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script.js
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125 lines (100 loc) · 3.3 KB
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'use strict';
// Selecting Elements
const player_0 = document.querySelector('.player--0');
const player_1 = document.querySelector('.player--1');
const score_0 = document.querySelector('#score--0');
const score_1 = document.querySelector('#score--1');
const current_0 = document.querySelector('#current--0');
const current_1 = document.querySelector('#current--1');
const dice = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const btnRules = document.querySelector('.btn--rules');
let activePlayer, score, current_score, playing;
// Inits or Resets the game.
const Reset = function () {
score = [0, 0];
current_score = 0;
activePlayer = 0;
playing = true;
score_0.textContent = 0;
score_1.textContent = 0;
current_0.textContent = 0;
current_1.textContent = 0;
dice.classList.add('hidden');
player_0.classList.remove('player--winner');
player_1.classList.remove('player--winner');
player_0.classList.add('player--active');
player_1.classList.remove('player--active');
document.querySelector(`.current-label--0`).textContent = 'Current';
document.querySelector(`.current-label--1`).textContent = 'Current';
};
Reset();
// switchs player
const switchPlayer = function () {
if (playing)
document.getElementById(`current--${activePlayer}`).textContent = 0;
current_score = 0;
activePlayer = activePlayer == 0 ? 1 : 0;
player_0.classList.toggle('player--active');
player_1.classList.toggle('player--active');
};
// Rolling the Dice.
const RollDice = function () {
if (playing) {
// Generate a dice number
let Dice = Math.trunc(Math.random() * 6) + 1;
dice.setAttribute('src', `dice-${Dice}.png`);
dice.classList.remove('hidden');
// if dice is 1 reset player score and switch.
if (Dice == 1) {
switchPlayer();
} else {
// Add & display score
current_score += Dice;
document.getElementById(
`current--${activePlayer}`
).textContent = current_score;
}
}
};
// add Score for active player
const Hold = function () {
if (playing) {
//add current points to score
score[activePlayer] += current_score;
//display score.
document.getElementById(`score--${activePlayer}`).textContent =
score[activePlayer];
CheckWin(activePlayer);
switchPlayer();
}
};
// Check Winner.
const CheckWin = function (activePlayer) {
if (score[activePlayer] >= 100) {
//add winner mode effects.
document.querySelector(`#current--${activePlayer}`).textContent = '💯';
document.querySelector(`.current-label--${activePlayer}`).textContent =
'Winner 🎉';
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
//hide dice and stop playing.
dice.classList.add('hidden');
playing = false;
}
};
// New Game.
btnNew.addEventListener('click', Reset);
// Roll the Dice.
btnRoll.addEventListener('click', RollDice);
//Hold
btnHold.addEventListener('click', Hold);
// Hide Rules
btnRules.addEventListener('click', function () {
document.querySelector('.rules').classList.add('hiddenRules');
document.querySelector('main').classList.remove('blur');
document.querySelector('main').classList.remove('blur');
});