Develop and implement the initial Main Menu for the game, providing players with navigation options such as 'Start Game', 'Settings', 'Credits', and 'Exit'. The menu should be visually appealing and align with the game's overall aesthetic. It should also be intuitive, allowing for easy navigation and accessibility.
Objectives
- Visual Design: Create a Main Menu that is both aesthetically pleasing and consistent with the game’s graphic style.
- Navigation Efficiency: Ensure that the menu is easy to navigate, with clearly labeled options and responsive controls.
- Functionality: Integrate all necessary menu options to provide full game access and settings adjustments.
- Menu items like "settings" and "credits" can be placeholder scenes for now
Requirements
- The Main Menu must include the following options: Start Game, Settings, Credits, and Exit.
- The design should be scalable to different screen resolutions and aspect ratios.
- Menu selections should have audible and visual feedback to enhance usability.
Tasks
Acceptance Criteria
- The Main Menu must be fully functional, allowing navigation to all listed options without errors.
- Visual and auditory feedback should clearly indicate interaction and selection.
- The design and functionality of the menu should be well-received in user testing, indicating high usability and satisfaction.
Develop and implement the initial Main Menu for the game, providing players with navigation options such as 'Start Game', 'Settings', 'Credits', and 'Exit'. The menu should be visually appealing and align with the game's overall aesthetic. It should also be intuitive, allowing for easy navigation and accessibility.
Objectives
Requirements
Tasks
Acceptance Criteria