### Description When the vehicle uses a weapon with Damage<0, the guard area will be reduced. ### Phobos Version nightly ### Conditions to reproduce nightly build e2c4572a7180cdf729afbab8b5382b46251bad42 ### INI code ```ini ``` ### Steps to reproduce 1.Damage=-50 Range=1.8 2. 3. ... ### Expected behaviour When the vehicle uses a weapon with Damage<0, it restores the guard area, enabling it to automatically repair nearby vehicles. https://github.com/user-attachments/assets/b827a2e4-876e-4678-acf6-96358e443455 ### Actual behaviour When the vehicle uses a weapon with Damage<0, the guard area will be reduced. https://github.com/user-attachments/assets/f2589e9b-e07e-4fc9-8b00-f632c3cbc6b9 ### Additional context _No response_ ### Checklist - [x] The issue happens on the **latest official** version of Phobos and wasn't fixed yet. - [x] I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented. - [x] I added a very descriptive title to this issue. - [x] I used the GitHub search and read the issue list to find a similar issue and didn't find it. - [x] I have attached as much information as possible *(screenshots, gifs, videos, debug and exception logs, etc)*.
Description
When the vehicle uses a weapon with Damage<0, the guard area will be reduced.
Phobos Version
nightly
Conditions to reproduce
nightly build e2c4572
INI code
Steps to reproduce
1.Damage=-50
Range=1.8
2.
3.
...
Expected behaviour
When the vehicle uses a weapon with Damage<0, it restores the guard area, enabling it to automatically repair nearby vehicles.
bandicam.2025-11-24.10-55-25-524.00_02_37-.mp4
Actual behaviour
When the vehicle uses a weapon with Damage<0, the guard area will be reduced.
bandicam.2025-11-24.10-55-25-524.00_00_00-00_01_17.mp4
Additional context
No response
Checklist