TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.00022675736961451248 }
TIMER >>>>>>>> 0.0
TIME >>>>>>> OutputCallbackTimeInfo { current: 0.0, buffer_dac: 0.0016780045351473924 }
TIMER >>>>>>>> 0.0
As found in
RustAudio/synth-> RustAudio/synth#50At this line of the example whenever a synth is started sounds never stop playing as the time and the counter do not flow: