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ParaViewGlance: master
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/26.3 Safari/605.1.15 Ddg/26.3
Error compiling shader '#version 300 es
#define attribute in
#define textureCube texture
#define texture2D texture
#define textureCubeLod textureLod
#define texture2DLod textureLod
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
precision highp int;
#else
precision mediump float;
precision mediump int;
#endif
/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataVS.glsl
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
attribute vec4 vertexMC;
// frag position in VC
out vec4 vertexVCVSOutput;
// optional normal declaration
attribute vec3 normalMC;
uniform mat3 normalMatrix;
out vec3 normalVCVSOutput;
// extra lighting parameters
//VTK::Light::Dec
// Texture coordinates
//VTK::TCoord::Dec
// material property values
//VTK::Color::Dec
// clipping plane vars
//VTK::Clip::Dec
// camera and actor matrix values
uniform mat4 MCPCMatrix;
uniform mat4 MCVCMatrix;
// Apple Bug
//VTK::PrimID::Dec
// picking support
//VTK::Picking::Dec
void main()
{
//VTK::Color::Impl
normalVCVSOutput = normalMatrix * normalMC;
//VTK::TCoord::Impl
//VTK::Clip::Impl
//VTK::PrimID::Impl
vertexVCVSOutput = MCVCMatrix * vertexMC;
gl_Position = MCPCMatrix * vertexMC;
//VTK::Light::Impl
//VTK::Picking::Impl
}
': null
0: #version 300 es
1: #define attribute in
2: #define textureCube texture
3: #define texture2D texture
4: #define textureCubeLod textureLod
5: #define texture2DLod textureLod
6:
7:
8: #ifdef GL_FRAGMENT_PRECISION_HIGH
9: precision highp float;
10: precision highp int;
11: #else
12: precision mediump float;
13: precision mediump int;
14: #endif
15:
16: /*=========================================================================
17:
18: Program: Visualization Toolkit
19: Module: vtkPolyDataVS.glsl
20:
21: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
22: All rights reserved.
23: See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
24:
25: This software is distributed WITHOUT ANY WARRANTY; without even
26: the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
27: PURPOSE. See the above copyright notice for more information.
28:
29: =========================================================================*/
30:
31: attribute vec4 vertexMC;
32:
33: // frag position in VC
34: out vec4 vertexVCVSOutput;
35:
36: // optional normal declaration
37: attribute vec3 normalMC;
38: uniform mat3 normalMatrix;
39: out vec3 normalVCVSOutput;
40:
41: // extra lighting parameters
42: //VTK::Light::Dec
43:
44: // Texture coordinates
45: //VTK::TCoord::Dec
46:
47: // material property values
48: //VTK::Color::Dec
49:
50: // clipping plane vars
51: //VTK::Clip::Dec
52:
53: // camera and actor matrix values
54: uniform mat4 MCPCMatrix;
55: uniform mat4 MCVCMatrix;
56:
57: // Apple Bug
58: //VTK::PrimID::Dec
59:
60: // picking support
61: //VTK::Picking::Dec
62:
63: void main()
64: {
65: //VTK::Color::Impl
66:
67: normalVCVSOutput = normalMatrix * normalMC;
68:
69: //VTK::TCoord::Impl
70:
71: //VTK::Clip::Impl
72:
73: //VTK::PrimID::Impl
74:
75: vertexVCVSOutput = MCVCMatrix * vertexMC;
76: gl_Position = MCPCMatrix * vertexMC;
77:
78: //VTK::Light::Impl
79:
80: //VTK::Picking::Impl
81: }
82:
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