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ActivateTextAtLines.cs
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61 lines (47 loc) · 1.34 KB
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using UnityEngine;
using System.Collections;
public class ActivateTextAtLines : MonoBehaviour {
public TextAsset theText;
public int startLine;
public int endLine;
public DialogueManager dialogueManager;
public bool requireButtonPress;
private bool waitButton;
// Use this for initialization
void Start () {
dialogueManager = FindObjectOfType<DialogueManager>();
}
// Update is called once per frame
void Update () {
if (waitButton && Input.GetKeyDown(KeyCode.Return))
{
dialogueManager.ReloadScript(theText);
dialogueManager.currentLine = startLine;
dialogueManager.endAtLine = endLine;
dialogueManager.EnableDialogueBox();
waitButton = false;
}
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.name == "Player")
{
if (requireButtonPress)
{
waitButton = true;
return;
}
dialogueManager.ReloadScript(theText);
dialogueManager.currentLine = startLine;
dialogueManager.endAtLine = endLine;
dialogueManager.EnableDialogueBox();
}
}
void OnTriggerExit2D(Collider2D other)
{
if (other.name == "Player")
{
waitButton = false;
}
}
}