Improved "Add Cycles" in BAM Converter #217
Replies: 7 comments
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Adding more controls would clutter the dialog even more, but I agree that having an option to add a stack of cycles at once would be helpful. I'll see if I can come up with a better solution. Maybe something like a "long tap" on the button could work? |
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I have added "long-tap" support to the "Add cycle" button. It can be tested in the nightly build. Let me know how it works. |
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Thanks, I will check it out and will report back. |
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It's late, can't sleep, so here is my impression: The button should be renamed "Add Cycle(s)," similar to the "Remove Cycle(s)" button. This would at least give the user the impression that the button offers more functionality. The issue is also well resolved by opening a separate window after a long press. So far, I haven't had any problems generating cycles (I created 200 as a test). The main problem, unfortunately, is that the user doesn't know how to activate this function, even though it's very useful. Would a tooltip for the button be helpful? Since I personally already know how to access this function, I'm satisfied with the current situation if you keep it as is. I wish you good night. |
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There is already a tooltip for the button which informs about the feature. I could rename it to "Add Cycle(s)" though. |
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Yes, please rename this button. It would improve usability. |
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Done. |
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To speed up the workflow, an improved function "Add Cycles" is needed in the BAM Converter.
Issue:
Many animation types contain more than 50 cycles. Pressing the "Add Cycles" button 50 times or more is not optimal.
Alternative:
Place a small numeric input field next to the add button. The user types the desired number of cycles, then clicks a single "Add Cycles" button to commit the entire batch.
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