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Copy file name to clipboardExpand all lines: CommunityBugFixCollection/Locale/de.json
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"CommunityBugFixCollection.NodeNameAdjustments.Description": "Verbessert die verwirrenden Namen der Remap [-1; 1] zu [0; 1] ProtoFlux Nodes.",
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"CommunityBugFixCollection.NonHDRColorClamping.Description": "Korrigiert, dass die nicht-HDR Varianten der Color(X) Kanal-Additionen die Werte nicht limitieren.",
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"CommunityBugFixCollection.NonLinearColorXFromHexCode.Description": "Zwingt colorX From HexCode das sRGB statt dem Linearen Farbprofil zu nutzen.",
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"CommunityBugFixCollection.NoParentUnderSelfAudioClipPlayer.Description": "Verhindert, dass die ChildParentAudioClipPlayer-Komponente das Spiel crasht, wenn ihr <i>ParentUnder</i>-Feld auf den Slot, auf dem sie ist, gesetzt ist. Fügt außerdem eine Erklärung des Problems im Header hinzu.",
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"CommunityBugFixCollection.PauseAnimatorUpdates.Description": "Verhindert, dass Animatoren jeden Frame in alle assoziierten Felder schreiben, obwohl sie nicht am animieren sind.",
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"CommunityBugFixCollection.ReallyNoDestroyUndo.Description": "Sorgt dafür, dass die NoDestroyUndo Komponente tatsächlich verhindert, dass das Zerstören eines Objekts rückgängig gemacht werden kann.",
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"CommunityBugFixCollection.SmoothDraggables.Description": "Umgeht, dass Slider und Joints in Headless-Sessions verrutschen.",
"CommunityBugFixCollection.Config.Options.UseIecByteFormat.Description": "Ob Bytes nach IEC (Faktor 1024) statt dezimal (Faktor 1000) formatiert werden sollen, wenn <i>LocalizedByteFormatting</i> aktiviert ist."
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"CommunityBugFixCollection.Config.Options.UseIecByteFormat.Description": "Ob Bytes nach IEC (Faktor 1024) statt dezimal (Faktor 1000) formatiert werden sollen, wenn <i>LocalizedByteFormatting</i> aktiviert ist.",
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"CommunityBugFixCollection.ChildParentAudioClipPlayer.Header": "Das <i>ParentUnder</i>-Feld dieser AudioClipPlayer-Komponente darf niemals auf den Slot, auf dem sie ist, gesetzt werden. Andernfalls crasht das Spiel wenn ein Clip ausgelöst wird."
Copy file name to clipboardExpand all lines: CommunityBugFixCollection/Locale/en.json
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"CommunityBugFixCollection.NodeNameAdjustments.Description": "Fixes the confusing names of the Remap [-1; 1] to [0; 1] ProtoFlux nodes.",
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"CommunityBugFixCollection.NonHDRColorClamping.Description": "Fixes non-HDR variants of Color(X) channel addition not clamping.",
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"CommunityBugFixCollection.NonLinearColorXFromHexCode.Description": "Forces colorX From HexCode to use the sRGB rather than Linear profile.",
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"CommunityBugFixCollection.NoParentUnderSelfAudioClipPlayer.Description": "Prevents the ChildParentAudioClipPlayer components from crashing the game if their <i>ParentUnder</i> field is set to the slot that it's on. Also adds a header text explaining the problem.",
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"CommunityBugFixCollection.PauseAnimatorUpdates.Description": "Fixes animators updating all associated fields every frame while enabled but not playing.",
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"CommunityBugFixCollection.ReallyNoDestroyUndo.Description": "Makes the NoDestroyUndo component actually prevent undoing destroying something.",
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"CommunityBugFixCollection.SmoothDraggables.Description": "Workaround for Sliders and Joints snapping in sessions hosted by a headless.",
"CommunityBugFixCollection.ChildParentAudioClipPlayer.Header": "This AudioClipPlayer component's <i>ParentUnder</i> field must never be set to the slot it's on. Otherwise, the game will crash when a clip is triggered."
* FlipAtUser component does not respect view position (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1335)
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* ColorX From HexCode (ProtoFlux node) defaults to Linear profile (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1404)
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* ChildParentAudioClipPlayer component crashes the game when it's triggered while its *ParentUnder* field is set to the slot it's on (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1457)
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* Resolution scale may get stuck at 0.5 when opening and closing the SteamVR dashboard while the game is hitching (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2337)
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*`ValueMod<Decimal>` node crashes the game when B input is set to zero or disconnected. (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2746)
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* Grid World grid being off-center (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2754)
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