@@ -29,11 +29,10 @@ GameManager::elapsed_time_getter_func_t GameManager::get_elapsed_msec_time_callb
2929
3030GameManager::GameManager (
3131 InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback,
32- elapsed_time_getter_func_t new_get_elapsed_usec_callback,
33- elapsed_time_getter_func_t new_get_elapsed_msec_callback
34- ) : gamestate_updated_callback {
35- new_gamestate_updated_callback ? std::move (new_gamestate_updated_callback) : []() {}
36- }, definitions_loaded { false }, mod_descriptors_loaded { false } {
32+ elapsed_time_getter_func_t new_get_elapsed_usec_callback, elapsed_time_getter_func_t new_get_elapsed_msec_callback
33+ )
34+ : gamestate_updated_callback { new_gamestate_updated_callback ? std::move (new_gamestate_updated_callback) : []() {} },
35+ definitions_loaded { false }, mod_descriptors_loaded { false } {
3736 if (new_get_elapsed_usec_callback) {
3837 get_elapsed_usec_time_callback = { std::move (new_get_elapsed_usec_callback) };
3938 }
@@ -83,11 +82,10 @@ bool GameManager::load_mods(memory::vector<memory::string> const& mods_to_find)
8382 * (Historical Project Mod 0.4.6 or HPM both valid, for example), and load them plus their dependencies.
8483 */
8584 for (std::string_view requested_mod : mods_to_find) {
86- memory::vector<Mod>::const_iterator it = ranges::find_if (mod_manager. get_mods (),
87- [&requested_mod](Mod const & mod) -> bool {
85+ memory::vector<Mod>::const_iterator it =
86+ ranges::find_if (mod_manager. get_mods (), [&requested_mod](Mod const & mod) -> bool {
8887 return mod.get_identifier () == requested_mod || mod.get_user_dir () == requested_mod;
89- }
90- );
88+ });
9189
9290 if (it == mod_manager.get_mods ().end ()) {
9391 spdlog::warn_s (" Requested mod \" {}\" does not exist!" , requested_mod);
@@ -97,7 +95,7 @@ bool GameManager::load_mods(memory::vector<memory::string> const& mods_to_find)
9795
9896 Mod const & mod = *it;
9997 vector_ordered_set<std::reference_wrapper<const Mod>> dependencies = mod.generate_dependency_list (&ret);
100- if (!ret) {
98+ if (!ret) {
10199 continue ;
102100 }
103101
@@ -177,11 +175,7 @@ bool GameManager::setup_instance(Bookmark const& bookmark) {
177175
178176 SPDLOG_INFO (" Initialising new game instance." );
179177
180- instance_manager.emplace (
181- game_rules_manager,
182- definition_manager,
183- gamestate_updated_callback
184- );
178+ instance_manager.emplace (game_rules_manager, definition_manager, gamestate_updated_callback);
185179
186180 SPDLOG_INFO (" Setting up new game instance." );
187181
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