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Copy pathDirectory.Build.props
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45 lines (37 loc) · 2.34 KB
/
Directory.Build.props
File metadata and controls
45 lines (37 loc) · 2.34 KB
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<Project>
<PropertyGroup>
<OutputType>Library</OutputType>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<LangVersion>14.0</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<DebugType>portable</DebugType>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
<CopyToLibraries Condition="'$(CopyToLibraries)'==''">true</CopyToLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(GITHUB_ACTIONS)' == 'true'">
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
<ResoniteInstallOnBuild>false</ResoniteInstallOnBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(ResonitePath)'==''">
<ResonitePath>$(MSBuildThisFileDirectory)Resonite</ResonitePath>
<ResonitePath Condition="Exists('C:/Program Files (x86)/Steam/steamapps/common/Resonite/')">C:/Program Files (x86)/Steam/steamapps/common/Resonite</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite</ResonitePath>
<ResonitePath Condition="Exists('D:/Files/Games/Resonite/app/')">D:/Files/Games/Resonite/app</ResonitePath>
<ResonitePath Condition="Exists('G:/SteamLibrary/steamapps/common/Resonite/')">G:/SteamLibrary/steamapps/common/Resonite</ResonitePath>
<ResonitePath Condition="Exists('D:/SteamLibrary/steamapps/common/Resonite')">D:/SteamLibrary/steamapps/common/Resonite</ResonitePath>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePath)'==''">
<GamePath>$(MSBuildThisFileDirectory)Game</GamePath>
<GamePath Condition="Exists('$(ResonitePath)')">$(ResonitePath)</GamePath>
</PropertyGroup>
<PropertyGroup Condition="'$(ResoniteCachePath)' == ''">
<ResoniteCachePath Condition="Exists('S:/Resonite/')">S:/Resonite/</ResoniteCachePath>
<ResoniteCachePath Condition="Exists('D:/TempFiles/Resonite/')">D:/TempFiles/Resonite/</ResoniteCachePath>
</PropertyGroup>
<PropertyGroup Condition="'$(ResoniteDataPath)'==''">
<ResoniteDataPath Condition="Exists('D:/TempFiles/Resonite/Data')">D:/TempFiles/Resonite/Data</ResoniteDataPath>
</PropertyGroup>
</Project>