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I tried the HelloTexture and HelloRenderTarget samples, and both fail #5

@ColesyM

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@ColesyM

NullReferenceException in this:

var vertexShader = new ShaderBytecode(SharpDX.D3DCompiler.ShaderBytecode.CompileFromFile("shaders.hlsl", "VSMain", "vs_5_0", SharpDX.D3DCompiler.ShaderFlags.Debug));

Compiling the shader in HelloTriangle worked just fine.

i7 6600K, 16GB DDR4, GTX 1070 8GB

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