Unity version
2022.3.62f3
Unity editor platform
Windows
AVPro Movie Capture edition
Full
AVPro Movie Capture Version
AVPro Movie Capture - Mobile Edition 5.3.5
Xcode version being used to build your Unity project.
16.2
Which iOS version(s) are you using?
18.6
Hardware
iphone 14,14promax,Xiaomi 14T Pro
Which capture component are you using?
Capture From Texture
Capture mode
Realtime
Which output mode are you using?
Video file
Video codecs
H264
Audio source
Microphone
Audio codecs
AAC
Any other component configuration
No response
The issue
We are experiencing an issue on iOS,Android where the camera preview sometimes freezes on the first frame when using AVPro Movie Capture (CaptureFromTexture) together with Unity WebCamTexture.
The camera starts successfully and WebCamTexture.Play() is called, but on some devices the preview texture appears frozen until the application is backgrounded and resumed once.
After an OnApplicationPause(false) event occurs (app resume), the camera preview immediately starts updating normally.
This behaviour suggests that the camera pipeline may not produce the first frame correctly when the session starts.
Log output