New players coming into the game can easily get lost and not know where to begin.
Adding a mode (that can be toggled off) or a button ("Ask for a suggestion") that makes suggestions for moves (and why) will help players begin learning the concepts in practice. The game would look at a player's hand and make a suggestion about what move they may want to make. The suggestions could be weighted (i.e. suggest a best move) or random.
Examples:
- "Play an Antivirus card to protect yourself from future malware attacks."
- "Play a Firewall card to protect yourself from future hacking attacks."
- "Play a method card to score the points from your Method Stack."
- "Play a repetition card to increase the points from one of your stacks."
- "Play an instruction card to your Method Stack to increase the value of your Method cards." (check that player can do this)
- "Play a Scan card to remove a cyberattack" (checks that the player is affected by cyberattack)."
- "Play a to "
- "Replace a variable card to increase the effect of a Rx card."
- "Play a repetition card to increase the points from one of your stacks."
- "Redraw your hand to get different cards." (May if no other suggestions apply? Or randomly suggest?)
- "Discard a card" (Again, maybe if no other suggestions or randomly?)
- "Play an instruction card to your play area to score some points."
New players coming into the game can easily get lost and not know where to begin.
Adding a mode (that can be toggled off) or a button ("Ask for a suggestion") that makes suggestions for moves (and why) will help players begin learning the concepts in practice. The game would look at a player's hand and make a suggestion about what move they may want to make. The suggestions could be weighted (i.e. suggest a best move) or random.
Examples: