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PhysX Simulation Assignment

The goal of the assignment was to create a simulation of a demolition which includes:

  • Heavy Machinery
  • A Man-made structure destroyed.

Tech Stack

  • C++
  • PhysX from Nvidia
  • GLUT (OpenGL)

What were we given?

  • A full rendering engine written in Opencl and C++ by my Lecturer.
  • A basic abstraction over the PhysX SDK.

What I Created

I created a tree house with a player and a chainsaw. The goal of the simulation is to use the chainsaw to chop down the tree. I added some features to the existing engine:

  • Custom Cylinder Rendering atop the existing OpenGL
  • A custom particle system for simulating woodchips