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67 lines (67 loc) · 3.25 KB
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Directory.Build.props
File metadata and controls
67 lines (67 loc) · 3.25 KB
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<Project>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<ClearOutputDirectory>False</ClearOutputDirectory>
<GameFolder Condition="Exists('$(MD_NET6_DIRECTORY)')">$(MD_NET6_DIRECTORY)</GameFolder>
<GameFolder Condition="Exists('$(MD_DIRECTORY)')">$(MD_DIRECTORY)</GameFolder>
<MelonLoader>$(GameFolder)\MelonLoader\</MelonLoader>
<MelonNET6>$(MelonLoader)\net6\</MelonNET6>
<ModFolder>$(GameFolder)\Mods\</ModFolder>
<MelonAssemblies>$(MelonLoader)\Il2CppAssemblies\</MelonAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonAssemblies)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonAssemblies)\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonAssemblies)\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonNET6)\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonNET6)\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="CustomAlbums, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(ModFolder)\CustomAlbums.dll</HintPath>
</Reference>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonNET6)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonAssemblies)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonAssemblies)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
<HintPath>$(MelonAssemblies)\UnityEngine.VideoModule.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<OutputPath>$(MsBuildThisFileDirectory)\Output\$(Configuration)\</OutputPath>
</PropertyGroup>
</Project>