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mainwindow_tab_functions.cpp
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680 lines (652 loc) · 43.1 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
//------------------------------------------------------------------------------------------------------------------------>>
// FORM CONTROLS - FUNCTIONS TAB
//------------------------------------------------------------------------------------------------------------------------>>
void MainWindow::SetupControls_FunctionsTab(void)
{ // This tab is where special functions are linked to triggers.
// There are three main combo boxes, and they must be manipulated in order.
// First, the user selects the special function they want triggered.
// Depending on the function, the appropriate trigger sources are then displayed in the second combo,
// the user selects the trigger source they want to use.
// Depending on the trigger source, the appropriate trigger actions are then displayed in the third combo
// Finally the user selects a trigger action and clicks the add button to create a link between the function and the trigger action
// Table model reference
// We could apply our FT_TableModel data model directly to our QTableView, but we only want to display certain columns (filtering),
// and we want to be able to sort. For these additional features, we need to actually implement a QSortFilterProxyModel
// that displays the columns we want, then apply *that* model to our QTableView.
FT_ProxyModel = new QSortFilterProxyModel;
FT_ProxyModel->setSourceModel(FT_TableModel);
// Set our table view to the proxy model instead
//ui->tblFunctionTriggers->setModel(FT_TableModel);
ui->tblFunctionTriggers->setModel(FT_ProxyModel);
// As it turns out, we conveniently don't need to subclass anything to hide columns, that is a property of QTableView widget thank god.
ui->tblFunctionTriggers->setColumnHidden(0,true); // Trigger ID
ui->tblFunctionTriggers->setColumnHidden(1,true); // Special Function #
// We only want the user to be able to select whole rows, not individual items within a row (though it won't really matter)
ui->tblFunctionTriggers->setSelectionBehavior(QAbstractItemView::SelectRows);
// We can restrict to only one row selected at a time, or multiple. However, it is much easier to remove rows when you can
// only select one at a time, so we leave it at SingleSelection
ui->tblFunctionTriggers->setSelectionMode(QAbstractItemView::SingleSelection);
//ui->tblFunctionTriggers->setSelectionMode(QAbstractItemView::MultiSelection);
// The special function combo gets filled automatically because the constructor for SpecialFunctionComboBox does it.
// As for the other two, we start with trigger sources and trigger actions empty
// The trigger source is set according to the special function which we don't know yet
ui->cboTriggerSource->clear();
// The trigger action is set according to the trigger source which we don't know yet
ui->cboTriggerAction->clear();
// Signals and slots
// Anytime a special function is selected, update the trigger source list
connect(ui->cboSelectFunction, SIGNAL(currentFunctionChanged(_special_function,boolean)), this, SLOT(SetupTriggerSources(_special_function,boolean))); // When they select a function, setup the trigger sources
// Anytime a trigger source is selected, update the trigger action list
connect(ui->cboTriggerSource, SIGNAL(currentIndexChanged(int)), this, SLOT(SetupTriggerActions(int)));
// These buttons add or remove a function-trigger from the function trigger table model
connect(ui->cmdAddFunctionTrigger, SIGNAL(clicked(bool)), this, SLOT(cmdAddFunctionTrigger_clicked(bool)));
connect(ui->cmdRemoveFunctionTrigger, SIGNAL(clicked(bool)), this, SLOT(cmdRemoveFunctionTrigger_clicked(bool)));
// Whenever data is changed in the table model, it will emit a signal to let us know whether the turret stick is one of the triggers
// If so we will display specific options related to the turret stick triggers, otherwise we will disable them
connect(FT_TableModel, SIGNAL(TurretStickPresent(boolean)), this, SLOT(UpdateTurretStickDelayOptions(boolean)));
// We also have a signal to tell us how many rows are in the model, which we display
connect(FT_TableModel, SIGNAL(functionTriggerCount(int)), this, SLOT(UpdateFunctionTriggerCount(int)));
}
void MainWindow::UpdateTurretStickDelayOptions(boolean isTSPresent)
{
if (isTSPresent) // Meaning, is the turret stick present in the function list as a trigger
{
if (ui->cboTurretElevationMotor->getCurrentDriveType() == DRIVE_DETACHED &&
ui->cboTurretRotationMotor->getCurrentDriveType() == DRIVE_DETACHED)
{ // In this case, we do have functions assigned to the turret stick, but the turret stick is detached from any motor control.
// Therefore we can disable the turret stick delay
ui->spinIgnoreTurretDelay->setEnabled(false);
ui->lblIgnoreTurretStickNote->setText("(Ignored because turret stick detached<br />from turret motors)");
ui->lblIgnoreTurretStickNote->show();
}
else
{
// In this case we do have a turret stick trigger to a function, and the turret stick is also being used to control
// some motor, so we enable the option to add a delay
ui->spinIgnoreTurretDelay->setEnabled(true);
ui->lblIgnoreTurretStickNote->hide();
}
}
else
{
// In this case we have no functions assigned to the turret stick, so no need to enable the delay
ui->spinIgnoreTurretDelay->setEnabled(false);
ui->lblIgnoreTurretStickNote->setText("(Ignored because no turret stick<br />triggers are defined)");
ui->lblIgnoreTurretStickNote->show();
}
}
void MainWindow::UpdateFunctionTriggerCount(int count)
{
ui->lblFunctionTriggerCount->setText(QString("Function-trigger count: %1").arg(count));
}
void MainWindow::SetupTriggerSources(_special_function sf, boolean isSFDigital)
{ // This gets called any time the user selects a special function from the drop down,
// and shows them the list of Trigger sources available to assign to that function
ui->cboTriggerSource->clear();
ui->cboTriggerAction->clear();
// Always add a null option
ui->cboTriggerSource->insertItem(0,"",TS_NULL_TRIGGER);
// Now add the other items as appropriate
if (sf != SF_NULL_FUNCTION) // Assuming they selected something...
{
if (isSFDigital)
{
// Only add digital trigger sources
// Turret stick always counts
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Turret Stick", TS_TURRET_STICK);
// Aux channels only if they are set to digital
if (DeviceData.AuxChannel[0].Settings.Digital && DeviceData.AuxChannel[0].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 1", TS_AUX1 );
if (DeviceData.AuxChannel[1].Settings.Digital && DeviceData.AuxChannel[1].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 2", TS_AUX2 );
if (DeviceData.AuxChannel[2].Settings.Digital && DeviceData.AuxChannel[2].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 3", TS_AUX3 );
if (DeviceData.AuxChannel[3].Settings.Digital && DeviceData.AuxChannel[3].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 4", TS_AUX4 );
if (DeviceData.AuxChannel[4].Settings.Digital && DeviceData.AuxChannel[4].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 5", TS_AUX5 );
if (DeviceData.AuxChannel[5].Settings.Digital && DeviceData.AuxChannel[5].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 6", TS_AUX6 );
if (DeviceData.AuxChannel[6].Settings.Digital && DeviceData.AuxChannel[6].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 7", TS_AUX7 );
if (DeviceData.AuxChannel[7].Settings.Digital && DeviceData.AuxChannel[7].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 8", TS_AUX8 );
if (DeviceData.AuxChannel[8].Settings.Digital && DeviceData.AuxChannel[8].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 9", TS_AUX9 );
if (DeviceData.AuxChannel[9].Settings.Digital && DeviceData.AuxChannel[9].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 10", TS_AUX10 );
if (DeviceData.AuxChannel[10].Settings.Digital && DeviceData.AuxChannel[10].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 11", TS_AUX11 );
if (DeviceData.AuxChannel[11].Settings.Digital && DeviceData.AuxChannel[11].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 12", TS_AUX12 );
// External I/O ports only if they are set to inputs (triggers) and digital
if (DeviceData.PortA.Settings.dataDirection == DD_INPUT && DeviceData.PortA.Settings.dataType == true)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "External Input A", TS_INPUT_A);
if (DeviceData.PortB.Settings.dataDirection == DD_INPUT && DeviceData.PortB.Settings.dataType == true)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "External Input B", TS_INPUT_B);
// Speed-based triggers
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Vehicle Speed Increases Above:", TS_SPEED_INCR );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Vehicle Speed Decreases Below:", TS_SPEED_DECR );
// Ad-Hoc Triggers
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Brakes Applied", TS_ADHC_BRAKES );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Cannon Hit", TS_ADHC_CANNONHIT );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Cannon Reloaded", TS_ADHC_CANNONRELOAD );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Vehicle Destroyed", TS_ADHC_DESTROYED );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Engine Start", TS_ADHC_ENGINE_START );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Engine Stop", TS_ADHC_ENGINE_STOP );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Moving Forward", TS_ADHC_MOVE_FWD );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Moving Reverse", TS_ADHC_MOVE_REV );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Vehicle Stopped", TS_ADHC_VEHICLE_STOP );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Right Turn", TS_ADHC_RIGHT_TURN );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Left Turn", TS_ADHC_LEFT_TURN );
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Turn Stopped", TS_ADHC_NO_TURN );
}
else
{ // In this case we only want to show analog inputs
// Aux channels only if they are set to analog
if (!DeviceData.AuxChannel[0].Settings.Digital && DeviceData.AuxChannel[0].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 1", TS_AUX1 );
if (!DeviceData.AuxChannel[1].Settings.Digital && DeviceData.AuxChannel[1].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 2", TS_AUX2 );
if (!DeviceData.AuxChannel[2].Settings.Digital && DeviceData.AuxChannel[2].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 3", TS_AUX3 );
if (!DeviceData.AuxChannel[3].Settings.Digital && DeviceData.AuxChannel[3].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 4", TS_AUX4 );
if (!DeviceData.AuxChannel[4].Settings.Digital && DeviceData.AuxChannel[4].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 5", TS_AUX5 );
if (!DeviceData.AuxChannel[5].Settings.Digital && DeviceData.AuxChannel[5].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 6", TS_AUX6 );
if (!DeviceData.AuxChannel[6].Settings.Digital && DeviceData.AuxChannel[6].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 7", TS_AUX7 );
if (!DeviceData.AuxChannel[7].Settings.Digital && DeviceData.AuxChannel[7].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 8", TS_AUX8 );
if (!DeviceData.AuxChannel[8].Settings.Digital && DeviceData.AuxChannel[8].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 9", TS_AUX9 );
if (!DeviceData.AuxChannel[9].Settings.Digital && DeviceData.AuxChannel[9].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 10", TS_AUX10 );
if (!DeviceData.AuxChannel[10].Settings.Digital && DeviceData.AuxChannel[10].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 11", TS_AUX11 );
if (!DeviceData.AuxChannel[11].Settings.Digital && DeviceData.AuxChannel[11].Settings.channelNum > 0)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Aux Channel 12", TS_AUX12 );
// External I/O ports only if they are set to inputs (triggers) and analog
if (DeviceData.PortA.Settings.dataDirection == DD_INPUT && DeviceData.PortA.Settings.dataType == false)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "External Input A", TS_INPUT_A);
if (DeviceData.PortB.Settings.dataDirection == DD_INPUT && DeviceData.PortB.Settings.dataType == false)
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "External Input B", TS_INPUT_B);
// Throttle command, vehicle and engine speeds, steering command and turret commands, always present
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Throttle Command", TS_THROTTLE_COMMAND);
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Engine Speed", TS_ENGINE_SPEED);
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Vehicle Speed", TS_VEHICLE_SPEED);
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Steering Command", TS_STEERING_COMMAND);
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Turret Rotation Command", TS_ROTATION_COMMAND);
ui->cboTriggerSource->insertItem(ui->cboTriggerSource->count(), "Barrel Elevation Command", TS_ELEVATION_COMMAND);
}
}
// Start de-selected (actually selecting null)
ui->cboTriggerSource->setCurrentIndex(0);
}
void MainWindow::SetupTriggerActions(int)
{ // This gets called any time the user selects a trigger source from the drop-down,
// and shows the actions/positions available for that trigger
int numPositions = 0;
ui->cboTriggerAction->clear(); // clear trigger actions to start
// What trigger source did they select -
_trigger_source ts = static_cast<_trigger_source>(ui->cboTriggerSource->currentData().toInt());
if (ts == TS_NULL_TRIGGER)
{ // A trigger wasn't actually selected
ui->cboTriggerAction->insertItem(0, "", -1);
}
else
{
if (ui->cboSelectFunction->isFunctionDigital(static_cast<_special_function>(ui->cboSelectFunction->currentData().toUInt())))
{
ui->cboTriggerAction->insertItem(0, "", -1);
// Trigger source is Turret Stick (digital input)
if (ui->cboTriggerSource->currentData()==TS_TURRET_STICK)
{
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Top Left", SP_TL);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Top Center", SP_TC);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Top Right", SP_TR);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Middle Left", SP_ML);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Middle Center", SP_MC);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Middle Right", SP_MR);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Bottom Left", SP_BL);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Bottom Center", SP_BC);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Bottom Right", SP_BR);
}
// Trigger source is Aux Channel (digital input)
else if (ui->cboTriggerSource->isTriggerSourceAux(ts))
{
switch (ts)
{
case TS_AUX1:
numPositions = DeviceData.AuxChannel[0].Settings.numPositions;
break;
case TS_AUX2:
numPositions = DeviceData.AuxChannel[1].Settings.numPositions;
break;
case TS_AUX3:
numPositions = DeviceData.AuxChannel[2].Settings.numPositions;
break;
case TS_AUX4:
numPositions = DeviceData.AuxChannel[3].Settings.numPositions;
break;
case TS_AUX5:
numPositions = DeviceData.AuxChannel[4].Settings.numPositions;
break;
case TS_AUX6:
numPositions = DeviceData.AuxChannel[5].Settings.numPositions;
break;
case TS_AUX7:
numPositions = DeviceData.AuxChannel[6].Settings.numPositions;
break;
case TS_AUX8:
numPositions = DeviceData.AuxChannel[7].Settings.numPositions;
break;
case TS_AUX9:
numPositions = DeviceData.AuxChannel[8].Settings.numPositions;
break;
case TS_AUX10:
numPositions = DeviceData.AuxChannel[9].Settings.numPositions;
break;
case TS_AUX11:
numPositions = DeviceData.AuxChannel[10].Settings.numPositions;
break;
case TS_AUX12:
numPositions = DeviceData.AuxChannel[11].Settings.numPositions;
break;
case TS_INPUT_A:
case TS_INPUT_B:
numPositions = 2;
break;
default:
numPositions = 0;
}
switch (numPositions)
{
case 2: // 2 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
break;
case 3: // 3 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
break;
case 4: // 4 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
break;
case 5: // 5 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
break;
case 6: // 6 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
break;
case 7: // 7 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 7", SP_POS7);
break;
case 8: // 8 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 7", SP_POS7);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 8", SP_POS8);
break;
case 9: // 9 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 7", SP_POS7);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 8", SP_POS8);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 9", SP_POS9);
break;
// We only thought about adding high switch-position numbers much later, after the trigger ID
// numbering had already been worked out, and the current scheme doesn't permit for numbers
// greater than 1 digit. For now 10-12 are commented out, and you would need to change the
// trigger ID numbering scheme to use them.
/*
case 10: // 10 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 7", SP_POS7);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 8", SP_POS8);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 9", SP_POS9);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 10", SP_POS10);
break;
case 11: // 11 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 7", SP_POS7);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 8", SP_POS8);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 9", SP_POS9);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 10", SP_POS10);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 11", SP_POS11);
break;
case 12: // 12 positions
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 1", SP_POS1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 2", SP_POS2);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 3", SP_POS3);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 4", SP_POS4);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 5", SP_POS5);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 6", SP_POS6);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 7", SP_POS7);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 8", SP_POS8);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 9", SP_POS9);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 10", SP_POS10);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 11", SP_POS11);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Pos 12", SP_POS12);
break;
*/
}
}
// Trigger source is External Port (digital input)
else if (ui->cboTriggerSource->currentData() == TS_INPUT_A ||
ui->cboTriggerSource->currentData() == TS_INPUT_B)
{
// These can only be on/off (if digital)
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "On", 1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "Off", 0);
}
// Speed increase trigger
else if (ui->cboTriggerSource->currentData() == TS_SPEED_INCR)
{
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), " 0%", 0);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "10%", 10);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "20%", 20);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "30%", 30);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "40%", 40);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "50%", 50);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "60%", 60);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "70%", 70);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "80%", 80);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "90%", 90);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "99%", 99);
}
// Speed decrease trigger
else if (ui->cboTriggerSource->currentData() == TS_SPEED_DECR)
{
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), " 1%", 1);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "10%", 10);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "20%", 20);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "30%", 30);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "40%", 40);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "50%", 50);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "60%", 60);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "70%", 70);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "80%", 80);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "90%", 90);
ui->cboTriggerAction->insertItem(ui->cboTriggerAction->count(), "100%", 100);
}
// AD-HOC TRIGGERS
// For now none of these need any specific source information beyond the trigger itself
// else if (ui->cboTriggerSource->currentData() == TS_ADHC_BRAKES)
// {
// }
}
// Trigger source is Analog of some kind
else
{
// Analog, they only need a single selection which we will place for them and which doesn't actually
// mean anything other than as verification to the user this is an analog function
ui->cboTriggerAction->insertItem(0,"Variable",0);
}
}
}
void MainWindow::cmdAddFunctionTrigger_clicked(bool)
{ // Add function trigger
uint16_t TriggerID = 0;
QString strPos = "";
// Get the selected function:
_special_function sf = static_cast<_special_function>(ui->cboSelectFunction->currentData().toInt());
boolean sf_digital = ui->cboSelectFunction->isFunctionDigital(sf);
// Get the trigger source:
_trigger_source ts = static_cast<_trigger_source>(ui->cboTriggerSource->currentData().toInt());
// Get the trigger action:
int ta = ui->cboTriggerAction->currentData().toInt();
strPos = ui->cboTriggerAction->currentText();
// Only add if these values are valid
if (sf != SF_NULL_FUNCTION && ts != TS_NULL_TRIGGER && strPos != "")
{
// Now construct the trigger ID
switch (ts)
{
// TURRET STICK
// ---------------------------------------------------------------------------->>
case TS_TURRET_STICK:
if (ta > 0 && ta <= MAX_SPEC_POS)
{ // For the turret stick, the TriggerID is the trigger action
TriggerID = ta;
}
break;
// AUX CHANNELS
// ---------------------------------------------------------------------------->>
// Aux channel trigger IDs are constructed from three pieces of information:
// The channel number, the number of positions the switch has (if digital switch), and the position of the trigger,
// or in other words, the trigger action.
// The formula for digital trigger IDs is:
// (ChannelNumber * trigger_id_multiplier_auxchannel) + (NumberOfSwitchPositions * switch_pos_multiplier) + Switch Position
// But if the trigger is analog, the formula for TriggerID is just:
// (ChannelNumber * trigger_id_multiplier_auxchannel)
case TS_AUX1:
TriggerID = (1 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[0].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX2:
TriggerID = (2 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[1].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX3:
TriggerID = (3 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[2].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX4:
TriggerID = (4 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[3].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX5:
TriggerID = (5 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[4].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX6:
TriggerID = (6 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[5].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX7:
TriggerID = (7 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[6].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX8:
TriggerID = (8 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[7].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX9:
TriggerID = (9 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[8].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX10:
TriggerID = (10 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[9].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX11:
TriggerID = (11 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[10].Settings.numPositions * switch_pos_multiplier) + ta;
break;
case TS_AUX12:
TriggerID = (12 * trigger_id_multiplier_auxchannel);
if (sf_digital) TriggerID += (DeviceData.AuxChannel[11].Settings.numPositions * switch_pos_multiplier) + ta;
break;
// EXTERNAL INPUTS
// ---------------------------------------------------------------------------->>
// External input trigger IDs are constructed from two pieces of information:
// The input number, and the position of the trigger (1/0 or on/off if digital)
// The formula for digital inputs is:
// (PortNumber * trigger_id_multiplier_ports) + Input Switch Position
// But if the input is analog, the TriggerID is just:
// (PortNumber * trigger_id_multiplier_ports) without anything about the Switch Position
case TS_INPUT_A:
TriggerID = (1 * trigger_id_multiplier_ports);
if (sf_digital) TriggerID += ta;
break;
case TS_INPUT_B:
TriggerID = (2 * trigger_id_multiplier_ports);
if (sf_digital) TriggerID += ta;
break;
// SPEED INCREASE/DECREASE TRIGGERS
// ---------------------------------------------------------------------------->>
// These are specific IDs plus a number from 0-100 to indicate the set level
case TS_SPEED_INCR:
TriggerID = trigger_id_speed_increase;
if (sf_digital) TriggerID += ta; // Trigger ID is the ID plus the set level
break;
case TS_SPEED_DECR:
TriggerID = trigger_id_speed_decrease;
if (sf_digital) TriggerID += ta; // Trigger ID is the ID plus the set level
break;
// THROTTLE COMMAND / VEHICLE / ENGINE SPEEDS / STEERING COMMAND / TURRET COMMANDS
// ---------------------------------------------------------------------------->>
// These are very simple, just a single number with no other information
case TS_THROTTLE_COMMAND:
TriggerID = trigger_id_throttle_command;
break;
case TS_ENGINE_SPEED:
TriggerID = trigger_id_engine_speed;
break;
case TS_VEHICLE_SPEED:
TriggerID = trigger_id_vehicle_speed;
break;
case TS_STEERING_COMMAND:
TriggerID = trigger_id_steering_command;
break;
case TS_ROTATION_COMMAND:
TriggerID = trigger_id_rotation_command;
break;
case TS_ELEVATION_COMMAND:
TriggerID = trigger_id_elevation_command;
break;
// AD-HOC
// ---------------------------------------------------------------------------->>
// See below - v
// UNKNOWN
// ---------------------------------------------------------------------------->>
default:
TriggerID = 0;
}
}
// AD-HOC
// ------------------------------------------------------------------------------------>>
// But wait! Ad-Hoc functions may not have a trigger action (strPos will = "")
// But this is fine. So handle them separately here
else if (sf != SF_NULL_FUNCTION && ts != TS_NULL_TRIGGER) // && strPos != "")
{
// Now construct the trigger ID
switch (ts)
{
// These are just hard-coded to a specific ID. For now none have actual ta (trigger actions)
case TS_ADHC_BRAKES:
TriggerID = ADHOC_TRIGGER_BRAKES_APPLIED;
break;
case TS_ADHC_CANNONHIT:
TriggerID = ADHOC_TRIGGER_CANNON_HIT;
break;
case TS_ADHC_DESTROYED:
TriggerID = ADHOC_TRIGGER_VEHICLE_DESTROYED;
break;
case TS_ADHC_CANNONRELOAD:
TriggerID = ADHOC_TRIGGER_CANNON_RELOADED;
break;
case TS_ADHC_ENGINE_START:
TriggerID = ADHOC_TRIGGER_ENGINE_START;
break;
case TS_ADHC_ENGINE_STOP:
TriggerID = ADHOC_TRIGGER_ENGINE_STOP;
break;
case TS_ADHC_MOVE_FWD:
TriggerID = ADHOC_TRIGGER_MOVE_FORWARD;
break;
case TS_ADHC_MOVE_REV:
TriggerID = ADHOC_TRIGGER_MOVE_REVERSE;
break;
case TS_ADHC_VEHICLE_STOP:
TriggerID = ADHOC_TRIGGER_VEHICLE_STOP;
break;
case TS_ADHC_RIGHT_TURN:
TriggerID = ADHOC_TRIGGER_RIGHT_TURN;
break;
case TS_ADHC_LEFT_TURN:
TriggerID = ADHOC_TRIGGER_LEFT_TURN;
break;
case TS_ADHC_NO_TURN:
TriggerID = ADHOC_TRIGGER_NO_TURN;
break;
default:
TriggerID = 0;
}
}
// If we have a Trigger ID, we are ready to go
if (TriggerID > 0)
{
if (!FT_TableModel->insertFunctionTrigger(sf, TriggerID))
{
msgBox(FT_TableModel->errorText(),vbOkOnly, "Add Function Trigger", vbExclamation);
}
else
{ // Function trigger was successfully added. Let's clear the combos
ui->cboSelectFunction->clearCurrentFunction();
ui->cboTriggerSource->clear();
ui->cboTriggerAction->clear();
}
}
}
void MainWindow::cmdRemoveFunctionTrigger_clicked(bool)
{
// Remove selected function trigger
// We need to access the selection model to identify the rows selected.
// This will only work correctly assuming we have set the selection to Rows and SingleSelection only (not multi)
// But that makes the most sense so that is what we have done in the SetupFunctionTab routine
QModelIndexList selectedList = ui->tblFunctionTriggers->selectionModel()->selectedRows();
//QModelIndexList selectedList = ui->tblFunctionTriggers->selectionModel()->selectedIndexes();
for( int i=0; i<selectedList.count(); i++)
{
QModelIndex index = selectedList.at(i);
// I was doing this, but then when you sorted it, it would remove the wrong row
// FT_TableModel->removeRow(index.row());
// Now I map the proxy model to the source, and remove from the proxy.
// This *seems* to be working
FT_ProxyModel->mapToSource(index);
FT_ProxyModel->removeRow(index.row());
}
}