpener.BackgroundTransparency = 0.9
local String = "Tab "..tostring(#TabList:GetChildren())
TabOpener.Name = String
TabOpener.Text = String
NewTab.Name = String
NewTab.Parent = TabsFolder
TabOpener.Parent = TabList
local NewTabLiner = Textbox:GetPropertyChangedSignal("Text"):Connect(function()
local _, Count = Textbox.text:gsub("\n", "")
LineCounter.Text = ""
for Number = 0, Count do
LineCounter.Text = LineCounter.Text..tostring(Number+1).."\n"
end
end)
local TabOpenerSignal = TabOpener.MouseButton1Down:Connect(function()
HideTabs()
NewTab.Visible = true
TabOpener.BackgroundTransparency = 0.9
CurrentTab = NewTab
CurrentTabOpener = TabOpener
end)
CurrentTab = NewTab
CurrentTabOpener = TabOpener
end)
local RemoveTabSignal = RemoveTab.MouseButton1Down:Connect(function()
local Count = #TabsFolder:GetChildren()
if CurrentTab and CurrentTabOpener then
CurrentTab:Destroy()
CurrentTabOpener:Destroy()
HideTabs()
if Count > 1 then
local String = "Tab "..tostring(Count-1)
local String2 = "Tab "..tostring(Count-1)
local String3 = "Tab "..tostring(Count+1)
CurrentTab = TabsFolder:FindFirstChild(String) or TabsFolder:FindFirstChild(String2) or TabsFolder:FindFirstChild(String3) or TabsFolder:FindFirstChildOfClass("Frame")
CurrentTabOpener = TabList:FindFirstChild(String) or TabList:FindFirstChild(String2) or TabList:FindFirstChild(String3) or TabList:FindFirstChildOfClass("TextButton")
CurrentTab.Visible = true
CurrentTabOpener.BackgroundTransparency = 0.9
else
CurrentTab = nil
CurrentTabOpener = nil
end
end
end)
local ClearTabSignal = Clear.MouseButton1Down:Connect(function()
if CurrentTab then
local Textbox = CurrentTab:WaitForChild("ScrollingFrame"):WaitForChild("TextBox")
Textbox.Text = ""
end
end)
local Send = ReplicatedStorage:FindFirstChild("SendHttp")
local Receive = ScreenGui:WaitForChild("ReceiveHttp")
local Game = game
local NewProxy = newproxy(true)
local Metatable = getmetatable(NewProxy)
local NilInstances = {}
local LocalPlayer = game:GetService("Players").LocalPlayer
local RunService = game:GetService("RunService")
local IsActive = true
-- // Metatable
local CallRequest = function(Options)
Send:FireServer(Options)
local Output = Receive.OnClientEvent:Wait()
while true do
if Output then
return Output
end
end
end -- genv.request({Url = url, Method = "GET"}).Body
local HttpService = game:GetService("HttpService")
local GetService = function(Service)
return game:GetService(Service)
end
Metatable.__index = function(self, Key, Value)
if tostring(Key) == "HttpGet" or tostring(Key) == "HttpGetAsync" then
return function(s, url, idk)
return CallRequest(tostring(url)).Body
end
elseif tostring(Key) == "CoreGui" then
return PlayerGui.CoreGui
elseif tostring(Key) == "GetService" or tostring(Key) == "FindService" or tostring(Key) == "service" then
return function(_, name)
if name ~= "CoreGui" then
print(name)
return GetService(name) -- Causes to repeat again. it's like a loop.
else
return PlayerGui.CoreGui
end
end
else
local gameMethod = Game[Key]
if typeof(gameMethod) == "function" then
return function(_, ...)
return gameMethod(Game, ...)
end
end
return gameMethod
end
end
Metatable.__newindex = function(self, Key, Value)
Game[Key] = Value
end
Metatable.__call = function(self, Key, ...)
return Game[Key](Game, ...)
end
Metatable.__tostring = function(self)
return Game.Name
end
-- // Other
Game.DescendantAdded:Connect(function(AddedInstance)
if NilInstances[AddedInstance] then
table.remove(NilInstances, table.find(NilInstances, AddedInstance))
end
end)
Game.DescendantRemoving:Connect(function(RemovedInstance)
if not NilInstances[RemovedInstance] then
table.insert(NilInstances, RemovedInstance)
end
end)
UserInputService.WindowFocusReleased:Connect(function()
IsActive = false
end)
UserInputService.WindowFocused:Connect(function()
IsActive = true
end)
local FPSSetTo = 0 -- Unlimited
local getfenv = getfenv
local FEnv = getfenv()
local Cache = {}
local IsInExecutorClosure = {}
local CoreFunctions = { "assert", "collectgarbage", "dofile", "error", "getmetatable", "ipairs", "load", "loadfile", "next", "pairs", "pcall", "print", "rawequal", "rawget", "rawset", "require", "select", "setmetatable", "tonumber", "tostring", "type", "xpcall", "warn" }
local Fiu = require(script.Fiu)
local Interpret = Fiu.luau_load
local OldCompile = require(script.LuauCompiler).luau_compile
local function Compile(code)
local Data = HttpService:JSONEncode({ code = code })
local Response = CallRequest({
Url = "nopenopev/compile",
Method = "POST",
Headers = {
["Content-Type"] = "application/json"
},
Body = Data
})
return Response.Body
end
local function CClosure(Function) -- Credits: Emper :3333
local Return = coroutine.wrap(function(...)
local Arguments = {coroutine.yield()}
while true do
Arguments = {coroutine.yield(Function(table.unpack(Arguments)))}
end
end)
Return()
return Return
end
local FindFunctionByCallback = CClosure(function(Table, Function)
for i, v in pairs(Table) do
if v == Function then
return i
end
end
return nil
end)
--[[
Todo:
access to dumpstring and debug options:
debug.getupvalue/getupvalues
debug.setupvalue
getscripthash
getscriptbytecode
libraries :
crypt ("MIGHT" use vastys)
drawing (will probably use vastys)
lz4compress (will consider)
console (just basic ui lib)
filesystem (table)
]]
local Environment = {}
setmetatable(Environment,{
__index = FEnv,
__newindex = function(table, key, value)
if typeof(value) == "function" then
IsInExecutorClosure[key] = value
end
rawset(table, key, value)
end
})
local loadstring = function(Code) -- Can not be C closure.
--[[
local OldCompiler = OldCompile(Code)
local NewCompiler = Compile(Code)
print(OldCompiler == NewCompiler)
print(OldCompiler)
print(NewCompiler)
local a = string.gsub(NewCompiler, "\t%d*$", "")
local b = string.gsub(OldCompiler, "\t%d*$", "")
local c = string.gsub(a, "\t$", "")
local d = string.gsub(b, "\t$", "")
print(c)
print(d)
print(string.len(NewCompiler), string.len(OldCompiler))
-- "\t$", ""
]]
local NewCompiler = Compile(Code)
return Interpret(NewCompiler:gsub("\t", ""):gsub("%s*%d+$", ""), Environment)
end
Environment["_G"] = {}
Environment["shared"] = {}
Environment["game"] = NewProxy
Environment["math"] = table.clone(math)
Environment["Vector3"] = table.clone(Vector3)
Environment["string"] = table.clone(string)
Environment["CFrame"] = table.clone(CFrame)
Environment["Vector2"] = table.clone(Vector2)
Environment["UDim2"] = table.clone(UDim2)
Environment["loadstring"] = loadstring
Environment["checkcaller"] = CClosure(function()
return true -- blah blah blah consider it true since you cant hook anything anyway (at least from what i understand)
end)
Environment['cache'] = {
invalidate = CClosure(function(Object)
Cache[Object] = 'invalid'
pcall(function()
Object.Parent = nil
Object = nil
end)
end),
iscached = CClosure(function(Object)
return Cache[Object] ~= 'invalid'
end),
replace = CClosure(function(Object, New)
local Locate = table.find(Cache, Object)
if Locate then
Cache[Locate] = New
end
end),
}
Environment['setfpscap'] = CClosure(function(NewFPS)
FPSSetTo = NewFPS
end)
Environment["cloneref"] = CClosure(function(Object) -- "oh my god kade what is that" mfs expect me to get lua registries on level 2 capabilities with no bridging or memory access at all
return setmetatable({}, {
__index = Object,
__newindex = function(_, key, value)
Object[key] = value
end,
__eq = function(_, other)
return Object == other
end
})
end)
Environment["compareinstances"] = CClosure(function(Object1, Object2)
if typeof(Object1) == "table" then
Object1 = getmetatable(Object1).__index
end
if typeof(Object2) == "table" then
Object2 = getmetatable(Object2).__index
end
return Object1 == Object2
end)
Environment["clonefunction"] = CClosure(function(Function)
return function(...)
local Success, Result = pcall(Function, ...)
if Success then
return Result
end
error(Result, 2)
end
end)
Environment["getscriptbytecode"] = function(Script)
local Source = Script.LinkedSource
if Source then
return Compile(Source) -- for now.
end
end
Environment["getfenv"] = CClosure(function(target)
local fenv = getfenv(target)
if fenv == FEnv then
return Environment
else
return fenv
end
end)
Environment["getrenv"] = CClosure(function()
return FEnv
end)
Environment["getgenv"] = CClosure(function()
return Environment
end)
Environment["isnetworkowner"] = CClosure(function(Part)
if typeof(Part) ~= "Instance" and not Part:IsA("BasePart") then
warn("isnetworkowner: Argument is not a BasePart.")
return
end
return Part and not Part.Anchored and Part.ReceiveAge == 0
end)
Environment["newcclosure"] = function(Function)
local wrap = CClosure(Function)
table.insert(IsInExecutorClosure, wrap)
return wrap
end
Environment["iscclosure"] = CClosure(function(Function)
if typeof(Function) ~= "function" then
warn("iscclosure: Argument is not a function.")
return
end
return debug.info(Function, 's') == "[C]"
end)
Environment["islclosure"] = CClosure(function(Function)
if typeof(Function) ~= "function" then
warn("islclosure: Argument is not a function.")
return
end
return debug.info(Function, 's') ~= "[C]"
end)
Environment["isexecutorclosure"] = CClosure(function(Function)
if typeof(Function) ~= "function" then
warn("isexecutorclosure: Argument is not a function.")
return false
end
local FunctionName = FindFunctionByCallback(IsInExecutorClosure, Function)
if FunctionName then
local IsOurClosure = Function == IsInExecutorClosure[FunctionName]
local IsCFunction = debug.info(Function, 's') == "[C]"
local IsValidFEnv = FEnv and FEnv[FunctionName] == false
return IsOurClosure and IsCFunction
end
local IsLuau = debug.info(Function, "n") ~= nil
if IsLuau then
if FindFunctionByCallback(CoreFunctions, debug.info(Function, "n")) then
return false
else
return debug.info(Function, "n") ~= nil
end
end
end)
Environment["checkclosure"] = Environment["isexecutorclosure"]
Environment["isourclosure"] = Environment["isexecutorclosure"]
Environment["identifyexecutor"] = CClosure(function()
return "Kadesploit", "v1.0.0"
end)
Environment["getexecutorname"] = Environment["identifyexecutor"]
Environment["isscriptable"] = CClosure(function(ProvidedInstance, Property)
if typeof(ProvidedInstance) ~= "Instance" and typeof(Property) ~= "string" then
warn("setscriptable: Incorrect arguments (Either 1st or 2nd).")
return
end
local Boolean, Error = pcall(function() ProvidedInstance[Property] = ProvidedInstance[Property] end)
return Boolean
end)
Environment["setclipboard"] = CClosure(function(Argument)
print("Clipboard", Argument)
end)
Environment["toclipboard"] = Environment["setclipboard"]
Environment['fireclickdetector'] = CClosure(function(ClickDetector)
if typeof(ClickDetector) ~= "ClickDetector" then
return
end
local Parent = ClickDetector.Parent
if (not Parent) or Parent and typeof(Parent) ~= "Part" then
return
end
local CameraCalc = workspace.CurrentCamera:WorldToViewportPoint(Parent.Position)
local Resolution = workspace.CurrentCamera.ViewportSize
local Input = Game:GetService("VirtualInputManager")
Input:SendMouseButtonEvent(Resolution.X, Resolution.Y, 0, true, game, 1)
Input:SendMouseButtonEvent(Resolution.X, Resolution.Y, 0, false, game, 1)
end)
Environment["getnilinstances"] = CClosure(function()
return NilInstances
end)
Environment["getgc"] = CClosure(function()
print("xeno getgc (this shit sucks :Sob:, but whatever it takes to make script compatibility better.)")
return table.clone(NilInstances)
end)
Environment["getinstances"] = CClosure(function()
return game:GetDescendants()
end)
Environment["getloadedmodules"] = CClosure(function()
local Data = {}
for _, v in game:GetDescendants() do
if v:IsA("ModuleScript") then
table.insert(Data, v)
end
end
return Data
end)
Environment["getscripts"] = CClosure(function()
local Data = {}
for _, v in game:GetDescendants() do
if v:IsA("LocalScript") then
table.insert(Data, v)
end
end
return Data
end)
Environment["getrunningscripts"] = CClosure(function()
local Data = {}
for _, v in game:GetDescendants() do
if v:IsA("LocalScript") and v.Enabled then
table.insert(Data, v)
end
end
return Data
end)
Environment["isreadonly"] = CClosure(function(Table)
return table.isfrozen(Table)
end)
Environment["gethui"] = CClosure(function()
return LocalPlayer.PlayerGui
end)
Environment["getthreadidentity"] = CClosure(function()
return 2
end)
Environment["isrbxactive"] = CClosure(function()
return IsActive
end)
Environment["isgameactive"] = Environment["isrbxactive"]
Environment["getidentity"] = Environment["getthreadidentity"]
Environment["getthreadcontext"] = Environment["getthreadidentity"]
Environment["request"] = CallRequest
Environment["http_request"] = CallRequest
Environment["http"] = {["request"] = CallRequest}
Environment["toggle_env"] = CClosure(function()
Environment['game'] = Environment['game']~=NewProxy and NewProxy or game
print("env: ", Environment['game']==NewProxy)
end)
local ExecuteTabSignal = Execute.MouseButton1Down:Connect(function()
if CurrentTab then
local Textbox = CurrentTab:WaitForChild("ScrollingFrame"):WaitForChild("TextBox")
loadstring(Textbox.Text, true)()
end
end)
local ScriptsSignal = Scripts.MouseButton1Down:Connect(function()
ScriptHub.Visible = not ScriptHub.Visible
end)
for _, v in ScriptHub:GetChildren() do
if v:IsA("TextButton") then
v.MouseButton1Down:Connect(function()
loadstring(v.Value.Value, true)()
end)
end
end
local AltPressed = false
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.LeftAlt then
AltPressed = true
end
if CurrentTab and CurrentTabOpener and AltPressed then
if Input.KeyCode == Enum.KeyCode.Left then
local Count = tonumber(string.match(CurrentTab.Name, "%d+")) - 1
if TabsFolder:FindFirstChild("Tab "..Count) then
CurrentTab.Visible = false
CurrentTabOpener.BackgroundTransparency = 1
CurrentTab = TabsFolder:FindFirstChild("Tab "..Count)
CurrentTabOpener = TabList:FindFirstChild("Tab "..Count)
CurrentTab.Visible = true
CurrentTabOpener.BackgroundTransparency = 0.9
CurrentTab:FindFirstChild("ScrollingFrame"):FindFirstChild("TextBox"):CaptureFocus()
end
elseif Input.KeyCode == Enum.KeyCode.Right then
local Count = tonumber(string.match(CurrentTab.Name, "%d+")) + 1
if TabsFolder:FindFirstChild("Tab "..Count) then
CurrentTab.Visible = false
CurrentTabOpener.BackgroundTransparency = 1
CurrentTab = TabsFolder:FindFirstChild("Tab "..Count)
CurrentTabOpener = TabList:FindFirstChild("Tab "..Count)
CurrentTab.Visible = true
CurrentTabOpener.BackgroundTransparency = 0.9
CurrentTab:FindFirstChild("ScrollingFrame"):FindFirstChild("TextBox"):CaptureFocus()
end
elseif Input.KeyCode == Enum.KeyCode.E then
local NewTab = Assets:WaitForChild("Tab"):Clone()
local TabOpener = Assets:WaitForChild("TabOpener"):Clone()
local ScrollingFrame = NewTab:WaitForChild("ScrollingFrame")
local Textbox = ScrollingFrame:WaitForChild("TextBox")
local LineCounter = ScrollingFrame:WaitForChild("LineCounter")
HideTabs()
NewTab.Visible = true
TabOpener.Visible = true
TabOpener.BackgroundTransparency = 0.9
local String = "Tab "..tostring(#TabList:GetChildren())
TabOpener.Name = String
TabOpener.Text = String
NewTab.Name = String
NewTab.Parent = TabsFolder
TabOpener.Parent = TabList
local NewTabLiner = Textbox:GetPropertyChangedSignal("Text"):Connect(function()
local _, Count = Textbox.text:gsub("\n", "")
LineCounter.Text = ""
for Number = 0, Count do
LineCounter.Text = LineCounter.Text..tostring(Number+1).."\n"
end
end)
local TabOpenerSignal = TabOpener.MouseButton1Down:Connect(function()
HideTabs()
NewTab.Visible = true
TabOpener.BackgroundTransparency = 0.9
CurrentTab = NewTab
CurrentTabOpener = TabOpener
end)
CurrentTab = NewTab
CurrentTabOpener = TabOpener
Textbox:CaptureFocus()
elseif Input.KeyCode == Enum.KeyCode.D then
local Count = #TabsFolder:GetChildren()
if CurrentTab and CurrentTabOpener then
CurrentTab:Destroy()
CurrentTabOpener:Destroy()
HideTabs()
if Count > 1 then
local String = "Tab "..tostring(Count-1)
local String2 = "Tab "..tostring(Count-1)
local String3 = "Tab "..tostring(Count+1)
CurrentTab = TabsFolder:FindFirstChild(String) or TabsFolder:FindFirstChild(String2) or TabsFolder:FindFirstChild(String3) or TabsFolder:FindFirstChildOfClass("Frame")
CurrentTabOpener = TabList:FindFirstChild(String) or TabList:FindFirstChild(String2) or TabList:FindFirstChild(String3) or TabList:FindFirstChildOfClass("TextButton")
CurrentTab.Visible = true
CurrentTabOpener.BackgroundTransparency = 0.9
CurrentTab:FindFirstChild("ScrollingFrame"):FindFirstChild("TextBox"):CaptureFocus()
else
CurrentTab = nil
CurrentTabOpener = nil
end
end
elseif Input.KeyCode == Enum.KeyCode.I then
if CurrentTab then
CurrentTab:FindFirstChild("ScrollingFrame"):FindFirstChild("TextBox").Text = ""
end
end
end
end)
Instance.new("Part", workspace).Parent = nil
UserInputService.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.LeftAlt then
AltPressed = false
end
end)
while true do
local t0 = tick()
RunService.Heartbeat:Wait()
if FPSSetTo > 1 then
repeat until (t0 + 1/FPSSetTo) < tick()
end
end