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LocalizedImageBinder.cs
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127 lines (112 loc) · 4.2 KB
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#if UNITY_EDITOR
#define UNITY_EDITOR_MODE
#endif
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Localization.Components;
#if UNITY_EDITOR_MODE
using UnityEditor;
using UnityEditor.Events;
#endif
namespace RimuruDev
{
/// <summary>
/// Компонент для автоматической привязки локализованных спрайтов к Image с помощью LocalizeSpriteEvent.
/// </summary>
[SelectionBase]
[ExecuteAlways]
[DisallowMultipleComponent]
[RequireComponent(typeof(Image))]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(LocalizeSpriteEvent))]
[HelpURL("https://github.com/RimuruDev/Unity-LocalizedImageBinder")]
[AddComponentMenu("0x_/Localization/" + nameof(LocalizedImageBinder))]
public sealed class LocalizedImageBinder : MonoBehaviour
{
private void Awake() =>
SetupBindings();
private void Reset() =>
SetupBindings();
private void OnDestroy()
{
#if UNITY_EDITOR_MODE
var localizeSpriteEvent = GetComponent<LocalizeSpriteEvent>();
if (localizeSpriteEvent != null)
{
RemovePersistentListener(localizeSpriteEvent);
}
#endif
}
/// <summary>
/// Настраивает связь между LocalizeSpriteEvent и Image.
/// </summary>
private void SetupBindings()
{
var localizeSpriteEvent = GetComponent<LocalizeSpriteEvent>();
var image = GetComponent<Image>();
if (localizeSpriteEvent == null || image == null)
return;
#if UNITY_EDITOR_MODE
if (!HasPersistentListener(localizeSpriteEvent))
{
AddPersistentListener(localizeSpriteEvent);
}
#endif
ClearSprite();
void ClearSprite() =>
image.sprite = null;
}
#if UNITY_EDITOR_MODE
/// <summary>
/// Проверяет, добавлен ли обработчик обновления спрайта.
/// </summary>
private bool HasPersistentListener(LocalizeSpriteEvent localizeSpriteEvent)
{
for (var i = 0; i < localizeSpriteEvent.OnUpdateAsset.GetPersistentEventCount(); i++)
{
if (localizeSpriteEvent.OnUpdateAsset.GetPersistentTarget(i) == this &&
localizeSpriteEvent.OnUpdateAsset.GetPersistentMethodName(i) == nameof(UpdateImageSprite))
{
return true;
}
}
return false;
}
/// <summary>
/// Добавляет обработчик обновления спрайта для Image.
/// </summary>
private void AddPersistentListener(LocalizeSpriteEvent localizeSpriteEvent)
{
UnityEventTools.AddPersistentListener(localizeSpriteEvent.OnUpdateAsset, UpdateImageSprite);
EditorUtility.SetDirty(localizeSpriteEvent);
}
/// <summary>
/// Удаляет обработчик обновления спрайта для Image.
/// </summary>
private void RemovePersistentListener(LocalizeSpriteEvent localizeSpriteEvent)
{
for (var i = localizeSpriteEvent.OnUpdateAsset.GetPersistentEventCount() - 1; i >= 0; i--)
{
if (localizeSpriteEvent.OnUpdateAsset.GetPersistentTarget(i) == this &&
localizeSpriteEvent.OnUpdateAsset.GetPersistentMethodName(i) == nameof(UpdateImageSprite))
{
UnityEventTools.RemovePersistentListener(localizeSpriteEvent.OnUpdateAsset, i);
}
}
EditorUtility.SetDirty(localizeSpriteEvent);
}
#endif
/// <summary>
/// Обновляет спрайт компонента Image.
/// </summary>
/// <param name="sprite">Новый локализованный спрайт.</param>
private void UpdateImageSprite(Sprite sprite)
{
var image = GetComponent<Image>();
if (image != null)
{
image.sprite = sprite;
}
}
}
}