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api.cpp
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188 lines (150 loc) · 3.46 KB
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#include "api.h"
#include <cstdlib>
#include <iostream>
#ifndef PLATFORMIO_BUILD
int API::mazeWidth() {
std::cout << "mazeWidth" << std::endl;
std::string response;
std::cin >> response;
return atoi(response.c_str());
}
int API::mazeHeight() {
std::cout << "mazeHeight" << std::endl;
std::string response;
std::cin >> response;
return atoi(response.c_str());
}
bool API::wallFront() {
std::cout << "wallFront" << std::endl;
std::string response;
std::cin >> response;
return response == "true";
}
bool API::wallRight() {
std::cout << "wallRight" << std::endl;
std::string response;
std::cin >> response;
return response == "true";
}
bool API::wallLeft() {
std::cout << "wallLeft" << std::endl;
std::string response;
std::cin >> response;
return response == "true";
}
void API::moveForward(int distance) {
std::cout << "moveForward ";
// Don't print distance argument unless explicitly specified, for
// backwards compatibility with older versions of the simulator
if (distance != 1) {
std::cout << distance;
}
std::cout << std::endl;
std::string response;
std::cin >> response;
if (response != "ack") {
std::cerr << response << std::endl;
throw;
}
}
void API::turnRight() {
std::cout << "turnRight" << std::endl;
std::string ack;
std::cin >> ack;
}
void API::turnLeft() {
std::cout << "turnLeft" << std::endl;
std::string ack;
std::cin >> ack;
}
void API::setWall(int x, int y, char direction) {
std::cout << "setWall " << x << " " << y << " " << direction << std::endl;
}
void API::clearWall(int x, int y, char direction) {
std::cout << "clearWall " << x << " " << y << " " << direction << std::endl;
}
void API::setColor(int x, int y, char color) {
std::cout << "setColor " << x << " " << y << " " << color << std::endl;
}
void API::clearColor(int x, int y) {
std::cout << "clearColor " << x << " " << y << std::endl;
}
void API::clearAllColor() {
std::cout << "clearAllColor" << std::endl;
}
void API::setText(int x, int y, const std::string& text) {
std::cout << "setText " << x << " " << y << " " << text << std::endl;
}
void API::clearText(int x, int y) {
std::cout << "clearText " << x << " " << y << std::endl;
}
void API::clearAllText() {
std::cout << "clearAllText" << std::endl;
}
bool API::wasReset() {
std::cout << "wasReset" << std::endl;
std::string response;
std::cin >> response;
return response == "true";
}
void API::ackReset() {
std::cout << "ackReset" << std::endl;
std::string ack;
std::cin >> ack;
}
#else
int API::mazeWidth() {
// TODO
}
int API::mazeHeight() {
// TODO
}
bool API::wallFront() {
// TODO
}
bool API::wallRight() {
// TODO
}
bool API::wallLeft() {
// TODO
}
void API::moveForward(int distance) {
// TODO
}
void API::turnRight() {
// TODO
}
void API::turnLeft() {
// TODO
}
void API::setWall(int x, int y, char direction) {
// TODO
}
void API::clearWall(int x, int y, char direction) {
// TODO
}
void API::setColor(int x, int y, char color) {
// TODO
}
void API::clearColor(int x, int y) {
// TODO
}
void API::clearAllColor() {
// TODO
}
void API::setText(int x, int y, const std::string& text) {
// TODO
}
void API::clearText(int x, int y) {
// TODO
}
void API::clearAllText() {
// TODO
}
bool API::wasReset() {
// TODO
}
void API::ackReset() {
// TODO
}
#endif