On different platforms with/without a CUDA/OpenCL capable cpu/gpu, trying to load the respective pipelines in the streamer causes crashes. Either solve that at runtime (if possible), or be consistent with the cmake build flags and the compile flags in code to enable/disable selected pipelines.
On different platforms with/without a CUDA/OpenCL capable cpu/gpu, trying to load the respective pipelines in the streamer causes crashes. Either solve that at runtime (if possible), or be consistent with the cmake build flags and the compile flags in code to enable/disable selected pipelines.