Develop an extensive 3D scene of a school environment, including multiple key areas such as the schoolyard, foyer, hallway, and at least one classroom. This environment will serve as a critical gameplay area and should be designed to support various educational and interactive elements.
Objectives
- Design and Modeling: Construct a detailed and immersive 3D model of the school environment that supports the narrative and educational goals of the game.
- Integration: Ensure the entire scene is compatible with and optimized for Godot.
- Interactivity: Include interactive components that are integral to gameplay and learning experiences.
Requirements
- The scene must be compatible with Godot, using preferred formats like
.dae, .glb, or .gltf.
- The design should align with the aesthetic and educational objectives of the game.
- Each area (schoolyard, foyer, hallway, classroom) must be distinct and include elements conducive to interactive learning.
Tasks
Acceptance Criteria
- Each area of the school environment must be fully navigable with simple interactions like doors.
- Interactive elements must function correctly, with appropriate player feedback.
- The environment should meet performance standards without compromising visual quality.
Develop an extensive 3D scene of a school environment, including multiple key areas such as the schoolyard, foyer, hallway, and at least one classroom. This environment will serve as a critical gameplay area and should be designed to support various educational and interactive elements.
Objectives
Requirements
.dae,.glb, or.gltf.Tasks
Acceptance Criteria