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script.js
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130 lines (108 loc) · 3.38 KB
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const Player = (sign) =>{
const getSign = () => sign;
return{
getSign
}
}
const gameBoard = (() => {
const board = ["","","","","","","","",""];
const setField = (index, sign) =>{
if(index > board.length) return;
board[index] = sign
}
const getField = (index) =>{
if(index > board.length) return;
return board[index]
}
const draw = () => !board.includes('')
const reset = () =>{
for(let i = 0; i < board.length; i++){
board[i] = ""
}
}
return{setField, getField, reset, draw}
})()
const gameController = (() =>{
let isOver = false;
const playerX = Player('X');
const playerO = Player('O');
let currentPlayerSign = playerX.getSign();
const playRound = (fieldIndex) => {
if(gameBoard.getField(fieldIndex) !== "" || isOver === true) return;
gameBoard.setField(fieldIndex, currentPlayerSign);
if(checkWin(fieldIndex)){
displayController.setResultMessage(currentPlayerSign);
isOver = true;
return;
}
if(gameBoard.draw()){
displayController.setResultMessage('draw');
isOver = true;
return;
}
swapPlayers()
displayController.setDisplayMessage(`Player ${currentPlayerSign}'s Turn`);
}
const swapPlayers = () =>{
currentPlayerSign = (currentPlayerSign === playerX.getSign()) ? playerO.getSign(): playerX.getSign();
}
const checkWin = (fieldIndex) =>{
const winConditions = [
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[2,4,6]
];
return winConditions.filter(combinations => combinations.includes(fieldIndex))
.some(combination =>
combination.every(fieldElemet => gameBoard.getField(fieldElemet) === currentPlayerSign));
}
const getIsOver = () => isOver;
const reset = () => {
currentPlayerSign = playerX.getSign();
isOver = false;
};
return{
playRound,
currentPlayerSign,
getIsOver,
reset
}
})()
const displayController = (() => {
const fieldElements = document.querySelectorAll(".field");
const displayMessage = document.querySelector(".message");
const restartBtn = document.getElementById("restart");
fieldElements.forEach(field =>
field.addEventListener('click', (e) => {
gameController.playRound(parseInt(e.target.dataset.index));
updateDisplay();
}));
const updateDisplay = () => {
for(let i = 0; i< fieldElements.length; i++){
fieldElements[i].textContent = gameBoard.getField(i);
}
}
const setResultMessage = (winner) => {
if(winner === 'draw'){
setDisplayMessage(`It's a Draw!`);
}else
setDisplayMessage(`Player ${winner} wins!`);
return;
}
const setDisplayMessage = (message) => displayMessage.textContent = message;
const reset = () => {
gameBoard.reset();
gameController.reset()
updateDisplay();
setDisplayMessage(`Player X's Turn`)
}
restartBtn.addEventListener('click', reset)
return{
setResultMessage , setDisplayMessage
}
})()